TouchDesigner / TouchEngine-UE

The TouchEngine-UE plugin allows UE developers to load TouchDesigner components within UE while relying on the TouchEngine API.
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Run in Editor Blueprint will not load TouchEngine unless recompiled after restarting editor #134

Closed oliver-ellmers-dimension closed 1 year ago

oliver-ellmers-dimension commented 1 year ago

When opening a saved UE project containing a TouchEngine Actor Blueprint in a level set to Run in Editor mode, you must open the blueprint and compile before it will load the the TOX file.