Open barzorke opened 3 years ago
The project isn't dead at all. We just can't merge the PR, and we want to investigate before rejecting it.
Yes, the project supports markerless AR through WebXR. We didn't implement every feature, but we've just scraped the surface. So, on Android, you can use the available features to create a markerless experience.
We were slowed down for many reasons, among other things, the poor number of contributions. So, if you want to help, you are welcome.
Oh wonderful ! That makes my day ! Ok, I did make https://immersive-web.github.io/webxr-samples/immersive-ar-session.html works on Android but no iOS, I think I need to make the WebGL target to 1.0 as Unity say here https://docs.unity3d.com/2019.4/Documentation/Manual/webgl-browsercompatibility.html or is it a lost cause for iOS ?
I did try following the video tutorial https://www.youtube.com/watch?v=9u1OlxOBHz8 without success (AR was starting but acting weirdly, like the object was stuck on the screen... but I'll do another try then ^^)
For now I am just starting this AR dev, so not very helpfull here. But maybe I would be able to feed some quick install or feedback so next ppl can start developing faster.... dunno
Ok, so what I did make works seams to be other project... ARWT don't seams to work markerless : eachtime I did package for WebGL using the provided projet, my spawned 'AR' object are static, meaning my AR camera is not moving at all.
Hello everyone, this project seams dead regarding some othe rissues and the pull requests that is dying on root, but netherless who knows:
Is this project near or realy far away from getting Web AR without marker into Unity ? Is there any help I can provide ? Any direction ?
Thanks and have a great day !