Closed RaptaG closed 2 years ago
Shader pack: https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default Also my config.json, where I have disabled the HUD and the particles, since I only want the bars:
{ "watchForChanges": true, "hud": { "distance": 60, "x": 4.0, "y": 4.0, "scale": 1.0, "hideDelay": 20, "anchorPoint": "TOP_LEFT", "showEntity": false, "showBar": false, "showSkin": false, "onlyWhenHurt": false }, "bar": { "damageNumberType": "CUMULATIVE", "friendColor": "#00ff00", "friendColorSecondary": "#008000", "foeColor": "#ff0000", "foeColorSecondary": "#800000" }, "inWorld": { "mode": "ALWAYS", "distance": 60.0, "onlyWhenLookingAt": true, "onlyWhenHurt": false }, "particle": { "show": false, "damageColor": "#ff0000", "healColor": "#00ff00", "distance": 60 } }
Shader pack: https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default Also my config.json, where I have disabled the HUD and the particles, since I only want the bars:
{ "watchForChanges": true, "hud": { "distance": 60, "x": 4.0, "y": 4.0, "scale": 1.0, "hideDelay": 20, "anchorPoint": "TOP_LEFT", "showEntity": false, "showBar": false, "showSkin": false, "onlyWhenHurt": false }, "bar": { "damageNumberType": "CUMULATIVE", "friendColor": "#00ff00", "friendColorSecondary": "#008000", "foeColor": "#ff0000", "foeColorSecondary": "#800000" }, "inWorld": { "mode": "ALWAYS", "distance": 60.0, "onlyWhenLookingAt": true, "onlyWhenHurt": false }, "particle": { "show": false, "damageColor": "#ff0000", "healColor": "#00ff00", "distance": 60 } }