Closed Solanya closed 3 years ago
Part 2 of the missing UI elements, the button here: https://github.com/Ellypse/Storyline/blob/735e7f09bf464dcd3d5642036070371e85727d0d/ui.xml#L605 inherits a template that was removed in 9.0.2 when they replaced the help frame. If you want to copy the previous behaviour, here's the template, although there might be other square buttons with the same behaviour:
<Button name="BrowserButtonTemplate" virtual="true"> <Size x="32" y="32"/> <NormalTexture file="Interface\Buttons\UI-SquareButton-Up"/> <PushedTexture file="Interface\Buttons\UI-SquareButton-Down"/> <DisabledTexture file="Interface\Buttons\UI-SquareButton-Disabled"/> <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/> <Scripts> <OnMouseDown> local point, relativeTo, relativePoint, x, y = self.Icon:GetPoint(1); self.origX = x; self.origY = y; self.Icon:SetPoint(point, relativeTo, relativePoint, x-1, y-1); </OnMouseDown> <OnMouseUp> local point, relativeTo, relativePoint = self.Icon:GetPoint(1); self.Icon:SetPoint(point, relativeTo, relativePoint, self.origX, self.origY); </OnMouseUp> <OnHide> local point, relativeTo, relativePoint = self.Icon:GetPoint(1); self.Icon:SetPoint(point, relativeTo, relativePoint, self.origX, self.origY); </OnHide> <OnEnter> if (self.tooltip) then GameTooltip:SetOwner(self, "ANCHOR_CURSOR_RIGHT"); GameTooltip:SetText(self.tooltip, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); end </OnEnter> <OnLeave function="GameTooltip_Hide" /> </Scripts> </Button>
Thanks again for the detailed info 💜
Part 2 of the missing UI elements, the button here: https://github.com/Ellypse/Storyline/blob/735e7f09bf464dcd3d5642036070371e85727d0d/ui.xml#L605 inherits a template that was removed in 9.0.2 when they replaced the help frame. If you want to copy the previous behaviour, here's the template, although there might be other square buttons with the same behaviour: