The rendered result contains disparity and depth, are these two equivalent or do they need to be converted?
auto renderresult = renderer->Render(rays_o, rays_d, bounds, emb_idx);
struct RenderResult {
using Tensor = torch::Tensor;
Tensor colors;
Tensor first_oct_dis;
Tensor disparity;
Tensor edge_feats;
Tensor depth;
Tensor weights;
Tensor idx_start_end;
};
The rendered result contains disparity and depth, are these two equivalent or do they need to be converted? auto renderresult = renderer->Render(rays_o, rays_d, bounds, emb_idx); struct RenderResult { using Tensor = torch::Tensor; Tensor colors; Tensor first_oct_dis; Tensor disparity; Tensor edge_feats; Tensor depth; Tensor weights; Tensor idx_start_end; };