TorqueGameEngines / AFX-Template

MIT License
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[OpenGL] game crashes to desktop #3

Open Bloodknight opened 5 years ago

Bloodknight commented 5 years ago

image

Bloodknight commented 5 years ago

OPENGL: GL_INVALID_OPERATION error generated. Function glPushAttrib is deprecated and not available in preview contexts. OPENGL: GL_INVALID_OPERATION error generated. Function glPopAttrib is deprecated and not available in preview contexts.

Mapping string: MissionStartPhase3Ack to index: 2 Game/c4 -> AFXDemoGame -> AFXDemoGame::onClientEnterGame Game/c4 -> AFXDemoGame -> AFXDemoGame::spawnPlayer Mapping string: MissionStart to index: 8 Initial Control Object Control Object Changed *** Initial Control Object Mapping string: /cp/c11Orc Shaman/co to index: 9 Mapping string: to index: 10 Mapping string: Grolhed to index: 11 Mapping string: Bar Pishnak to index: 12 Mapping string: At gro-Olzog to index: 13 Mapping string: Gridush to index: 14 Mapping string: Etnarud to index: 15 Mapping string: Agycap to index: 16 Mapping string: Nagnus to index: 17 Mapping string: Rool to index: 18 [Material::mapMaterial] - Cannot map unnamed Material [Material::mapMaterial] - Cannot map unnamed Material

Bloodknight commented 5 years ago

devenv_2019-01-03_06-31-37

Bloodknight commented 5 years ago

It appears that this is crashing while trying to access the fxaa shaders, disabling antialiasing in the options seems to bypass the crashing.

I do recall that i get a message stating that antialiasing is disabled due to advanced lighting in the generic torque template, need to look into this more

Bloodknight commented 5 years ago

vivaldi_2019-01-04_00-30-45 I should note here that while the stack is scrolled all the way down, its because the top 100 lines or so are the same as the top 5 visible here