Have seen this a few times now, most recently it's happened with the character Meeki, who ends an opening quest in Voldun. There may be a quicker NPC, however this one is fairly easy to access if not done voldun yet (the questline is always active as it's a sidequest)
Upon interactive with a questgiver who is considered "Dead", an error pops up that says the game can't freeze the animation and the quest text doesn't fully load. It only loads a short part of the first paragraph.
Reproduction steps:
Talk to an NPC who the game considers Dead.
Example, Meeki, end questgiver for Lost In Zem'lam
Error Code Below:
Message: Interface/AddOns/Storyline/PlayerModelMixin.lua:111: Usage: self:FreezeAnimation(anim, variation, frame) Time: Sat Aug 12 03:26:15 2023 Count: 4 Stack: Interface/AddOns/Storyline/PlayerModelMixin.lua:111: Usage: self:FreezeAnimation(anim, variation, frame) [string "=[C]"]: in functionFreezeAnimation'
[string "@Interface/AddOns/Storyline/PlayerModelMixin.lua"]:111: in function `DisplayDead'
[string "@Interface/AddOns/Storyline/events.lua"]:495: in function <Interface/AddOns/Storyline/events.lua:457>
[string "@Interface/AddOns/Storyline/events.lua"]:529: in function <Interface/AddOns/Storyline/events.lua:513>
[string "@Interface/AddOns/Storyline/logic.lua"]:310: in function <Interface/AddOns/Storyline/logic.lua:211>
[string "@Interface/AddOns/Storyline/events.lua"]:765: in function <Interface/AddOns/Storyline/events.lua:763>
Locals: (*temporary) = Storyline_NPCFrameModelsYou {
OnModelLoaded = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:58
SetModelFacing = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:269
RequiresManualAnimationTiming = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:103
ResetIdleAnimationID = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:79
SetModelUnit = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:91
SetModelFeet = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:275
SetModelHeight = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:263
SetModelOffset = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:281
modelLoadedPromise =
Have seen this a few times now, most recently it's happened with the character Meeki, who ends an opening quest in Voldun. There may be a quicker NPC, however this one is fairly easy to access if not done voldun yet (the questline is always active as it's a sidequest)
https://www.wowhead.com/npc=136287/meeki
Description:
Upon interactive with a questgiver who is considered "Dead", an error pops up that says the game can't freeze the animation and the quest text doesn't fully load. It only loads a short part of the first paragraph.
Reproduction steps:
Talk to an NPC who the game considers Dead. Example, Meeki, end questgiver for Lost In Zem'lam
Error Code Below:
Message: Interface/AddOns/Storyline/PlayerModelMixin.lua:111: Usage: self:FreezeAnimation(anim, variation, frame) Time: Sat Aug 12 03:26:15 2023 Count: 4 Stack: Interface/AddOns/Storyline/PlayerModelMixin.lua:111: Usage: self:FreezeAnimation(anim, variation, frame) [string "=[C]"]: in function
FreezeAnimation' [string "@Interface/AddOns/Storyline/PlayerModelMixin.lua"]:111: in function `DisplayDead' [string "@Interface/AddOns/Storyline/events.lua"]:495: in function <Interface/AddOns/Storyline/events.lua:457> [string "@Interface/AddOns/Storyline/events.lua"]:529: in function <Interface/AddOns/Storyline/events.lua:513> [string "@Interface/AddOns/Storyline/logic.lua"]:310: in function <Interface/AddOns/Storyline/logic.lua:211> [string "@Interface/AddOns/Storyline/events.lua"]:765: in function <Interface/AddOns/Storyline/events.lua:763>Locals: (*temporary) = Storyline_NPCFrameModelsYou { OnModelLoaded = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:58
SetModelFacing = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:269
RequiresManualAnimationTiming = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:103
ResetIdleAnimationID = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:79
SetModelUnit = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:91
SetModelFeet = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:275
SetModelHeight = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:263
SetModelOffset = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:281
modelLoadedPromise = {
}
offset = 0.215000
debug = Storyline_NPCFrameDebugSequenceYou {
}
OnAnimFinished = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:228
AnimateScalingValuesIn = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:287
PlayAnimation = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:142
animationStartedTime = 0
displayedModel = 1890761
currentAnimation = 0
isModelLoaded = false
isPlayingAnimationSequence = false
isPlayingIntersticeAnimation = true
sequence = {
}
facing = 0.750000
SetCustomIdleAnimationID = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:73
boundSetModelHeight = defined @Interface/AddOns/Storyline/lib/Ellyb/Tools/Functions.lua:21
scale = 2.320000
SetScalingValuesIn = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:294
modelFeetTransitionator = {
}
animationTries = 0
animTab = {
}
npc_id = "136287"
isModelDisplayedOnLeft = false
doNotAnimateScaling = false
modelOffsetTransitionator = {
}
0 =
DisplayDead = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:107
GetValidSpeakingAnimation = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:117
modelHeightTransitionator = {
}
PlayIdleAnimation = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:149
GetModelFileIDAsString = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:302
OnLoad = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:42
PlayAnimSequence = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:156
boundSetModelFeet = defined @Interface/AddOns/Storyline/lib/Ellyb/Tools/Functions.lua:21
ReplayAnimation = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:224
feet = 0.400000
SetAnimationWithFailSafe = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:208
boundSetModelOffset = defined @Interface/AddOns/Storyline/lib/Ellyb/Tools/Functions.lua:21
ModelLoaded = defined @Interface/AddOns/Storyline/logic.lua:130
PlayNextAnimation = defined @Interface/AddOns/Storyline/PlayerModelMixin.lua:179
idleAnimationID = 0
scroll = Button {
}
ResetModel = <func`
Solanya
commented
1 year ago
- © Githubissues.
- Githubissues is a development platform for aggregating issues.
Duplicate of #84