Open JeromSar opened 9 years ago
I agree. I've experienced crashes from people rapidly spamming fireworks in the past.
Keep in mind that you would have to find a way to prevent dispensers from shooting fireworks at rapid rates.
@Hockeyfan360 Or we just disable dispensers being able to shoot them full stop?
@Wild1145 That'd be a big breach of freedom.
I think that admins should be alerted that someone is spamming them rapidly. If they have bad intentions, they can be banned. If they are putting on a firework show or similar, they shouldn't be punished/prevented.
@Hockeyfan360 And in the time it takes for an admin (If there is one online and not pissing around) to actually respond to the issue the server could already be crashing. While I do not wish to remove the freedom from the players, a line has to be drawn somewhere. Limiting the amount of entities that a dispenser can launch will likely prove to be difficult at best. I personally can see no practical way of implementing this without putting global entity limits in place, and this would still not solve the root cause.
How about limiting the amount of firework entities that may exist in a given chunk. Any new spawned firework entities could be blocked and removed.
@JeromSar I think that that would be good.
Mass amounts of fireworks can lag clients. Rate limiting fireworks may be a good idea.