Closed Apothicon02 closed 3 years ago
Changing the height of hills per planet type --> possible and I know how to do it but i'm not supporting it YET --> Planet update No ETA Changing which materials the ground is made of per planet type --> will come in the future with a biome update, no ETA Changing the amount of buildable area per planet type --> should be possible Changing the density of foliage such as trees per planet type --> possible in some limits for now ( hardcoded values in the game engine ) --> Planet update Maybe changing which foilage spawns on certain planet types ---> Biome update
Generator's naming algorithm Is it possible to use the native star naming algorithm?
Generator's naming algorithm Is it possible to use the native star naming algorithm?
That's not a bug, but will be changed in a future patch
Additional configuration in the mod to altar the planets themselves would be a very interesting feature to add to the mod.
For example, some configuration options could be:
- Changing the height of hills per planet type
- Changing which materials the ground is made of per planet type
- Changing the amount of buildable area per planet type (ex. smaller oceans on mediterranean planets or bigger lava crevices on lava planets)
- Changing the density of foliage such as trees per planet type
- Maybe changing which foilage spawns on certain planet types
All added in 2.0
2.0 Released
Additional configuration in the mod to altar the planets themselves would be a very interesting feature to add to the mod.
For example, some configuration options could be: