As a developer I want to experiment with improvements to player movement
Notes: The AC given for this story is more open ended. The point of this story is to provide a list of enhancements to experiment with and notes for areas of improvement we've identified. Creativity is encouraged
Areas to improve
Our jump is floaty and hard to control
Because of our camera angle it currently looks like you move faster going one axis than the other
Ideas
Try to make the movement more like a real cat, on four legs
Add inertia to movement
AC:
[ ] Enhancements are made to the player and demoed to team at intervals
[x] Add a Standing Jump/ jump improvement
[x] Add a Running Jump
[x] add jump aircontrol, potentially a lot of air control.
[x] Add variable run/move speed (aka acceleration and deceleration)
[x] Experiment with a bound (aka Dash) with lock out time
[ ] Rig Up a Charcter
[x] Remove all hard coded things
[x] Experiment with like a cat tail protective swipe
As a developer I want to experiment with improvements to player movement
Notes: The AC given for this story is more open ended. The point of this story is to provide a list of enhancements to experiment with and notes for areas of improvement we've identified. Creativity is encouraged
Areas to improve
Ideas
AC: