Hey there,
I'm the author of the RP Name in Quest Text addon, which is a module for TRP3 that swaps your OOC character name with your IC character name in quests etc, with info from your TRP3 profile.
Another user recently pointed out that it doesn't work correctly with Storyline. I've had a look, and it seems to be due to events.lua, as it's creating local versions of the functions that get quest text, etc. My addon modifies these functions, but Storyline loads before TRP3's modules do.
Commenting out lines 46 and 47 of events.lua makes the module work.
Alternatively, adding ## OptionalDeps: totalRP3 to Storyline's TOC and wrapping the same lines above with if (IsAddOnLoaded("totalRP3") == false) then and end seems to do the job too. There's probably a nicer way to do this though, I'd guess!
Thank you for reading, I hope it's something you can take a look at when you have time.
Hey there, I'm the author of the RP Name in Quest Text addon, which is a module for TRP3 that swaps your OOC character name with your IC character name in quests etc, with info from your TRP3 profile.
Another user recently pointed out that it doesn't work correctly with Storyline. I've had a look, and it seems to be due to events.lua, as it's creating local versions of the functions that get quest text, etc. My addon modifies these functions, but Storyline loads before TRP3's modules do.
Commenting out lines 46 and 47 of events.lua makes the module work. Alternatively, adding
## OptionalDeps: totalRP3
to Storyline's TOC and wrapping the same lines above withif (IsAddOnLoaded("totalRP3") == false) then
andend
seems to do the job too. There's probably a nicer way to do this though, I'd guess!Thank you for reading, I hope it's something you can take a look at when you have time.