Is your feature request related to a problem? Please describe.
It would be great to have an introductory tutorial video for SiegeWar
This would be targeted at people who already know Towny and want to add SiegeWar
Describe the solution you'd like
Required:
A script
Since there is a lot to the system, be sure to focus on the essentials (otherwise it would end up as 2 or 3 videos which I think we should try to avoid for effectiveness)
One or more servers on which to demonstrate key siege mechanics
Its best if the demonstrations could be as accurate as possible to average public-server-sieges e.g. including built up towns and multiple players.
The target audience (ie who the script reader is talking to) will be players
In other words, the same target as the Towny videos by Major Graft
It will be assumed the target players already know Towny, but not SW
Even though we are 'talking' to players, it is expected the format will be equally useful to staff/admins
The script will attempt a full introduction to the essentials of SW
The script will focus on:
The essentials of the player experience
e.g. mainly the PLAYER_ACTIONS, and PLAYER_COMMANDS from the user guide
The script will not include:
installation guide information
admin or staff command
admin or staff guides
usage of dynmap (not sure ?. If you do, be sure to talk about map hiding)
siege types other than conquest (not sure ?)
The script will try to hit all the following informational items:
Introduction
What is SiegeWar briefly, including:
Sieges
The SiegeWar system allows wars to be conducted by means of "Sieges".
War on Demand
Players, not server staff, decide when sieges start.
Minimally destructive
With default settings, SiegeWar is completely non-destructive:
Builds (houses, monuments etc.), cannot get destroyed
Towns cannot get destroyed
Nations cannot get destroyed
But individual servers can change their default settings to allow more destructiveness
Whole Server system
The system applies to the whole server
This is possible because the system meets the needs of both warlike and peaceful players
In particular:
Warlike players can theoretically conquer the whole world by force
Peaceful players can active the special peacefulness feature, making their their towns completely immune to attack, while also vulnerable to peaceful occupation.
Setup siege ranks
To start a siege: nation rank of king/general is needed
To participate in a siege: nation rank of solder is needed (probably don't mention town guards)
Start Siege:
Place coloured banner outside target town
When siege starts, a deposit of money is taken from the nation bank,
which is put into a virtual "war chest".
which will be given to the ultimate siege winner
View Siege information
Town screen ....just go "/t"
HUD .... go "/sw hud
Wait for a Battle Session to begin:
Gain Battle Points:
Kill Enemy Players:
Gain Banner Control:
Banner Control reversal bonus (important)
Win Battle:
Side with highest battle points wins the battle
The winner's points are applied to the Siege Balance
Win Siege:
Timer victory.
Siege last a maximum of 3 days, to make sure defenders have time to respond to the on-demand attacks
When the siege timer hits 0, if positive, attacker wins, if zero or negative, defender wins.
Town surrenders (mayor place white flag next to siege banner) ..... siege ends early, Attacker is declared the victor
Abandon attack (attacking nation place whole flag next to siege banner).... siege ends early, defender is declared the victor
Is your feature request related to a problem? Please describe.
Describe the solution you'd like
Describe alternatives you've considered N/A
Additional context N/A