Touhma / DSP_Galactic_Scale

Creative Commons Zero v1.0 Universal
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Throwables Do No Damage #228

Open AlexClark opened 1 week ago

AlexClark commented 1 week ago

The three explosive throwables seem to do no damage to dark fog units or buildings (combustible, explosive, crystal explosive). The AOE does not aggro them either, they seem to completely ignore the explosions.

This was tested on a standard sol generated run, with 48 stars.

innominata commented 1 week ago

Does it work on the 5 closest planets to the star?

AlexClark commented 1 week ago

I tested this on the starting earth planet, which is third closest, so no.

Edit: To add to this, I tested this by starting a new game in sol configuration with 48 stars. When i went to clear out the dark fog on earth early in the game, combustibles did nothing. I then restarted a new game in sandbox mode, flew directly over to the dark fog, and chucked each of the three types of throwables, none of them did anything.

Edit 2: The default radius of the earth starting planet is 400, I will try with 200. I noticed you do something with adjusting height in some of the enemy scripts, so maybe the explosion radius is getting calculated off of impact position and assuming a radius of 200 to determine location, which would be wrong?

Edit 3: I switched to starting planet radius of 200 with no other settings changes and explosives worked, so it is almost certainly due to planet radius messing with the explosion calculations

Edit 4: I then tried other planets. Planets that are smaller or larger than 200 radius. Explosives don't work in either case.

starfi5h commented 1 day ago

Should be fixed in 2.14.2 #229