Hi
I believe this issue is linked the the idea of the AR camera being depth only, but i may be wrong.
Been messing around with a larger project as a standard model viewer and looking to put the ARWT system in the back end to add an enhancement but whenever i swap over to the ui scene i end up with the last image from the 3D scene still being rendered and looking like a mismatch between the 2 scenes. It appears to be the same problem if a ui element moves that there is a "Ghost" piece of ui as it moves.
Works brilliantly with 1 AR scene, but would be good to tie it into a wider application where there are some non-AR elements. even if that was to take the webcam feed and then being able to render that onto a plane within unity instead of using the render directly on the webGL system?
Hi I believe this issue is linked the the idea of the AR camera being depth only, but i may be wrong.
Been messing around with a larger project as a standard model viewer and looking to put the ARWT system in the back end to add an enhancement but whenever i swap over to the ui scene i end up with the last image from the 3D scene still being rendered and looking like a mismatch between the 2 scenes. It appears to be the same problem if a ui element moves that there is a "Ghost" piece of ui as it moves.
Works brilliantly with 1 AR scene, but would be good to tie it into a wider application where there are some non-AR elements. even if that was to take the webcam feed and then being able to render that onto a plane within unity instead of using the render directly on the webGL system?