Open cjessop19 opened 9 months ago
Just wanted to add this issue is still happening as of the latest version. This was with a yellow giant.
Hmm. Will take another look
Hmm. Will take another look
Awesome! Great mod btw. Let me know if there's any details that would help troubleshoot. My Cluster is 10172107-512-Z10-10. I'm using the default settings for the Galactic Scale 2 generator and went with the default starting planet.
Hi again, just giving more info. I removed the relays from that planet and it seems whatever invisible wall was stopping the ships is also stopping the relay from landing again.
It's very strange that they got there in the first place. How big is the star?
Here's the stats for the star:
hmm. I wonder if vanilla spawns hives that close to a star
I'm currently playing with 512 stars. Many star systems have these ships just stuck doing weird path tracing, like doing figure 8s, stuck just flying away or being generated dozens of AU out from the Hive. When I first saw the issue, the bases on my home planet lost power. Some systems work fine, a good portion do not, and I think this has to do with the size of the cluster.
Can you make it so that you can set a time limit on these ships before they despawn or instantly arrive at the planet, or allow us to press a button to manually reset them in the current system?