Touhma / DSP_Galactic_Scale

Creative Commons Zero v1.0 Universal
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[Idea] Planet generation configuration #15

Closed Apothicon02 closed 3 years ago

Apothicon02 commented 3 years ago

Additional configuration in the mod to altar the planets themselves would be a very interesting feature to add to the mod.

For example, some configuration options could be:

Touhma commented 3 years ago

Changing the height of hills per planet type --> possible and I know how to do it but i'm not supporting it YET --> Planet update No ETA Changing which materials the ground is made of per planet type --> will come in the future with a biome update, no ETA Changing the amount of buildable area per planet type --> should be possible Changing the density of foliage such as trees per planet type --> possible in some limits for now ( hardcoded values in the game engine ) --> Planet update Maybe changing which foilage spawns on certain planet types ---> Biome update

MeiVinEight commented 3 years ago

Generator's naming algorithm Is it possible to use the native star naming algorithm?

innominata commented 3 years ago

Generator's naming algorithm Is it possible to use the native star naming algorithm?

That's not a bug, but will be changed in a future patch

innominata commented 3 years ago

Additional configuration in the mod to altar the planets themselves would be a very interesting feature to add to the mod.

For example, some configuration options could be:

  • Changing the height of hills per planet type
  • Changing which materials the ground is made of per planet type
  • Changing the amount of buildable area per planet type (ex. smaller oceans on mediterranean planets or bigger lava crevices on lava planets)
  • Changing the density of foliage such as trees per planet type
  • Maybe changing which foilage spawns on certain planet types

All added in 2.0

innominata commented 3 years ago

2.0 Released