ToroCraft / ToroQuest

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Civilizations don't spawn in my world #197

Open OnSlyKe opened 5 years ago

OnSlyKe commented 5 years ago

Hello, i play in 1.12.2, i have more mods for example comes alive, and the civilizations don't spawn in my world

mightyjaffa12 commented 5 years ago

has anyone found a fix for this, im having the same problem

frodare commented 5 years ago

Please try it without any other mods and see if you have the same issue, it might be a mod compatibility issue.

mightyjaffa12 commented 5 years ago

It only happens in my server, it works perfectly fine in single player. I'm running the all the same mods in my client as i am in the server

On Mon, 18 Mar 2019, 1:57 p.m. Charles Howard, notifications@github.com wrote:

Please try it without any other mods and see if you have the same issue, it might be a mod compatibility issue.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/ToroCraft/ToroQuest/issues/197#issuecomment-473920417, or mute the thread https://github.com/notifications/unsubscribe-auth/AubZDxHe6VVrJhoNH7ZJX2yPwHPek6fKks5vX5tagaJpZM4WrB1G .

frodare commented 5 years ago

That is interesting, can you try it on a server with no other mods? If it doesn't work on it's own it should be pretty easy for me to reproduce and hopefully fix, however if it does, we should try to figure out which mod it is not playing nice with, which might would give me some clues on how to fix it.

mightyjaffa12 commented 5 years ago

Ill give it a go thx for the fast reply

On Mon, 18 Mar 2019, 2:15 p.m. Charles Howard, notifications@github.com wrote:

That is interesting, can you try it on a server with no other mods? If it doesn't work on it's own it should be pretty easy for me to reproduce and hopefully fix, however if it does, we should try to figure out which mod it is not playing nice with, which might would give me some clues on how to fix it.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/ToroCraft/ToroQuest/issues/197#issuecomment-473927201, or mute the thread https://github.com/notifications/unsubscribe-auth/AubZD7r1c07uh4fhadgK0ldwmHlF-A2Jks5vX59ugaJpZM4WrB1G .

mightyjaffa12 commented 5 years ago

okay so i made a new sever with no other mods and it worked, everything was fine and all the NPCs were there

On Mon, Mar 18, 2019 at 2:16 PM TheMightyJaffaCake . denynewmam@gmail.com wrote:

Ill give it a go thx for the fast reply

On Mon, 18 Mar 2019, 2:15 p.m. Charles Howard, notifications@github.com wrote:

That is interesting, can you try it on a server with no other mods? If it doesn't work on it's own it should be pretty easy for me to reproduce and hopefully fix, however if it does, we should try to figure out which mod it is not playing nice with, which might would give me some clues on how to fix it.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/ToroCraft/ToroQuest/issues/197#issuecomment-473927201, or mute the thread https://github.com/notifications/unsubscribe-auth/AubZD7r1c07uh4fhadgK0ldwmHlF-A2Jks5vX59ugaJpZM4WrB1G .

frodare commented 5 years ago

Well, that is not great news. This can be a bit of an impossible task, but if you can figure out which mod is causing the problem, I will take a look at it (if it is opensource) and see if there is something I can change to make TQ more compatible.

mightyjaffa12 commented 5 years ago

alright, worth the effort. thanks for the help

On Mon, Mar 18, 2019 at 3:18 PM Charles Howard notifications@github.com wrote:

Well, that is not great news. This can be a bit of an impossible task, but if you can figure out which mod is causing the problem, I will take a look at it (if it is opensource) and see if there is something I can change to make TQ more compatible.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/ToroCraft/ToroQuest/issues/197#issuecomment-473954604, or mute the thread https://github.com/notifications/unsubscribe-auth/AubZDyibt7xDW5G7Ic2dkiY3YuiKgLD7ks5vX65CgaJpZM4WrB1G .

Inf0214 commented 4 years ago

Okay, I have the same issue, not even one village spawns after installing. Works on flat so my guess it is biome related (I use biomes of plenty). Will make a few tests to figure it out and will report back once I got it.

UPDATE: After testing it for 4-5 hours in my huge modpack (~150 mod), all I found out is that it looks like wherever I go it sees a province. My bet is that it recognises some other mod and thinks there is already a village. I keep testing until I figure it out. Might take a few days.

Inf0214 commented 4 years ago

Okay, so one of the conflicts was Geolosys. It made it so each ore cluster showed up as a village, which made it impossible for them to spawn.
I keep looking because some villages spawn without a keep, which might still be a conflict issue.

frodare commented 4 years ago

Thanks for the update @Inf0214

oitsjustjose commented 4 years ago

Poking in to follow up on this issue - I don't do anything with villages, I only generate ores in a relatively Vanilla way. I'm not really sure how this is happening because I can't imagine a single point in my code that might affect this. If you wanna take a look, feel free to: https://github.com/oitsjustjose/Geolosys