TownyAdvanced / SiegeWar

A war plugin for Towny.
https://townyadvanced.github.io/
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Siege war dont start #891

Closed josegoust closed 1 year ago

josegoust commented 1 year ago

Describe the bug A clear and concise description of what the bug is.

To Reproduce Steps to reproduce the behavior: The general or the king place the banner to start the siege, but show you dont have permissions

Expected behavior The siege starts

Screenshots If applicable, add screenshots to help explain your problem.

Versions (please complete the following information):

Files Startup log: https://paste.ee/p/hfL5o SiegeWar config:

version:
  # This is the current version.  Please do not edit.
  version: 2.8.1
  # This is for showing the changelog on updates.  Please do not edit.
  last_run_version: 2.8.1

war:

  ############################################################
  # +------------------------------------------------------+ #
  # |                   Siege-War settings                 | #
  # +------------------------------------------------------+ #
  ############################################################

  siege:

    ############################################################
    # +------------------------------------------------------+ #
    # |                       Switches                       | #
    # +------------------------------------------------------+ #
    ############################################################

    switches:

      # If true, the Siege-War system is enabled.
      # if false, the Siege-War system is disabled.
      enabled: 'true'

      # If true, then nations can start conquest sieges.
      conquest_sieges_enabled: 'false'

      # If true, then towns can start revolt sieges.
      revolt_sieges_enabled: 'true'

      # If true, then attackers can abandon sieges.
      abandon_enabled: 'true'

      # If true, then defenders can surrender sieges.
      town_surrender_enabled: 'true'

      # If true, then invasions are enabled.
      invade_enabled: 'true'

      # If true, then a king can pay their soldiers using '/sw nation paysoldiers <total amount>'.
      # The amount will be distributed among the soldiers according to their ranks.
      # The permission of siegewar.nation.siege.pay.grade.x, determines how much a rank is paid. x=100 is a normal share, x=200 is double
      military_salary_enabled: 'true'

      # If true, then land cannot be claimed near a siege zone.
      # This setting is generally considered critical, otherwise one side could wall off the siege zone.
      claiming_disabled_near_siege_zones: 'true'

      # If this setting is true, then during Battle Sessions, only town residents are permitted to spawn into Siege-Zones OR besieged towns.
      # This setting is recommended to protect players from accidentally spawning into a PVP-active-area while unprepared.
      non_resident_spawn_into_siegezones_or_besieged_towns_disabled: 'true'

      # If this value is true, then a town under active siege cannot recruit new residents.
      #  This setting is recommended because it helps discourage 'fake' sieges just for the purpose of of gifting immunity.
      besieged_town_recruitment_disabled: 'true'

      # If this value is true, then a town under active siege cannot claim new plots.
      #  This setting is recommended because it helps discourage 'fake' sieges just for the purpose of of gifting immunity.
      besieged_town_claiming_disabled: 'true'

      # If this value is true, then a town under active siege cannot unclaim.
      #  This setting is recommended if invasion/occupation is enabled, to avoid occupation escape exploits.
      besieged_town_unclaiming_disabled: 'true'

      # If this value is true, then a town which is a capital of a nation that is under siege, cannot
      # change capital to another city via /n set king|capital.
      besieged_capitals_cannot_change_kings: 'false'

      # If this setting is true, then Siegewar statistics will be shown on nation status screens.
      nation_statistics_enabled: 'true'

      # When true, if an attackers wins the battlesession against a sieged town, that
      # town's jailed players that belong to the attacking nation will be freed from the town's jail.
      unjail_residents_when_attackers_win_battle_session: 'true'

      # When true, players will have a glowing effect.
      enabled_glowing_on_players: 'true'

    ############################################################
    # +------------------------------------------------------+ #
    # |                       Money                          | #
    # +------------------------------------------------------+ #
    ############################################################

    money:

      # This value determines the money amount of the 'upfront' siege cost.
      # Any nation/town which wants to initiate a siege, must pay this money.
      # This money is paid to the server.
      # TIP 1: This cost helps deter fake sieges.
      # TIP 2: Be aware that unlike the warchest, the money is removed from the in-game economy.
      upfront_cost_per_plot: '40.0'

      # This value determines the money amount of the siege 'warchest'.
      # In Conquest sieges, this money is a 'deposit' paid by the attacking nation.
      # If the attacking nation wins the siege, the warchest is returned to the nation bank.
      # If the defending town wins the siege, the warchest is recovered by the defenders.
      warchest_cost_per_plot: '20.0'

      plunder:

        # This is the amount which an attacking nation will plunder if they choose to do so after a siege victory.
        amount_per_plot: '40.0'

        # When true, plunder will function differently, when a town cannot afford to pay the full plunder costs.
        # Initially the money is paid to the plunderer in full, from either the Towny server-account (used in closed_economies),
        # or else from thin air.
        # The money is then paid back on a daily basis from the plundered town, using the set number of days.
        # The goal of this system is to make sure that attackers get paid, while giving plundered towns a 
        # chance to pay their debt over time.
        plunder_paid_over_time: 'false'

        # When plunder_paid_over_time is true, how many days will the plunder debt be paid over?
        number_of_payments: '7'

      # The percentage to increase the cost of sieging capitals by.
      # Example: If set to 50, with an attack cost of 20/plot, each plot would be 30.
      capital_siege_cost_increase_percentage: '0'

      # This value increases the monetary costs & gains of sieges, depending on town level.
      # 
      # The value is useful to ensure that larger towns/nations will not feel unaffected by war moneys.
      # The value is applied to attack cost (war-chest) and plunder.
      # The value is appropriate in servers where town wealth does not correspond linearly to number of plots.
      # Example: On server x, small towns tend to have 10 plots + 100 gold, and large towns tend to have 100 plots + 999,999 gold.
      #          Clearly on this server, wealth is heavily concentrated in larger towns. Thus this value should be high 
      # 
      # Example of how this value would affect attack cost (@20/plot), if the value was set to 50 : 
      # 
      # Level 1 (1 resident), 5 plots. Cost = (20 * 5) + 0% = 100
      # Level 2 (3 residents), 15 plots. Cost = (20 * 15) + 50% = 450
      # Level 3 (8 residents), 50 plots. Cost = (20 * 50) + 100% = 2000
      # Level 4 (12 residents), 80 plots. Cost = (20 * 80) + 150% = 4000
      # 
      # If the value is 0, then money amounts are not modified.
      extra_money_percentage_per_town_level: '0'

      # The maximum that a nation can set for its occupation-tax, using /n set occupationtax.
      # Each nation's occupation tax will always track the above value, unless they use the above command.
      # This tax is applied to all the nation's occupied towns.
      max_occupation_tax_per_plot: '1.0'

      # The value specifies what proportion of the initial nation cost is refunded, when the nation is deleted or defeated.
      # This feature supports nations which actively participate in geopolitics but are ultimately defeated by stronger opponents.
      # Set to 0.0 to disable
      nation_cost_refund_percentage_on_delete: '80.0'

    ############################################################
    # +------------------------------------------------------+ #
    # |              Non-Monetary Quantities                 | #
    # +------------------------------------------------------+ #
    ############################################################

    quantities:

      # The value specifies the maximum number of active conquest-attack sieges allowed per nation.# A low setting will generally reduce the aggression level on the server.
      # A low setting will also rebalance the system in favour of smaller nations.
      # This is because it will prevent larger nations from conducting as many sieges as their resources would otherwise allow.
      max_active_siege_attacks_per_nation: '3'

    ############################################################
    # +------------------------------------------------------+ #
    # |                    Siege-Assemblies                  | #
    # + Siege-Assemblies precede Sieges, when a banner is    | #
    # + first placed. By default a 10 minute session in which| #
    # + the attacking town must score a given number of      | #
    # + points in order to begin a siege. This feature is    | #
    # + meant to mitigate towns creating mock-sieges, and    | #
    # + using the resulting immunity to avoid sieges by real | #
    # + enemies                                              | #
    # +------------------------------------------------------+ #
    ############################################################

    siege_assemblies:

      # When true, SiegeWar will begin each attempted Siege with a Siege-Assembly.
      assemblies_enabled: 'false'

      # When an attacker fails a Siege-Assembly, how long until they can attempt to attack the town again?
      failed_siege_assembly_cooldown: 12h

      # How many points an attacker must score in a Siege-Assembly to start a siege.
      points_required_to_succeed: '50'

      # How many points an attacker town gets per minute, when they are present at the Siege-Assembly TimedPointZone.
      points_per_minute: '7'

      # How many minutes does a Siege-Assembly last?
      duration_in_minutes: '10'

    ############################################################
    # +------------------------------------------------------+ #
    # |                         Times                        | #
    # +------------------------------------------------------+ #
    ############################################################

    times:

      # The duration of a siege, in battle sessions.
      # TIP 1: The higher this value, the more your server will experience aggression and toxicity.
      # TIP 2: The higher this value, the more your geopolitics will be dominated by ultra-hardcore gamers, who will find it easier to defeat players with normal/healthy hours-online-per-week.
      # The default value is 7.
      duration_battle_sessions: '7'

      # This value determines how long a town is safe from sieges, after the town is founded.
      # A high value allows more time to fortify new towns, but community engagement by mayors will be slower.
      # A low value allows less time to fortify new towns, but community engagement by mayors will be faster.
      # The default value is 168 (7 days).
      siege_immunity_time_new_town_hours: '72'

      # This value determines how long a town is safe from sieges, after a siege finishes.
      # The default value is 168 (7 days).
      siege_immunity_post_siege_hours: '72'

      # This value determines how long a town must wait before it can revolt against an occupying nation.
      # Revolt immunity begins after a town is defeated in a siege.
      # The configured value should be less than the configured post siege immunity hours (to ensure a town always gets the chance to revolt).
      # NOTE: A revolt siege breaks through siege immunity.
      # The default value is 72 (3 days).
      revolt_immunity_post_siege_hours: '48'

      # This value determines the duration of each banner control session.
      banner_control_session_duration_minutes: '7'

    ############################################################
    # +------------------------------------------------------+ #
    # |                      Distances                       | #
    # +------------------------------------------------------+ #
    ############################################################

    distances:

      # The radius of the 'siege zone'.
      # This radius applies only horizontally, so players can never get above a siegezone (e.g. to place lava there or something).
      # Various siege related effects can apply in this zone e.g. lose points on death, cannot TP in, cannot claim.
      siegezone_radius_blocks: '200'

    ############################################################
    # +------------------------------------------------------+ #
    # |                   Points Balancing                     #
    # +------------------------------------------------------+ #
    ############################################################

    points_balancing:

      # +------------------------------------------------------+ #
      # |                    Base Points                         #
      # +------------------------------------------------------+ #

      base_points:

        banner_control:

          # This value determines the number of battle points awarded every SiegeWar-tick (20 seconds) to an attacker with banner-control.
          # TIP: Always keep this value at 10, for easier comparison with other server configurations.
          attacker: '10'

          # This value determines the number of battle points awarded every SiegeWar-tick (20 seconds) to a defender with banner-control.
          defender: '10'

        deaths:

          # This value determines the number of battle points awarded if an attacker dies in a siege zone.
          # TIP: Set this value low enough so as not to exclude weak players from sieges, and high enough to avoid banner control being considered too OP.
          attacker: '150'

          # This value determines the number of battle points awarded if defender dies in a siege zone.
          # TIP: Set this value low enough so as not to exclude weak players from sieges, and high enough to avoid banner control being considered too OP.
          defender: '150'

      # +------------------------------------------------------+ #
      # |           Banner Control Reversal Bonus              | #
      # +------------------------------------------------------+ #

      banner_control_reversal_bonus:

        # If this setting is true, then the Banner Control Reversal Bonus is enabled:
        # If enabled, and a team reverses banner control during a battle,
        # the base generation rate of timed points is then multiplied by the configured value below (e.g. x3).
        # Subsequent reversals increase the rate further by that amount.
        # TIP: This feature grants small skilled armies a tactic to win battles against larger unskilled armies,
        # Tactic: Wait for the large army to cap the banner, then ambush/counterattack them, grabbing the reversal bonus, and holding the area to net an enhanced cap-point score.
        enabled: 'true'

        # This setting determines the strength of the bonus multiplier.
        # Example: 
        # - Assuming this value is 3,
        # - If team A reverses banner control, any cap-points they get after that will be multiplied by 3.
        # - If team B re-reverses banner control, any cap-points they get after that will be multiplied by 6.
        multiplier_value: '3'

      # +------------------------------------------------------+ #
      # |               Counter-Attack Booster                 | #
      # +------------------------------------------------------+ #

      counterattack_booster:

        # If this setting is true, then if a player from the banner controlling side dies,
        # the death points are increased by a certain percentage.
        # TIP: This feature delivers extra balance to battles in which one side is outnumbered by the other.
        enabled: 'false'

        # If the counterattack booster is enabled, this value determines the strength of the boost.
        # Example: If this value is 10.0, and there are 3 players on the banner control list, and a player from the banner-controlling side dies,
        # then the death points awarded to the attacker will be increased by +30%.
        extra_death_points_per_player_percentage: '10.0'

      # +------------------------------------------------------+ #
      # |                  Siege Balance Cap                     | #
      # +------------------------------------------------------+ #

      siege_balance_cap:

        # This value determines the siege balance cap.
        # Set to -1 to disable the cap.
        # The value applies to both positive and negative balances e.g. 20000 means a lower limit of -20000 and an upper limit of 20000.
        # TIP: Set this value HIGH to give advantage to big nations, and LOW to give advantage to small nations.
        value: '20000'

      # +------------------------------------------------------+ #
      # |         End-Of-Battle Point Distribution             | #
      # +------------------------------------------------------+ #

      end_of_battle_points_distribution:

        # If true, at the end of a battle, only the battle points of the winner are applied to the siege balance.
        # If false, the battle points of the losing side are also applied to the siege balance.
        winner_takes_all: 'false'
    death:

      # If enabled, a firework will get spawned whenever a player dies inside a siege zone.
      spawn_firework: 'true'

############################################################
# +------------------------------------------------------+ #
# |              Siege Material Restrictions             | #
# +------------------------------------------------------+ #
############################################################

siege_material_restrictions:

  # This setting is useful to help prevent extreme siege-zone grief such as obsidian forts.
  # The list is used to indicate the list of blocks which cannot be placed in the wilderness area of siegezones.
  # WARNING: Avoid putting 'common' blocks on this list as that may cause lag.
  wilderness_block_placement_prevention_materials: obsidian, ice

  # This setting is useful to help prevent extreme siege-zone grief such as obsidian forts or cobble monsters.
  # The list is used to indicate the list of forbidden buckets
  wilderness_bucket_usage_prevention_materials: lava_bucket, water_bucket, cod_bucket, pufferfish_bucket, salmon_bucket, tropical_fish_bucket, axolotl_bucket

  # This setting is useful to prevent the dropping of explosive tnt and tnt-minecarts onto the timed-point-zone.
  # This setting is used to indicate the list of entity types which will not explode in the wilderness area of siegezones
  wilderness_explosion_prevention_entity_types: primed_tnt, minecart_tnt

############################################################
# +------------------------------------------------------+ #
# |                   Peaceful Towns                      | #
# +------------------------------------------------------+ #
############################################################

peaceful_towns:

  # If this is true, then a town can toggle peacefulness using /t toggle peaceful,
  # 
  # By activating peacefulness, a town receives complete immunity from attack.
  # 
  # EFFECTS:
  # - Town is immune to siege attack (but not to SiegeZone-forced-PVP from nearby sieges).
  # - Residents cannot get nation military ranks.
  # - Town is vulnerable to getting instantly subverted (captured and occupied).
  #   (see user guide for full details)
  #
  enabled: 'true'

  # If this is true, a nation capital can be a peaceful town. If false, any capital will not be able to turn peaceful.
  nation_capital_can_be_peaceful: 'true'

  # If this is true, all new towns will be peaceful when created.
  new_town_peacefulness: 'false'

  # This value determines how long it takes to confirm a town peacefulness status change.
  confirmation_requirement_time_days: '7'

  # This setting applies only in the first week after a town is founded.
  # The value determines the countdown duration to be applied to any peacefulness switch.
  new_town_confirmation_requirement_days: '2'

  # If this is true, peaceful towns have a public spawn.
  # 
  # TIP 1:
  # In Towny in 2023, many peaceful-builder players have a Critical Requirement to own public spawns,
  # so that they can run-shops/demonstrate-builds.
  # In Servers configured for public /n spawns, but no public /t spawns, players often create 'Shell Nations',
  # which they use just for the /n spawns.
  # SiegeWar cannot/will-not protect 'Shell Nations',
  # Thus, if your server is configured as indicated, set this value to 'true' to meet a critical requirement for peaceful-builder players.
  #
  # TIP 2:
  # In Towny in 2023, the reason some servers disable public /t spawns, is to encourage 'infastructure' between towns.
  # While this is an interesting goal, it is probably not as important as meeting the critical player requirement outlined above,
  # Thus although this feature could potentially interfere with infrastructure,
  # the problems it solves are probably more important than the problems it creates
  public_spawn_enabled: 'true'

  # If this setting is true, then subversion (instant capture and occupation) of peaceful towns is enabled.
  subvert_enabled: 'true'

  # Given any peaceful town, the largest-by-townblock, non-peaceful, non-sieged town, in this radius around the homeblock, is considered to be the guardian town.
  # If a nation owns the guardian town, that nation can instantly subvert & occupy the peaceful town
  guardian_town_search_radius: '1200'

############################################################
# +------------------------------------------------------+ #
# |                   Occupied Towns                     | #
# +------------------------------------------------------+ #
############################################################

occupied_towns:

  # If this value is true, then a town under occupation cannot unclaim.
  #  This setting is recommended, to avoid occupation escape exploits.
  occupied_town_unclaiming_disabled: 'true'

############################################################
# +------------------------------------------------------+ #
# |        Punishing unofficial siege participants       | #
# +------------------------------------------------------+ #
############################################################

punish_non_siege_participants_in_siege_zones:

  # If true, players that are not participating in a siege will receive war sickness
  # A non-participant is a player who does not have a military rank, is not allied to either the attacker or the defender, or is neutral.
  # There are two types of war sickness, full and special.
  # Special war sickness is only given if a non-participant is at his town that happened to be in a siege zone
  #   - Effects: Weakness V
  # Full sickness is given to all players that are not allied to either side, do not have a military rank, or is neutral, and are not in their own town.
  #   - Effects: Health 1, Nausea V, Poison V, Weakness V, Slowness III, Mining Fatigue III
  enable_sickness: 'true'

  # This is how many seconds a player has to leave the siege zone before he gets war sickness
  # If this is set to 0, no warn will be given and non-participants will receive war sickness instantly, if enabled
  seconds_warning: '0'

############################################################
# +------------------------------------------------------+ #
# |                   Beacon Markers                     | #
# +------------------------------------------------------+ #
############################################################

beacon_markers:

  # If enabled, client-side beacons will be shown for players at the siege banner while they are in a siege zone.
  enabled: 'true'

  # The color that the beacon will be while a player is capturing it. Only visible to the player.
  # Accepts any of the following colors (case insensitive): White, Orange, Magenta, LightBlue, Yellow, Lime, Pink, Gray, LightGray, Cyan, Purple, Blue, Brown, Green, Red & Black.
  # Defaults to yellow if no valid color is entered.
  capture_color: yellow

  # The color that the beacon will be for a player when their side has control of the banner.
  # See above for valid colors.
  # Defaults to green if no valid color is entered.
  captured_color: green

  # The color that the beacon will be for a player when the enemy side has control of the banner.
  # See above for valid colors.
  # Defaults to red if no valid color is entered.
  enemy_color: red

############################################################
# +------------------------------------------------------+ #
# |                   Banner XYZ Text                    | #
# +------------------------------------------------------+ #
############################################################

banner_xyz_text:
  # The banner xyz text is an alternative to beacon markers for siege banners (but they can also be used together).
  # If enabled, besieged towns will show the XYZ of the siege banner on their town screens.
  enabled: 'false'

############################################################
# +------------------------------------------------------+ #
# |                    BANNER CONTROL                    | #
# +------------------------------------------------------+ #
#                                                          #
# FYI: Most banner-control-related settings are above,     #
# and not in this section.                                 #
############################################################

banner_control:

  # This setting determines the color of the boss bar message,
  # which players see while they are capturing the banner.
  capturing_message_color: yellow

############################################################
# +------------------------------------------------------+ #
# |              SIEGE START DAY LIMITER                 | #
# +------------------------------------------------------+ #
#                                                          #
# The feature allows a server to limit the days when       #
# players can start sieges.                                #
############################################################

siege_start_day_limiter:

  # This setting determines the days (in server timezone) when players can start sieges.
  # Multiple entries should be separated by a comma.
  # Permitted values: monday, tuesday, wednesday, thursday, friday, saturday, sunday.
  # By default, sieges are started only on Thursday
  allowed_siege_start_days: friday, saturday, sunday

############################################################
# +------------------------------------------------------+ #
# |               Battle Session Scheduler               | #
# +------------------------------------------------------+ #
############################################################

battle_session_scheduler:

  # The entries in this section determine the start times (in server timezone), of battle sessions.
  # By default, battle sessions start only on Saturday and Sunday, except for one early morning Monday entry to accommodate Sunday evening in later timezones.
  # Each entry is in the format HOUR:MINUTE.
  # TIP 1: Less battles is bigger battles --> A handful of well placed battle session times will generate bigger battles, by allowing multiple players to synchronize their online fight times.
  # TIP 2: Less fight-time is less-toxic players --> With default settings, an individual player can fight in sieges for a total of 7 hours a week. Be wary of making more fight time available, as it can increase toxicity.
  start_times:
    saturday: 16:00,19:00,20:00,21:00,21:59
    sunday: 16:00,19:00,20:00,21:00,21:59
    monday: 03:00
    tuesday: ''
    wednesday: ''
    thursday: ''
    friday: 16:00,18:20,20:00,21:00,21:59

  # This value determines the duration in minutes of each battle session.
  # The default value is 60
  session_duration_minutes: '58'

  # Should sessions be cancelled when there are no active sieges?
  cancel_session_when_no_active_sieges: 'true'

############################################################
# +------------------------------------------------------+ #
# |               PVP Protection Overrides               | #
# +------------------------------------------------------+ #
#                                                          #
# Other plugins, including Towny, can protect players      #
# from PVP, even when those players are in Siege-Zones.    #
#                                                          #
# This section allows server owners to stop those          #
# protections from working in Siege-Zones during           #
# Battle Sessions                                          #
############################################################

pvp_protection_overrides:

  # If true, then Towny plot protection is disabled in Siege-Zones during Battle Sessions.
  # TIP: This value is generally set to true, to avoid having unnatural safe claims within Siege-Zones.
  stop_towny_plot_protection: 'true'

  # If true, then Towny friendly-fire protection is disabled in Siege-Zones during Battle Sessions.
  stop_towny_friendly_fire_protection: 'false'

  # If true, then all PVP protections are disabled within Siege-Zones during Battle Sessions, including from non-TownyAdvanced plugins.
  # WARNING : This setting may result in incorrect pvp-protection messaging information!.
  stop_all_protection: 'false'

############################################################
# +------------------------------------------------------+ #
# |                    SURFACE WARFARE                   | #
# +------------------------------------------------------+ #
# + This feature does 4 things:                          + #
# +                                                      + #
# + 1. Mostly prevents Safe-Claim Ganks.                 + #
# + 2. Rewards towns for building walls / towers /gates. + #
# + 3. Encourages surface combat (rather than in holes). + #
# + 4. Reduces terrain destruction during sieges.        + #
# +------------------------------------------------------+ #
############################################################

surface_warfare:

  # +------------------------------------------------------+ #
  # |            SURFACE WARFARE - BESIEGED TOWN           | #
  # +------------------------------------------------------+ #

  besieged_town:

    # If this setting is true, then:
    # 1. Safe-claim Ganks are mostly prevented, because defenders cannot build near the siege banner.
    # 2. Defenders are compensated, by forcing the siege banner to be right on the town border, which encourages walls / towers / gates.
    enabled: 'true'

    # The protected area consists of every location which is both within this radius around the siege banner, and within the besieged town.
    # This protection applies at all heights.
    radius: '32'

    # If true, the siege banner must be placed right at the border of the target town.
    banner_at_border_enabled: 'true'

  # +------------------------------------------------------+ #
  # |              SURFACE WARFARE - WILDERNESS            | #
  # +------------------------------------------------------+ #

  wilderness:

    # If this setting is true, then :
    # 1. Traditional surface combat is encouraged, rather than fighting in holes.
    # 2. Terrain destruction during sieges is reduced.
    # 
    # TIP: If this feature is enabled, then it is recommended to also have a server rule requiring attackers to remove all holes in the area before the banner is placed.
    enabled: 'true'

    # The protected area consists of every location which is both within this radius around the siege banner, and in the wilderness.
    radius: '32'

    # Within the protection radius, players cannot build above this height.
    # The height is relative to the siege banner height
    upper_height_limit: '10'

    # Within the protection radius, players cannot build below this height.
    # The height is relative to the siege banner height
    lower_height_limit: '0'

############################################################
# +------------------------------------------------------+ #
# |         KEEP INVENTORY ON SIEGEZONE DEATH            | #
# +------------------------------------------------------+ #
############################################################

keep_inventory_on_siegezone_death:

  # If this value is true, all players who die IN ACTIVE SIEGEZONES keep inventory.
  # TIP 1: This makes battles less stressful, as a death doesn't mean gifting a 'god set' to the enemy.
  # TIP 2: This makes battles more welcoming to new players, as they will be the most likely to die.
  # TIP 3: This help keep the server geopolitics sustainable, as powerful nations will snowball less.
  # TIP 4: It may seem surprising to grant this benefit to non-siege-participants, but remember that non-belligerent towns may have their PVP protections turned off by the Siege-Zone.
  enabled: 'true'

  # The percentage by which a player's tools (including swords & armour) degrade when they die.
  # TIP: If this is set too high, new / casual / prone-to-dying players will be effectively excluded from sieges.
  # The default value is 5.0
  tool_degrade_percentage: '5.0'

############################################################
# +------------------------------------------------------+ #
# |             Special Victory Effects                  | #
# +------------------------------------------------------+ #
############################################################

special_victory_effects:

  # If the siege ends without surrender/abandon, and if the siege points are at this threshold (positive or negative),
  # then a decisive victory is declared, otherwise a close victory is declared.
  decisive_victory_threshold: '5000'

  # After a close victory, where a warchest is applicable, the warchest will be reduced by this amount.
  # The losing side will receive the remainder.
  warchest_reduction_percentage_on_close_victory: '50'

  # After a close victory, where plunder is applicable, plunder will be reduced by this amount.
  plunder_reduction_percentage_on_close_victory: '50'

  # After a decisive defender victory in a revolt siege,
  # the former occupying nation is subject to a starting-siege-balance-penalty to any conquest sieges it initiates.
  # If another such defeat occurs, the penalty is increased by this amount
  siege_balance_penalty_on_decisive_rebel_victory: '-1500'

  # this value determines the duration of the starting-siege-balance-penalty.
  # If another such defeat occurs, the the duration is refreshed.
  siege_balance_penalty_duration_days: '7'

############################################################
# +------------------------------------------------------+ #
# |                  TOXICITY REDUCTION                  | #
# +------------------------------------------------------+ #
############################################################

toxicity_reduction:

  # If this value is true, the following chat effects apply:
  # 1. Local Chat is not possible in Siege-Zones.
  # 2. General Chat is not possible during Battle Sessions (and for 10 mins after).
  # TIP 1: This feature reduces aggression and toxicity among siege participants.
  # TIP 2: This feature also helps save the rest of the server from being spammed with siege-related smack-talk.
  enabled: 'false'

  # This value determines when the general chat will be restored after each battle session.
  # The default value is 10.
  general_chat_restoration_after_battle_session_minutes: '10'

  # If this value is not blank,
  # Then players attempting general chat during battle sessions, will be directed towards the server discord.
  discord_link: ''

############################################################
# +------------------------------------------------------+ #
# |                  DISCORD WEBHOOK                     | #
# +------------------------------------------------------+ #
############################################################

discord_webhook:

  # If this value is true, and a valid webhook is supplied, siegewar notifications will be announced in your discord server!
  enabled: 'true'

  # See discord docs https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks
  url: https://discord.com/api/webhooks/1160573751457489047/o-kaVTDHcsbjkG9Cbpi0FTKNTpzsugvjLVoW_DwEL4hsw7Dojdm19Tdebks4M0oYImPP

  # If a color cannot be determined from a nation or the notification isn't associated with a nation (battle session notifications) the embed will use this color instead.
  fallback_color: '#FF0000'
  # Announce when a battle session starts. Uses msg_war_siege_battle_session_started
  notifcation_session_start: 'true'
  # Announce when a battle session ends. Uses msg_war_siege_battle_session_ended_*
  notifcation_session_end: 'true'
  # Announce when a siege camp starts. Uses attacker_has_begun_a_siegecamp_session
  notifcation_siegecamp_start: 'true'
  # Announce when a siege starts. Uses msg_conquest_siege_started_*
  notifcation_siege_start: 'true'
  # Announce when a siege ends. Uses msg_war_siege_battle_session_ended_*
  notifcation_siege_end: 'true'
  # Announce when a siege is removed. Uses msg_swa_remove_siege_success
  notifcation_siege_remove: 'true'

############################################################
# +------------------------------------------------------+ #
# |                 BAD CONFIG WARNINGS                  | #
# +------------------------------------------------------+ #
############################################################

bad_config_warnings:

  # If this value is true, then whenever the server starts, or whenever a SiegeWarAdmin logs in,
  # a warning will be displayed if any important configs are set badly.
  # 
  # NOTE: 
  # If you have 'test/debug' towns or nations, make sure their bank balances are not too high, 
  # otherwise the warnings will be inaccurate.
  feature_enabled: 'true'

  # This setting determines the tolerance of the bad-config-warnings.
  # Example: If the 'ideal plunder rate' is set to 15%....then if the actual plunder config works out at below 10% or over 20%, a warning will be given.
  tolerance_percentage: '5.0'

  # This value determines the ideal configured plunder value.
  # Example: If the ideal percentage is 15%, then on plunder, we want to take 15% of the estimated town value.
  # NOTE: The estimated town value is calculated by estimating all the money in the economy, dividing by total-num-townblocks on the server, then multiplying by num-townblocks in the town.
  # The default value for this config is 15.0
  ideal_plunder_percentage: '15.0'

  # This value determines the ideal configured warchest value.
  # Example: If the ideal percentage is 7.5%, then on siege-start, we want to take 7.5% of the estimated town value.
  # The default value is 7.5
  ideal_warchest_percentage: '7.5'

  # This value determines the ideal configured upfront-cost value.
  # Example: If the ideal percentage is 3.75%, then on siege-start, we want to take 3.75% of the estimated town value.
  # The default value is 3.75
  ideal_upfrontcost_percentage: '3.75'

  # This value determines the ideal configured occupation-tax value.
  # Example: If the ideal percentage is 0.375, then on each new day, we want to take 0.375% of the estimated town value.
  # TIP: Generally you want to keep this low enough so that fake sieges for immunity purposes are not worthwhile.
  # The default value is 0.375
  ideal_occupationtax_percentage: '0.375'

############################################################
# +------------------------------------------------------+ #
# |                  BATTLE COMMANDERS                   | #
# +------------------------------------------------------+ #
############################################################

battle_commanders:

  # If this value is true, then the Battle Commander feature is enabled.
  # When a battle sessions starts, then for each siege, one player from each side may be designated as the Battle Commander.
  # To qualify as a battle commander, a player must be an official participant with general or king rank, and be online and in the Siege-Zone.
  # If one side has a battle commander, then any member can run /sw spawn <town> to spawn on the commander.
  enabled: 'true'

Townyperms.yml:

#############################################################################################
# This file contains custom permission sets which will be assigned to your players          #
# depending on their current status. This file uses YAML formatting. Do not include tabs    #
# and be very careful to align the spacing preceding the - symbols. Improperly editing this #
# file will prevent Towny from loading correctly.                                           #
#                                                                                           #
# This is all managed by towny and pushed directly to CraftBukkit's SuperPerms.             #
# These will be give in addition to any you manually assign in your specific permission     #
# plugin. Note: You do not need to assign any Towny permission nodes to your players in     #
# your server's permission plugin, ie: LuckPerms.                                           #
#                                                                                           #
# You may assign any Permission nodes here, including those from other plugins.             #
#                                                                                           #
# You may also create any custom ranks you require. Creating ranks can be done using the    #
# /ta townyperms townrank addrank [name] or by carefully editing this file.                 #
# You can add permission to a rank/group using the                                          #
# /ta townyperms group [name] addperm [node] command.                                       #
#                                                                                           #
# You may change the names of any of the ranks except: nomad, default, mayor, king, ranks,  #
# peaceful.                                                                                 #
#                                                                                           #
# If you want to, you can negate permissions nodes from nodes by doing the following:       #
# Ex:                                                                                       #
#    - towny.command.plot.*                                                                 #
#    - -towny.command.plot.set.jail                                                         #
# In this example the user is given full rights to all of the /plot command nodes,          #
# but has had their ability to set a plot to a Jail plot type disabled.                     #
#                                                                                           #
# The towns.ranks and nations.ranks sections support adding prefix and priorities, this     #
# is done using two nodes: towny.rankpriority.# and towny.rankprefix.<prefix_here>.         #
# Residents will have their ranks parsed until one rank is determined to be the highest     #
# priority, this rank will then be searched for a prefix node. This prefix can be shown     #
# using the %townyadvanced_resident_primary_rank% placeholder for PlaceholderAPI. A prefix  #
# from a Nation rank will take precendence over a prefix from a Town rank.                  #
# Ex:                                                                                       #
#    - towny.rankpriority.100                                                               #
#    - towny.rankprefix.&a<&2Sheriff&a>                                                     #
#                                                                                           #
#############################################################################################

# The 'nomad' permissions are given to all players in all Towny worlds, townless and players who are part of a town.
nomad:
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.join
- towny.command.town.list.*
- towny.command.town.ranklist
- towny.command.town.reslist
- towny.command.resident.friend
- towny.command.plot.group.*
- towny.command.plot.perm
- towny.command.plot.perm.hud
- towny.command.plot.trust
- towny.command.nation.list.*
- towny.command.nation.townlist
- towny.command.nation.allylist
- towny.command.nation.enemylist
- towny.command.nation.ranklist
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
- towny.command.towny.war.hud
- towny.command.resident.set.about
- towny.wild.*

# This section of permissions covers players who are members of a town.
towns:

  # 'default' is the permission set which is auto assigned to any normal town member.
  default:
  - towny.command.resident.*
  - towny.command.plot.claim
  - towny.command.plot.unclaim
  - towny.command.plot.forsale
  - towny.command.plot.notforsale
  - towny.command.plot.toggle.*
  - towny.command.plot.set.perm
  - towny.command.plot.set.reset
  - towny.command.town.online
  - towny.command.town.leave
  - towny.command.town.deposit
  - towny.command.town.reclaim
  - towny.town.spawn.town
  - towny.chat.town

  # Mayors get these permissions in addition to the default set.
  mayor:
  - towny.tax_exempt
  - towny.command.towny.top
  - towny.command.town.*
  - towny.command.plot.*
  - towny.claimed.owntown.*
  - towny.command.nation.new
  - towny.outlaw.jailer
  - towny.command.nation.join
  - towny.command.nation.leave
  - siegewar.town.siege.*
  - siegewar.command.siegewar.town.*
  - townmenu.view
  - townymenu.town.use
  - townymenu.nation.use

  # Ranks contain additional permissions residents will be
  # granted if they are assigned that specific rank.
  ranks:

    # assistants are able to grant VIP and helper rank.
    assistant:
    - towny.tax_exempt
    - towny.command.town.claim.*
    - towny.command.plot.*
    - siegewar.command.siegewar.town.*
    - towny.command.town.kick
    - townmenu.view
    - townymenu.town.use
    - townymenu.nation.use
    - towny.command.town.invite.add
    - towny.claimed.owntown.switch.*
    - towny.outlaw.jailer
    - towny.command.town.rank.vip
    - towny.command.town.rank.helper
    - towny.command.town.add
    - towny.command.town.invite
    helper:
    - towny.claimed.townowned.switch.*
    - towny.command.plot.*

    # Currently only an example rank holder with no extra permissions.
    donator:
    - foo.bar

    # Currently only an example rank holder with no extra permissions.
    vip:
    - foo.bar

    # Sheriff rank is able to jail other town members.
    sheriff:
    - towny.command.town.jail
    - towny.command.town.unjail
    - towny.command.town.jail.list
    - towny.outlaw.jailer
    guard:
    - siegewar.town.siege.battle.points
    - siegewar.town.siege.battle.points

# This section of permissions covers players who are members of any town in a nation.
nations:

  # All nation members get these permissions.
  default:
  - towny.command.nation.online
  - towny.command.nation.deposit
  - towny.command.nation.spawn
  - towny.nation.spawn.nation
  - towny.nation.spawn.ally
  - towny.town.spawn.nation
  - towny.town.spawn.ally
  - towny.chat.nation
  - towny.chat.alliance

  # Kings get these permissions in addition to the default set.
  king:
  - towny.command.nation.*
  - towny.command.nation.deposit.other
  - siegewar.nation.siege.*
  - siegewar.command.siegewar.*
  - siegewar.command.siegewar.nation.*
  - townmenu.view
  - townymenu.nation.use
  ranks:
    assistant:
    - towny.command.nation.rank.helper
    - towny.command.nation.invite.add
    - towny.command.nation.ally.*
    - towny.command.nation.enemy
    - towny.command.nation.deposit.other
    - siegewar.command.siegewar.nation.*
    helper:
    - towny.command.nation.add
    private:
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.100
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.100
    sergeant:
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.150
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.150
    lieutenant:
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.200
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.200
    captain:
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.250
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.250
    major:
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.300
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.300
    colonel:
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.400
    - siegewar.nation.siege.battle.points
    - towny.nation.siege.pay.grade.400
    general:
    - siegewar.nation.siege.*
    - towny.command.nation.rank.private
    - towny.command.nation.rank.sergeant
    - towny.command.nation.rank.lieutenant
    - towny.command.nation.rank.captain
    - towny.command.nation.rank.major
    - towny.command.nation.rank.colonel
    - towny.nation.siege.pay.grade.500
    - siegewar.nation.siege.*
    - towny.command.nation.rank.private
    - towny.command.nation.rank.sergeant
    - towny.command.nation.rank.lieutenant
    - towny.command.nation.rank.captain
    - towny.command.nation.rank.major
    - towny.command.nation.rank.colonel
    - towny.nation.siege.pay.grade.500
LlmDl commented 1 year ago

Startup paste has expired. Please resubmit.

josegoust commented 1 year ago
[10:11:36] [ServerMain/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:11:37] [ServerMain/INFO]: Loaded 7 recipes
[10:11:37] [Server thread/INFO]: Starting minecraft server version 1.20.1
[10:11:37] [Server thread/INFO]: Loading properties
[10:11:37] [Server thread/INFO]: This server is running Paper version git-Paper-196 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 773dd72)
[10:11:38] [Server thread/INFO]: Server Ping Player Sample Count: 12
[10:11:38] [Server thread/INFO]: Using 4 threads for Netty based IO
[10:11:38] [Server thread/INFO]: [ChunkTaskScheduler] Chunk system is using 1 I/O threads, 2 worker threads, and gen parallelism of 2 threads
[10:11:38] [Server thread/INFO]: Default game type: SURVIVAL
[10:11:38] [Server thread/INFO]: Generating keypair
[10:11:38] [Server thread/INFO]: Starting Minecraft server on 0.0.0.0:25565
[10:11:38] [Server thread/INFO]: Using epoll channel type
[10:11:38] [Server thread/INFO]: Paper: Using libdeflate (Linux x86_64) compression from Velocity.
[10:11:38] [Server thread/INFO]: Paper: Using OpenSSL 3.0.x (Linux x86_64) cipher from Velocity.
[10:11:38] [Server thread/INFO]: [Minepacks] PCGF-PluginLib not installed. Switching to standalone mode!
[10:11:38] [Server thread/WARN]: [org.bukkit.craftbukkit.v1_20_R1.legacy.CraftLegacy] Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!
[10:11:41] [Server thread/WARN]: Legacy plugin MyAntiRedstoneClock v2.4 does not specify an api-version.
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loading 1 libraries... please wait
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loaded library /home/container/libraries/org/openjdk/nashorn/nashorn-core/15.4/nashorn-core-15.4.jar
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loaded library /home/container/libraries/org/ow2/asm/asm/7.3.1/asm-7.3.1.jar
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loaded library /home/container/libraries/org/ow2/asm/asm-commons/7.3.1/asm-commons-7.3.1.jar
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loaded library /home/container/libraries/org/ow2/asm/asm-analysis/7.3.1/asm-analysis-7.3.1.jar
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loaded library /home/container/libraries/org/ow2/asm/asm-tree/7.3.1/asm-tree-7.3.1.jar
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [TownyMenu] Loaded library /home/container/libraries/org/ow2/asm/asm-util/7.3.1/asm-util-7.3.1.jar
[10:11:41] [Server thread/INFO]: [MarriageMaster] PCGF-PluginLib not installed. Switching to standalone mode!
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [iConomy] Loading 1 libraries... please wait
[10:11:41] [Server thread/INFO]: [SpigotLibraryLoader] [iConomy] Loaded library /home/container/libraries/com/h2database/h2/1.3.159/h2-1.3.159.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loading 8 libraries... please wait
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/apache/commons/commons-text/1.9/commons-text-1.9.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/apache/commons/commons-lang3/3.11/commons-lang3-3.11.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/inject/guice/7.0.0/guice-7.0.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/jakarta/inject/jakarta.inject-api/2.0.1/jakarta.inject-api-2.0.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/aopalliance/aopalliance/1.0/aopalliance-1.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/guava/guava/31.0.1-jre/guava-31.0.1-jre.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/guava/failureaccess/1.0.1/failureaccess-1.0.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/guava/listenablefuture/9999.0-empty-to-avoid-conflict-with-guava/listenablefuture-9999.0-empty-to-avoid-conflict-with-guava.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/code/findbugs/jsr305/3.0.2/jsr305-3.0.2.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/errorprone/error_prone_annotations/2.7.1/error_prone_annotations-2.7.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/com/google/j2objc/j2objc-annotations/1.3/j2objc-annotations-1.3.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/cloud/commandframework/cloud-core/1.7.1/cloud-core-1.7.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/cloud/commandframework/cloud-services/1.7.1/cloud-services-1.7.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/io/leangen/geantyref/geantyref/1.3.13/geantyref-1.3.13.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/checkerframework/checker-qual/3.22.1/checker-qual-3.22.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/apiguardian/apiguardian-api/1.1.2/apiguardian-api-1.1.2.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/cloud/commandframework/cloud-bukkit/1.7.1/cloud-bukkit-1.7.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/cloud/commandframework/cloud-brigadier/1.7.1/cloud-brigadier-1.7.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/cloud/commandframework/cloud-tasks/1.7.1/cloud-tasks-1.7.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-platform-bukkit/4.3.0/adventure-platform-bukkit-4.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-platform-api/4.3.0/adventure-platform-api-4.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-text-serializer-bungeecord/4.3.0/adventure-text-serializer-bungeecord-4.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-nbt/4.13.0/adventure-nbt-4.13.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/examination-api/1.3.0/examination-api-1.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/examination-string/1.3.0/examination-string-1.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/jetbrains/annotations/24.0.1/annotations-24.0.1.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-text-serializer-gson/4.13.0/adventure-text-serializer-gson-4.13.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-text-serializer-gson-legacy-impl/4.13.0/adventure-text-serializer-gson-legacy-impl-4.13.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-platform-facet/4.3.0/adventure-platform-facet-4.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-platform-viaversion/4.3.0/adventure-platform-viaversion-4.3.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-text-minimessage/4.14.0/adventure-text-minimessage-4.14.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-api/4.14.0/adventure-api-4.14.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-key/4.14.0/adventure-key-4.14.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/net/kyori/adventure-text-serializer-legacy/4.14.0/adventure-text-serializer-legacy-4.14.0.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/bstats/bstats-bukkit/3.0.2/bstats-bukkit-3.0.2.jar
[10:11:42] [Server thread/INFO]: [SpigotLibraryLoader] [DeathChest] Loaded library /home/container/libraries/org/bstats/bstats-base/3.0.2/bstats-base-3.0.2.jar
[10:11:42] [Server thread/INFO]: [ViaVersion] Loading server plugin ViaVersion v4.8.1
[10:11:42] [Server thread/INFO]: [ViaVersion] ViaVersion 4.8.1 is now loaded. Registering protocol transformers and injecting...
[10:11:42] [Via-Mappingloader-0/INFO]: [ViaVersion] Loading block connection mappings ...
[10:11:42] [Server thread/INFO]: [ViaBackwards] Loading translations...
[10:11:42] [Server thread/INFO]: [ViaBackwards] Registering protocols...
[10:11:42] [Via-Mappingloader-0/INFO]: [ViaVersion] Using FastUtil Long2ObjectOpenHashMap for block connections
[10:11:43] [Server thread/INFO]: [LuckPerms] Loading server plugin LuckPerms v5.4.102
[10:11:43] [Server thread/INFO]: [FastAsyncWorldEdit] Loading server plugin FastAsyncWorldEdit v2.7.2-SNAPSHOT-561;889e9b7
[10:11:45] [Server thread/INFO]: Got request to register class com.sk89q.worldedit.bukkit.BukkitServerInterface with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@39a5a423]
[10:11:45] [Server thread/INFO]: [Vault] Loading server plugin Vault v1.7.3-b131
[10:11:45] [Server thread/INFO]: [ProtocolLib] Loading server plugin ProtocolLib v5.1.1-SNAPSHOT-669
[10:11:46] [Server thread/INFO]: [ViaBackwards] Loading server plugin ViaBackwards v4.8.1
[10:11:46] [Server thread/INFO]: [PlaceholderAPI] Loading server plugin PlaceholderAPI v2.11.4
[10:11:46] [Server thread/INFO]: [CoreProtect] Loading server plugin CoreProtect v22.2
[10:11:46] [Server thread/INFO]: [SkinsRestorer] Loading server plugin SkinsRestorer v14.2.13
[10:11:46] [Server thread/INFO]: [Towny] Loading server plugin Towny v0.99.6.2
[10:11:46] [Server thread/INFO]: [WorldGuard] Loading server plugin WorldGuard v7.0.9+5934e49
[10:11:46] [Server thread/INFO]: [DecentHolograms] Loading server plugin DecentHolograms v2.8.3
[10:11:46] [Server thread/INFO]: [dynmap] Loading server plugin dynmap v3.7-beta-2-923
[10:11:46] [Server thread/INFO]: [dynmap] version=git-Paper-196 (MC: 1.20.1)
[10:11:46] [Server thread/INFO]: [dynmap] Mod Support API available
[10:11:46] [Server thread/INFO]: [floodgate] Loading server plugin floodgate v2.2.2-SNAPSHOT (b85-71acc6c)
[10:11:46] [Server thread/INFO]: [floodgate] Took 331ms to boot Floodgate
[10:11:46] [Server thread/INFO]: [Essentials] Loading server plugin Essentials v2.20.1
[10:11:46] [Server thread/INFO]: [BlockLocker] Loading server plugin BlockLocker v1.12.1
[10:11:46] [Server thread/INFO]: [AureliumSkills] Loading server plugin AureliumSkills vBeta 1.3.23
[10:11:46] [Server thread/INFO]: [Minepacks] Loading server plugin Minepacks v2.4.23-T20230923230740
[10:11:46] [Server thread/INFO]: [SiegeWar] Loading server plugin SiegeWar v2.8.1
[10:11:46] [Server thread/INFO]: [Geyser-Spigot] Loading server plugin Geyser-Spigot v2.2.0-SNAPSHOT
[10:11:46] [Server thread/INFO]: [Geyser-Spigot] Loading extensions...
[10:11:46] [Server thread/INFO]: [Geyser-Spigot] Loaded 0 extension(s)
[10:11:46] [Server thread/INFO]: [WorldBorder] Loading server plugin WorldBorder v2.1.5
[10:11:46] [Server thread/INFO]: [MyAntiRedstoneClock] Loading server plugin MyAntiRedstoneClock v2.4
[10:11:46] [Server thread/INFO]: [Server Tutorial Plus] Loading server plugin ServerTutorialPlus v1.25.0
[10:11:46] [Server thread/INFO]: [TownyMenu] Loading server plugin TownyMenu v1.7.8.1
[10:11:46] [Server thread/INFO]: [EssentialsSpawn] Loading server plugin EssentialsSpawn v2.20.1
[10:11:46] [Server thread/INFO]: [InsaneAnnouncer] Loading server plugin InsaneAnnouncer v1.3.1
[10:11:46] [Server thread/INFO]: [Elevators] Loading server plugin Elevators v4.0.14
[10:11:46] [Server thread/INFO]: [LevelledMobs] Loading server plugin LevelledMobs v3.12.1 b781
[10:11:46] [Server thread/INFO]: [Brewery] Loading server plugin Brewery v3.1.1
[10:11:46] [Server thread/INFO]: [AdvancedEnchantments] Loading server plugin AdvancedEnchantments v9.4.12
[10:11:46] [Server thread/INFO]: [GSit] Loading server plugin GSit v1.5.0
[10:11:47] [Server thread/INFO]: [InventoryRollbackPlus] Loading server plugin InventoryRollbackPlus v1.6.12
[10:11:47] [Server thread/INFO]: [yPlugins] Loading server plugin yPlugins v2.6.1
[10:11:47] [Server thread/INFO]: [yPlugins] IP da máquina: 45.126.208.73:25565
[10:11:47] [Server thread/INFO]: [yPlugins] Plugins localizados: ["yPayments"]
[10:11:47] [Server thread/INFO]: [yPlugins] [LoaderV1] - Não foi encontrado nenhum plugin autenticado para este IP.
[10:11:48] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yCore] Loading yCore v1.0.0
[10:11:48] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] Loading yPayments v1.0.8
[10:11:48] [Server thread/INFO]: [IllegalStack] Loading server plugin IllegalStack v2.9.8
[10:11:48] [Server thread/INFO]: [Maintenance] Loading server plugin Maintenance v4.2.0
[10:11:48] [Server thread/INFO]: [HeadDB] Loading server plugin HeadDB v5.0.0-rc.7
[10:11:48] [Server thread/INFO]: [SmoothTimber] Loading server plugin SmoothTimber v1.24.7
[10:11:48] [Server thread/INFO]: [AuctionHouse] Loading server plugin AuctionHouse v1.3.0-b10
[10:11:48] [Server thread/INFO]: [BetterRTP] Loading server plugin BetterRTP v3.6.10
[10:11:48] [Server thread/INFO]: [EconomyShopGUI] Loading server plugin EconomyShopGUI v5.5.3
[10:11:48] [Server thread/INFO]: [spark] Loading server plugin spark v1.10.55
[10:11:48] [Server thread/INFO]: [nLogin] Loading server plugin nLogin v10.2.27
[10:11:49] [Server thread/INFO]: [MarriageMaster] Loading server plugin MarriageMaster v2.7.1
[10:11:49] [Server thread/INFO]: [iConomy] Loading server plugin iConomy v5.21
[10:11:49] [Server thread/INFO]: [iConomy] Registered Vault interface.
[10:11:49] [Server thread/INFO]: [PlayerKits] Loading server plugin PlayerKits v2.27.1
[10:11:49] [Server thread/INFO]: [nAntiBot] Loading server plugin nAntiBot v6.1.8
[10:11:50] [Server thread/INFO]: [MapTowny] Loading server plugin MapTowny v2.2.0
[10:11:50] [Server thread/INFO]: [UltimateAutoRestart] Loading server plugin UltimateAutoRestart vBuild 54a
[10:11:50] [Server thread/INFO]: [TradeSystem] Loading server plugin TradeSystem v2.5.2
[10:11:50] [Server thread/INFO]: [TownyFlight] Loading server plugin TownyFlight v1.9.0
[10:11:50] [Server thread/INFO]: [TAB] Loading server plugin TAB v4.0.3
[10:11:50] [Server thread/INFO]: [GrimAC] Loading server plugin GrimAC v2.3.45
[10:11:50] [Server thread/INFO]: [GrimAC] Loading PacketEvents...
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Loading server plugin ajLeaderboards v2.8.0
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for gson
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for gson
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for jar-relocator
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for jar-relocator
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for asm
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for asm
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for asm-commons
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for asm-commons
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for gson
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for gson
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for HikariCP
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for HikariCP
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for slf4j-api
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for slf4j-api
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Verifying checksum for h2
[10:11:50] [Server thread/INFO]: [ajLeaderboards] Checksum matched for h2
[10:11:50] [Server thread/INFO]: [nChat] Loading server plugin nChat v5.6.16
[10:11:51] [Server thread/INFO]: [TimeIsMoney] Loading server plugin TimeIsMoney v1.9.9
[10:11:51] [Server thread/INFO]: [FancyNpcs] Loading server plugin FancyNpcs v2.0.4
[10:11:51] [Server thread/INFO]: [PvPManager] Loading server plugin PvPManager v3.15.6
[10:11:51] [Server thread/INFO]: [DeathChest] Loading server plugin DeathChest v2.0.3
[10:11:51] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
[10:11:51] [Server thread/INFO]: [LuckPerms] Enabling LuckPerms v5.4.102
[10:11:53] [Server thread/INFO]:         __    
[10:11:53] [Server thread/INFO]:   |    |__)   LuckPerms v5.4.102
[10:11:53] [Server thread/INFO]:   |___ |      Running on Bukkit - Paper
[10:11:53] [Server thread/INFO]: 
[10:11:53] [Server thread/INFO]: [LuckPerms] Loading configuration...
[10:11:53] [Server thread/INFO]: [LuckPerms] Loading storage provider... [H2]
[10:11:55] [Server thread/INFO]: [LuckPerms] Loading internal permission managers...
[10:11:55] [Server thread/INFO]: [LuckPerms] Performing initial data load...
[10:11:56] [Server thread/INFO]: [LuckPerms] Successfully enabled. (took 4980ms)
[10:11:56] [Server thread/INFO]: [FastAsyncWorldEdit] Enabling FastAsyncWorldEdit v2.7.2-SNAPSHOT-561;889e9b7
[10:11:56] [Server thread/INFO]: [com.fastasyncworldedit.core.Fawe] LZ4 Compression Binding loaded successfully
[10:11:56] [Server thread/INFO]: [com.fastasyncworldedit.core.Fawe] ZSTD Compression Binding loaded successfully
[10:11:56] [Server thread/INFO]: Registering commands with com.sk89q.worldedit.bukkit.BukkitServerInterface
[10:11:56] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.
[10:11:56] [Server thread/INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_20_R1.PaperweightFaweAdapter as the Bukkit adapter
[10:11:56] [Server thread/INFO]: [Vault] Enabling Vault v1.7.3-b131
[10:11:56] [Server thread/INFO]: [Vault] [Economy] Essentials Economy found: Waiting
[10:11:57] [Server thread/INFO]: [Vault] [Permission] SuperPermissions loaded as backup permission system.
[10:11:57] [Server thread/INFO]: [Vault] Enabled Version 1.7.3-b131
[10:11:57] [Server thread/INFO]: [LuckPerms] Registered Vault permission & chat hook.
[10:11:57] [Server thread/INFO]: WEPIF: Vault detected! Using Vault for permissions
[10:11:57] [Server thread/INFO]: [ProtocolLib] Enabling ProtocolLib v5.1.1-SNAPSHOT-669
[10:11:57] [Server thread/INFO]: [BlockLocker] Enabling BlockLocker v1.12.1
[10:11:57] [Server thread/INFO]: [yPlugins] Enabling yPlugins v2.6.1
[10:11:57] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yCore] Enabling yCore v1.0.0
[10:11:57] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yCore] Plugin carregado.
[10:11:57] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yCore] Carregando sistemas.
[10:11:57] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] Enabling yPayments v1.0.8
[10:11:57] [ForkJoinPool.commonPool-worker-1/WARN]: [com.fastasyncworldedit.core.util.UpdateNotification] An update for FastAsyncWorldEdit is available. You are 24 build(s) out of date.
You are running build 561, the latest version is build 585.
Update at https://www.spigotmc.org/resources/13932/
[10:11:57] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] Plugin carregado.
[10:11:57] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] Carregando sistemas.
[10:11:57] [Server thread/INFO]: [nLogin] Enabling nLogin v10.2.27
[10:11:59] [Server thread/INFO]: [nLogin] Successful plugin core start (took 1.78s)
[10:11:59] [Server thread/INFO]:           __             _       
[10:11:59] [Server thread/INFO]:   _ __   / /  ___   __ _(_)_ __  
[10:11:59] [Server thread/INFO]:  | '_ \ / /  / _ \ / _` | | '_ \ 
[10:11:59] [Server thread/INFO]:  | | | / /__| (_) | (_| | | | | |
[10:11:59] [Server thread/INFO]:  |_| |_\____/\___/ \__, |_|_| |_|
[10:11:59] [Server thread/INFO]:                   |___/            
[10:11:59] [Server thread/INFO]:  By: www.nickuc.com - V 10.2.27
[10:11:59] [Server thread/INFO]:  
[10:12:01] [Server thread/INFO]: [iConomy] Enabling iConomy v5.21
[10:12:01] [Server thread/INFO]: [iConomy]  - Upgrading Template.yml
[10:12:01] [Server thread/INFO]: [iConomy]    Adding node [tag.money] #1 of 4
[10:12:01] [Server thread/INFO]: [iConomy]    Adding node [accounts.empty] #2 of 4
[10:12:01] [Server thread/INFO]: [iConomy]    Adding node [accounts.purge] #3 of 4
[10:12:01] [Server thread/INFO]: [iConomy]    Adding node [accounts.remove-total] #4 of 4
[10:12:01] [Server thread/INFO]: [iConomy]  + Messages Upgrade Complete.
[10:12:01] [Server thread/INFO]: [iConomy] v5.21 (Towny Edition) loaded.
[10:12:01] [Server thread/INFO]: [iConomy] Developed by: [Nijikokun, ElgarL, LlmDl, graywolf336]
[10:12:01] [Server thread/INFO]: [nAntiBot] Enabling nAntiBot v6.1.8
[10:12:03] [Server thread/INFO]: [nAntiBot] Successful plugin core start (took 1.47s)
[10:12:03] [Server thread/INFO]:           _         _   _   ___       _   
[10:12:03] [Server thread/INFO]:   _ __   /_\  _ __ | |_(_) / __\ ___ | |_ 
[10:12:03] [Server thread/INFO]:  | '_ \ //_\\| '_ \| __| |/__\/// _ \| __|
[10:12:03] [Server thread/INFO]:  | | | /  _  \ | | | |_| / \/  \ (_) | |_ 
[10:12:03] [Server thread/INFO]:  |_| |_\_/ \_/_| |_|\__|_\_____/\___/ \__|
[10:12:03] [Server thread/INFO]:                                          
[10:12:03] [Server thread/INFO]:  By: www.nickuc.com - V 6.1.8 DEVELOPMENT
[10:12:03] [Server thread/INFO]: 
[10:12:03] [Folia Async Scheduler Thread #2/INFO]: [nAntiBot] Connecting to the remote server antibot.nickuc.com...
[10:12:03] [Server thread/INFO]: [nChat] Enabling nChat v5.6.16
[10:12:05] [Server thread/INFO]: [nChat] Successful plugin core start (took 1.44s)
[10:12:05] [Server thread/INFO]:           ___ _           _   
[10:12:05] [Server thread/INFO]:   _ __   / __\ |__   __ _| |_ 
[10:12:05] [Server thread/INFO]:  | '_ \ / /  | '_ \ / _` | __|
[10:12:05] [Server thread/INFO]:  | | | / /___| | | | (_| | |_ 
[10:12:05] [Server thread/INFO]:  |_| |_\____/|_| |_|\__,_|\__|
[10:12:05] [Server thread/INFO]:                              
[10:12:05] [Server thread/INFO]:  By: www.nickuc.com - V 5.6.16
[10:12:05] [Server thread/INFO]: 
[10:12:05] [Server thread/WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[10:12:05] [Server thread/WARN]: The server will make no attempt to authenticate usernames. Beware.
[10:12:05] [Server thread/WARN]: While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[10:12:05] [Server thread/WARN]: To change this, set "online-mode" to "true" in the server.properties file.
[10:12:05] [Server thread/INFO]: Preparing level "world"
[10:12:06] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[10:12:06] [Server thread/INFO]: Time elapsed: 183 ms
[10:12:06] [Server thread/INFO]: Preparing start region for dimension minecraft:the_nether
[10:12:06] [Server thread/INFO]: Time elapsed: 28 ms
[10:12:06] [Server thread/INFO]: Preparing start region for dimension minecraft:the_end
[10:12:06] [Server thread/INFO]: Time elapsed: 24 ms
[10:12:06] [Server thread/INFO]: [ViaVersion] Enabling ViaVersion v4.8.1
[10:12:06] [Server thread/INFO]: [ViaVersion] ViaVersion detected server version: 1.20/1.20.1 (763)
[10:12:06] [Server thread/INFO]: [ViaBackwards] Enabling ViaBackwards v4.8.1
[10:12:06] [Server thread/INFO]: [PlaceholderAPI] Enabling PlaceholderAPI v2.11.4
[10:12:06] [Server thread/INFO]: [PlaceholderAPI] Fetching available expansion information...
[10:12:06] [Server thread/INFO]: [CoreProtect] Enabling CoreProtect v22.2
[10:12:07] [Server thread/INFO]: [CoreProtect] CoreProtect has been successfully enabled! 
[10:12:07] [Server thread/INFO]: [CoreProtect] Using SQLite for data storage.
[10:12:07] [Server thread/INFO]: --------------------
[10:12:07] [Server thread/INFO]: [CoreProtect] Enjoy CoreProtect? Join our Discord!
[10:12:07] [Server thread/INFO]: [CoreProtect] Discord: www.coreprotect.net/discord/
[10:12:07] [Server thread/INFO]: --------------------
[10:12:07] [Server thread/INFO]: [SkinsRestorer] Enabling SkinsRestorer v14.2.13
[10:12:07] [Server thread/INFO]: [SkinsRestorer] Detected Minecraft v1_20_R1, using MappingSpigotSkinRefresher.
[10:12:07] [Server thread/INFO]: [SkinsRestorer] [ACF] Enabled Asynchronous Tab Completion Support!
[10:12:07] [Server thread/INFO]: [SkinsRestorer] Using paper join listener!
[10:12:07] [Server thread/INFO]: [Towny] Enabling Towny v0.99.6.2
[10:12:07] [Server thread/INFO]: ====================      Towny      ========================
[10:12:08] [Server thread/INFO]: [Towny] Successfully loaded translations for 42 languages.
[10:12:08] [Server thread/INFO]: [Towny] Config: Loaded 9 townblock types: shop, inn, arena, jail, default, bank, wilds, farm, embassy.
[10:12:08] [Server thread/INFO]: [Towny] Database: [Load] flatfile [Save] flatfile
[10:12:08] [Server thread/INFO]: [Towny] Database: Loaded in 373ms.
[10:12:08] [Server thread/INFO]: [Towny] Database: 100% of residents have stored UUIDs.
[10:12:08] [ForkJoinPool.commonPool-worker-1/INFO]: [Towny] Cleaning up old backups...
[10:12:08] [ForkJoinPool.commonPool-worker-1/INFO]: [Towny] Successfully cleaned backups.
[10:12:08] [ForkJoinPool.commonPool-worker-1/INFO]: [Towny] Making backup...
[10:12:08] [Folia Async Scheduler Thread #2/INFO]: [Towny] Time until a New Day: 1 horas, 47 minutos, 52 segundos
[10:12:08] [Folia Async Scheduler Thread #2/INFO]: [Towny] Verificando por atualizações...
[10:12:09] [Server thread/INFO]: [Towny] Searching for third-party plugins...
[10:12:09] [Server thread/INFO]: [Towny] Plugins found: 
[10:12:09] [Server thread/INFO]: [Towny]   Permissions: TownyPerms, LuckPerms v5.4.102 via Vault
[10:12:09] [Server thread/INFO]: [Towny]   Chat: LuckPerms v5.4.102 via Vault
[10:12:09] [Server thread/INFO]: [Towny]   Economy: iConomy 5.21 via Vault
[10:12:09] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: townyadvanced [0.99.6.2]
[10:12:09] [Server thread/INFO]: [Towny]   Add-ons: TownyFlight v1.9.0, SiegeWar v2.8.1, MapTowny
                           v2.2.0, PlaceholderAPI v2.11.4
[10:12:09] [Folia Async Scheduler Thread #2/INFO]: [Towny] Nova atualização disponível: 0.99.6.3 | Versão atual: 0.99.6.2
[10:12:09] [Folia Async Scheduler Thread #2/INFO]: [Towny] Faça o download aqui: https://github.com/TownyAdvanced/Towny/releases/tag/0.99.6.3
[10:12:09] [Server thread/INFO]: =============================================================
[10:12:09] [Server thread/INFO]: [Towny] Version: 0.99.6.2 - Plugin Enabled
[10:12:09] [Server thread/INFO]: =============================================================
[10:12:09] [Server thread/INFO]: [WorldGuard] Enabling WorldGuard v7.0.9+5934e49
[10:12:09] [Server thread/INFO]: [WorldGuard] (world) TNT ignition is PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world) Lighters are PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world) Lava fire is PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world) Fire spread is UNRESTRICTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world'
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_nether) TNT ignition is PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_nether) Lighters are PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_nether) Lava fire is PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_nether) Fire spread is UNRESTRICTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_nether'
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_the_end) TNT ignition is PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_the_end) Lighters are PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_the_end) Lava fire is PERMITTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] (world_the_end) Fire spread is UNRESTRICTED.
[10:12:09] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_the_end'
[10:12:09] [Server thread/INFO]: [WorldGuard] Loading region data...
[10:12:09] [Server thread/INFO]: [DecentHolograms] Enabling DecentHolograms v2.8.3
[10:12:09] [Server thread/INFO]: [DecentHolograms] Using ProtocolLib for packet listening.
[10:12:09] [Server thread/INFO]: [dynmap] Enabling dynmap v3.7-beta-2-923
[10:12:10] [Server thread/INFO]: [dynmap] Added 20 custom biome mappings
[10:12:10] [Server thread/INFO]: [dynmap] Using LuckPerms 5.4.102 for access control
[10:12:10] [Server thread/INFO]: [dynmap] Mod Support processing completed
[10:12:10] [ForkJoinPool.commonPool-worker-1/INFO]: [Towny] Towny flatfiles and settings successfully backed up.
[10:12:12] [Server thread/INFO]: [dynmap] Loaded 27 shaders.
[10:12:12] [Server thread/INFO]: [dynmap] Loaded 83 perspectives.
[10:12:12] [Server thread/INFO]: [dynmap] Loaded 22 lightings.
[10:12:12] [Server thread/INFO]: [dynmap] Starting enter/exit processing
[10:12:12] [Dynmap Render Thread/INFO]: [dynmap] Finish marker initialization
[10:12:12] [Server thread/INFO]: [dynmap] Web server started on address 0.0.0.0:25582
[10:12:12] [Server thread/INFO]: [dynmap] version 3.7-beta-2-923 is enabled - core version 3.7-beta-2-923
[10:12:12] [Server thread/INFO]: [dynmap] For support, visit our Discord at https://discord.gg/s3rd5qn
[10:12:12] [Server thread/INFO]: [dynmap] For news, visit https://reddit.com/r/Dynmap or follow https://universeodon.com/@dynmap
[10:12:12] [Server thread/INFO]: [dynmap] To report or track bugs, visit https://github.com/webbukkit/dynmap/issues
[10:12:12] [Server thread/INFO]: [dynmap] If you'd like to donate, please visit https://www.patreon.com/dynmap or https://ko-fi.com/michaelprimm
[10:12:12] [Server thread/INFO]: [dynmap] Loaded 1 maps of world 'world'.
[10:12:12] [Server thread/INFO]: [dynmap] Loaded 3 pending tile renders for world 'world'
[10:12:12] [Server thread/INFO]: [dynmap] World 'world_nether' disabled
[10:12:12] [Server thread/INFO]: [dynmap] World 'world_the_end' disabled
[10:12:12] [Server thread/INFO]: [dynmap] Enabled
[10:12:12] [Server thread/INFO]: [floodgate] Enabling floodgate v2.2.2-SNAPSHOT (b85-71acc6c)
[10:12:12] [Server thread/INFO]: [Essentials] Enabling Essentials v2.20.1
[10:12:12] [Server thread/INFO]: [Essentials] Attempting to convert old kits in config.yml to new kits.yml
[10:12:12] [Server thread/INFO]: [Essentials] No kits found to migrate.
[10:12:12] [Server thread/INFO]: [Essentials] Loaded 39094 items from items.json.
[10:12:12] [Server thread/INFO]: [Essentials] Using locale pt_BR
[10:12:13] [Server thread/INFO]: [Essentials] ServerListPingEvent: Spigot iterator API
[10:12:13] [Server thread/INFO]: [Essentials] Starting Metrics. Opt-out using the global bStats config.
[10:12:13] [Server thread/INFO]: [Vault] [Economy] Essentials Economy hooked.
[10:12:13] [Server thread/INFO]: [Essentials] Using Vault based permissions (LuckPerms)
[10:12:13] [Server thread/INFO]: [AureliumSkills] Enabling AureliumSkills vBeta 1.3.23
[10:12:13] [Server thread/INFO]: [AureliumSkills] WorldGuard Support Enabled!
[10:12:13] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: aureliumskills [Beta 1.3.23]
[10:12:13] [Server thread/INFO]: [AureliumSkills] PlaceholderAPI Support Enabled!
[10:12:13] [Server thread/INFO]: [AureliumSkills] Vault Support Enabled!
[10:12:13] [Server thread/INFO]: [AureliumSkills] Loaded 194 config options in 0 ms
[10:12:13] [Server thread/INFO]: [AureliumSkills] Loaded 312 sources and 10 tags in 10ms
[10:12:13] [Server thread/INFO]: [AureliumSkills] DecentHolograms Support Enabled!
[10:12:13] [Server thread/INFO]: [AureliumSkills] [ACF] Enabled Asynchronous Tab Completion Support!
[10:12:13] [Server thread/INFO]: [AureliumSkills] Loading languages...
[10:12:13] [Dynmap Render Thread/INFO]: [dynmap] Loading default resource pack
[10:12:14] [Server thread/INFO]: [AureliumSkills] Loaded 17 languages in 971ms
[10:12:14] [Server thread/INFO]: [AureliumSkills] Loaded 30 pattern rewards and 0 level rewards
[10:12:14] [Server thread/INFO]: [AureliumSkills] Disabled 2 Abilities
[10:12:14] [Server thread/INFO]: [AureliumSkills] Loaded 78 Ability Options in 3ms
[10:12:14] [Server thread/INFO]: [AureliumSkills] Loaded 6 menus
[10:12:14] [Server thread/INFO]: [AureliumSkills] Loaded 32 loot entries in 4 pools and 2 tables
[10:12:14] [Server thread/INFO]: [AureliumSkills] Loaded 3 blocked worlds.
[10:12:14] [Server thread/INFO]: [AureliumSkills] Aurelium Skills has been enabled
[10:12:14] [Server thread/INFO]: [NBTAPI] [NBTAPI] Found Spigot: v1_20_R1! Trying to find NMS support
[10:12:14] [Server thread/INFO]: [NBTAPI] [NBTAPI] NMS support 'MC1_20_R1' loaded!
[10:12:14] [Server thread/INFO]: [NBTAPI] [NBTAPI] Using the plugin 'AureliumSkills' to create a bStats instance!
[10:12:14] [Server thread/INFO]: [Minepacks] Enabling Minepacks v2.4.23-T20230923230740
[10:12:14] [Server thread/INFO]: [Minepacks] Starting Minepacks in standalone mode!
[10:12:14] [Server thread/INFO]: [Minepacks] Config file successfully loaded.
[10:12:14] [Server thread/INFO]: [Minepacks] Language file successfully loaded. Language: Português  Author: dotJunyo
[10:12:14] [Server thread/INFO]: [at.pcgamingfreaks.MinepacksStandalone.libs.com.zaxxer.hikari.HikariDataSource] Minepacks-Connection-Pool - Starting...
[10:12:14] [Server thread/INFO]: [at.pcgamingfreaks.MinepacksStandalone.libs.com.zaxxer.hikari.HikariDataSource] Minepacks-Connection-Pool - Start completed.
[10:12:14] [Server thread/INFO]: [Minepacks] Item name language file successfully loaded. Language: english  Author: GeorgH93
[10:12:14] [Server thread/INFO]: [Minepacks] Loading item translations ...
[10:12:14] [Server thread/INFO]: [Minepacks] Finished loading item translations for 828 items.
[10:12:15] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: minepacks [2.4.23-T20230923230740]
[10:12:15] [Server thread/INFO]: [Minepacks] PlaceholderAPI hook was successfully registered!
[10:12:15] [Server thread/INFO]: [Minepacks]  Minepacks has been enabled!  :) 
[10:12:15] [Server thread/INFO]: [SiegeWar] Enabling SiegeWar v2.8.1
[10:12:15] [Server thread/INFO]: 
            _________.__                     __      __
           /   _____/|__| ____   ____   ____/  \    /  \_____ _______
           \_____  \ |  |/ __ \ / ___\_/ __ \   \/\/   /\__  \\_  __ \
           /        \|  \  ___// /_/  >  ___/\        /  / __ \|  | \/
          /_______  /|__|\___  >___  / \___  >\__/\  /  (____  /__|   
                  \/         \/_____/      \/      \/        \/
                                By Goosius & LlmDl

[10:12:15] [Server thread/INFO]: [SiegeWar] Towny version 0.99.6.2 found.
[10:12:15] [Server thread/INFO]: [SiegeWar] Successfully loaded translations for 10 languages.
[10:12:15] [Server thread/INFO]: [Towny] Loaded additional language files for plugin: SiegeWar
[10:12:15] [Server thread/INFO]: [SiegeWar] Loading Siege Data...
[10:12:15] [Server thread/INFO]: [SiegeWar] Loading Siege List Data...
[10:12:15] [Server thread/INFO]: [SiegeWar] Loading Siege Detail Data...
[10:12:15] [Server thread/INFO]: [SiegeWar] Siege Data Loaded Successfully.
[10:12:15] [Server thread/INFO]: [SiegeWar] 0 siege(s) loaded.
[10:12:15] [Server thread/INFO]: [SiegeWar] SiegeWar found Dynmap plugin, enabling Dynmap support.
[10:12:15] [Server thread/INFO]: [SiegeWar] Dynmap-Towny plugin not found.
[10:12:15] [Server thread/INFO]: [SiegeWar] Dynmap support enabled.
[10:12:15] [Server thread/INFO]: [SiegeWar] Old Town Neutrality Data migrated...
[10:12:15] [Server thread/INFO]: [SiegeWar] SiegeWar loaded successfully.
[10:12:15] [Server thread/INFO]: [Geyser-Spigot] Enabling Geyser-Spigot v2.2.0-SNAPSHOT
[10:12:15] [Server thread/INFO]: [WorldBorder] Enabling WorldBorder v2.1.5
[10:12:15] [Server thread/INFO]: [WorldBorder] [CONFIG] Using rectangular/square border, knockback of 3.0 blocks, and timer delay of 5.
[10:12:15] [Server thread/INFO]: [WorldBorder] [CONFIG] Border-checking timed task started.
[10:12:15] [Server thread/INFO]: [WorldBorder] [CONFIG] World "world" has border radius 18432x9215 at X: 0.5 Z: 0.5
[10:12:15] [Server thread/INFO]: [WorldBorder] [CONFIG] Successfully hooked into DynMap for the ability to display borders.
[10:12:15] [Server thread/INFO]: [WorldBorder] For reference, the main world's spawn location is at X: 0.0 Y: 66.0 Z: 0.0
[10:12:15] [Server thread/INFO]: [MyAntiRedstoneClock] Enabling MyAntiRedstoneClock v2.4*
[10:12:15] [Server thread/INFO]: [MyAntiRedstoneClock] [MyAntiRedstoneClock] MyAntiRedstoneClock v2.4 by ItsOkami_ enabled
[10:12:15] [Server thread/INFO]: [MyAntiRedstoneClock] [MyAntiRedstoneClock] WorldGuard detected.
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] Enabling ServerTutorialPlus v1.25.0
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] Enabling server tutorial...
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] Using FlatFile as datasource...
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] Using protocol: nl.martenm.servertutorialplus.reflection.v1_14.Protocol_1_14_V1
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] Loading server tutorial: basico
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] PlaceholderAPI has been found!
[10:12:15] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: ServerTutorialPlus [1.25.0]
[10:12:15] [Server thread/INFO]: [Server Tutorial Plus] Servertutorial enabled successfully!
[10:12:15] [Server thread/INFO]: [TownyMenu] Enabling TownyMenu v1.7.8.1
[10:12:15] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: townymenu [1.7.8.1]
[10:12:15] [Server thread/INFO]: Enabling Towny Menu maintained by Cobrex
[10:12:15] [Server thread/INFO]: for Towny
[10:12:15] [Server thread/INFO]: [TownyMenu] Towny Hooked!
[10:12:15] [Server thread/INFO]: [TownyMenu] PlaceholderAPI Hooked!
[10:12:15] [Server thread/INFO]: [EssentialsSpawn] Enabling EssentialsSpawn v2.20.1
[10:12:15] [Server thread/INFO]: [EssentialsSpawn] Starting Metrics. Opt-out using the global bStats config.
[10:12:15] [Server thread/INFO]: [InsaneAnnouncer] Enabling InsaneAnnouncer v1.3.1
[10:12:15] [Server thread/INFO]: [InsaneAnnouncer] Loading Plugin...
[10:12:16] [Server thread/INFO]: [InsaneAnnouncer] Successfully loaded in 233 ms
[10:12:16] [Server thread/INFO]: [Elevators] Enabling Elevators v4.0.14
[10:12:16] [Server thread/INFO]: [LevelledMobs] Enabling LevelledMobs v3.12.1 b781
[10:12:16] [Server thread/INFO]: LevelledMobs: Using NMS version v1_20_R1 for nametag support
[10:12:16] [Server thread/INFO]: LevelledMobs: File Loader: Loading files...
[10:12:16] [Server thread/INFO]: LevelledMobs: File Loader: Loading file 'rules.yml'...
[10:12:16] [Server thread/INFO]: LevelledMobs: Current rules hash: 6f70168a65a2cc50c8f3f35ab2ca2dc4a64d89d60676b3fa668ad12cef4dc446
[10:12:16] [Server thread/INFO]: LevelledMobs: File Loader: Loading file 'settings.yml'...
[10:12:16] [Server thread/INFO]: LevelledMobs: File Loader: Loading file 'messages.yml'...
[10:12:16] [Server thread/INFO]: LevelledMobs: Listeners: Registering event listeners...
[10:12:16] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: LevelledMobs [3.12.1 b781]
[10:12:16] [Server thread/INFO]: LevelledMobs: Commands: Registering commands...
[10:12:16] [Server thread/INFO]: LevelledMobs: Running misc procedures
[10:12:16] [Server thread/INFO]: LevelledMobs: Tasks: Starting async nametag auto update task...
[10:12:16] [Server thread/INFO]: LevelledMobs: File Loader: Loading file 'customdrops.yml'...
[10:12:16] [Server thread/INFO]: LevelledMobs: Start-up complete (took 115ms)
[10:12:16] [Server thread/INFO]: [Brewery] Enabling Brewery v3.1.1
[10:12:16] [Server thread/INFO]: [Brewery] Brewery enabled!
[10:12:16] [Server thread/INFO]: [AdvancedEnchantments] Enabling AdvancedEnchantments v9.4.12
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into WorldGuard.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into AureliumSkills.
[10:12:17] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: advancedenchantments [1.0.0]
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into PlaceholderAPI.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into BlockLocker.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into ProtocolLib.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into Essentials.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into CoreProtect.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into Towny.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Loaded 7 armor sets.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Loaded 5 weapons.
[10:12:17] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into economy plugin (Vault)
[10:12:17] [Server thread/INFO]: [GSit] Enabling GSit v1.5.0
[10:12:17] [Server thread/INFO]: [GSit] The plugin was successfully enabled.
[10:12:17] [Server thread/INFO]: [GSit] Link with PlaceholderAPI successful!
[10:12:17] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: gsit [1.5.0]
[10:12:17] [Server thread/INFO]: [GSit] Link with WorldGuard successful!
[10:12:17] [Server thread/INFO]: [InventoryRollbackPlus] Enabling InventoryRollbackPlus v1.6.12
[10:12:17] [Server thread/INFO]: [InventoryRollbackPlus] Inventory backup data is set to save to: YAML
[10:12:17] [Server thread/INFO]: [InventoryRollbackPlus] bStats are enabled
[10:12:17] [Server thread/INFO]: [IllegalStack] Enabling IllegalStack v2.9.8
[10:12:17] [Server thread/INFO]: [IllegalStack/IllegalStack] The following materials are allowed to have stacks larger than the vanilla size: POTION 
[10:12:17] [Server thread/INFO]: [IllegalStack/IllegalStack] Chat Components found! Enabling clickable commands in /istack
[10:12:17] [Server thread/INFO]: [IllegalStack/fListener] MC Version v1_20_r1 detected!
[10:12:17] [Server thread/INFO]: [IllegalStack/Listener113] Enabling 1.13+ Checks
[10:12:17] [Server thread/INFO]: [IllegalStack/IllegalStack] ZombieVillagerTransformChance is set to 65 *** Only really matters if the difficulty is set to HARD ***
[10:12:17] [Server thread/INFO]: [Maintenance] Enabling Maintenance v4.2.0
[10:12:17] [Server thread/INFO]: [HeadDB] Enabling HeadDB v5.0.0-rc.7
[10:12:17] [Server thread/INFO]: HeadDB >> [INFO]: Loading HeadDB - 5.0.0-rc.7
[10:12:18] [Server thread/INFO]: HeadDB >> [INFO]: Loaded 1 languages!
[10:12:18] [Server thread/INFO]: HeadDB >> [INFO]: Done!
[10:12:18] [Server thread/INFO]: [SmoothTimber] Enabling SmoothTimber v1.24.7
[10:12:18] [Server thread/INFO]: SmoothTimber || You're currently using the supported Minecraft Version 1.20.1 (Core v1_20x)
[10:12:18] [Server thread/INFO]: SmoothTimber || Trying to enable compatibility addon 'CoreProtect' for plugin 'CoreProtect'...
[10:12:18] [Server thread/INFO]: SmoothTimber || Successfully enabled compatbility addon 'CoreProtect' for plugin 'CoreProtect'...
[10:12:18] [Server thread/INFO]: SmoothTimber || Trying to enable compatibility addon 'Towny' for plugin 'Towny'...
[10:12:18] [Server thread/INFO]: SmoothTimber || Successfully enabled compatbility addon 'Towny' for plugin 'Towny'...
[10:12:18] [Server thread/INFO]: SmoothTimber || Trying to enable compatibility addon 'PlaceholderApi' for plugin 'PlaceholderAPI'...
[10:12:18] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: smoothtimber [1.24.7]
[10:12:18] [Server thread/INFO]: SmoothTimber || Successfully enabled compatbility addon 'PlaceholderApi' for plugin 'PlaceholderAPI'...
[10:12:18] [Server thread/INFO]: SmoothTimber || Trying to enable compatibility addon 'WorldGuard' for plugin 'WorldGuard'...
[10:12:18] [Server thread/INFO]: SmoothTimber || Successfully enabled compatbility addon 'WorldGuard' for plugin 'WorldGuard'...
[10:12:18] [Server thread/INFO]: [AuctionHouse] Enabling AuctionHouse v1.3.0-b10
[10:12:18] [Server thread/INFO]: [AuctionHouse] ========== Akarian Auction House ==========
[10:12:18] [Server thread/INFO]: [AuctionHouse]  
[10:12:18] [Server thread/INFO]: [AuctionHouse] Loading Akarian Auction House v1.3.0-b10...
[10:12:19] [Server thread/INFO]: [AuctionHouse] Setting up Economy...
[10:12:19] [Server thread/INFO]: [AuctionHouse] Successfully hooked into iConomy 5.21.
[10:12:19] [Server thread/INFO]: [AuctionHouse] Loading database...
[10:12:19] [Server thread/INFO]: [AuctionHouse] Successfully connected to FILE database.
[10:12:19] [Server thread/INFO]: [AuctionHouse] Loading listings...
[10:12:19] [Server thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:12:19] [Server thread/INFO]: [AuctionHouse] Listings loaded successfully.
[10:12:19] [Server thread/INFO]: [AuctionHouse] Loading users...
[10:12:19] [Server thread/INFO]: [AuctionHouse] Users loaded successfully.
[10:12:19] [Server thread/INFO]: [AuctionHouse] Loading layouts...
[10:12:19] [Server thread/INFO]: [AuctionHouse] =================================================
[10:12:19] [Server thread/INFO]: [BetterRTP] Enabling BetterRTP v3.6.10
[10:12:19] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: betterrtp [3.6.10]
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] Enabling EconomyShopGUI v5.5.3
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Usando o arquivo de idioma lang-pt.yml.
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Shops.yml encontrado!
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Sections.yml encontrado!
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Successfully hooked into Vault
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [DEBUG]: Completed loading '1' economy provider(s) for all 6 shop sections.
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Usando a versão 1.20.1 do minecraft...
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: A compatibilidade do DISABLED foi habilitada nas configurações
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Spawner provider disabled in config, disabling...
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: O modo Debug foi ativado
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Atualizando as configurações do Shop...
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [INFO]: Carregando todos os itens...
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [DEBUG]: Não foi possível obter o material do item. Se pensar que este é um erro, comunique- o por favor ao nosso servidor de suporte de discórdia, que poderá encontrar na página do 'plugin'.
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [WARN]: A pasta dos itens é sections.yml configuração em: Fill-item
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [DEBUG]: A pasta dos itens é sections.yml configuração em: Fill-item
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] [WARN]: Cannot add sell multipliers for section 'Spawners', either the shop section is disabled or not found.
[10:12:19] [Server thread/INFO]: [EconomyShopGUI] Feito!
[10:12:19] [Server thread/INFO]: [spark] Enabling spark v1.10.55
[10:12:20] [Server thread/INFO]: [spark] Using Paper ServerTickStartEvent for tick monitoring
[10:12:20] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: spark [1.10.55]
[10:12:20] [Server thread/INFO]: [spark] Registered PlaceholderAPI placeholders
[10:12:20] [Server thread/INFO]: [MarriageMaster] Enabling MarriageMaster v2.7.1
[10:12:20] [Server thread/INFO]: [MarriageMaster] Starting Marriage Master in standalone mode!
[10:12:20] [Server thread/INFO]: [MarriageMaster] Config file successfully loaded.
[10:12:20] [Server thread/INFO]: [MarriageMaster] Successful linked with Minepacks v2.4.23-T20230923230740!
[10:12:20] [Server thread/INFO]: [MarriageMaster] Language file successfully loaded. Language: Portuguese-Brazilian  Author: Gustavo_Player (A.K.A G4stavoM1ster) | Traduzido por Gustavo_Player (Vulgo G4stavoM1ster)
[10:12:20] [Server thread/INFO]: [at.pcgamingfreaks.MarriageMasterStandalone.libs.com.zaxxer.hikari.HikariDataSource] MarriageMaster-Connection-Pool - Starting...
[10:12:20] [Server thread/INFO]: [at.pcgamingfreaks.MarriageMasterStandalone.libs.com.zaxxer.hikari.HikariDataSource] MarriageMaster-Connection-Pool - Start completed.
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Loading marriages ...
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Marriages loaded
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Loading priests ...
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Priests loaded
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Loading players ...
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Players loaded
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Writing marriages into cache ...
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Marriages loaded into cache
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Loading homes ...
[10:12:20] [Thread-38/INFO]: [MarriageMaster] Homes loaded
[10:12:20] [Server thread/INFO]: It appears that message '["",{"text":\Você foi teleportado(a) para seu cafofo com sucesso.","color":"green"}]' is a JSON message, but failed to parse (at.pcgamingfreaks.MarriageMasterStandalone.libs.com.google.gson.JsonSyntaxException: at.pcgamingfreaks.MarriageMasterStandalone.libs.com.google.gson.stream.MalformedJsonException: Expected value at line 1 column 13 path $[1].text).
[10:12:20] [Server thread/INFO]: If this is a false positive add a legacy format code at the start of your message to suppress this info.
[10:12:20] [Server thread/INFO]: [MarriageMaster] Item name language file successfully loaded. Language: english  Author: GeorgH93
[10:12:20] [Server thread/INFO]: [MarriageMaster] Loading item translations ...
[10:12:20] [Server thread/INFO]: [MarriageMaster] Finished loading item translations for 828 items.
[10:12:20] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: marriagemaster [2.7.1]
[10:12:20] [Server thread/INFO]: [MarriageMaster] PlaceholderAPI hook was successfully registered!
[10:12:20] [Server thread/INFO]: [MarriageMaster]  Marriage Master has been enabled!  :) 
[10:12:20] [Server thread/INFO]: [PlayerKits] Enabling PlayerKits v2.27.1
[10:12:20] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: playerkits [2.27.1]
[10:12:20] [Server thread/INFO]: [PlayerKits] Has been enabled! Version: 2.27.1
[10:12:20] [Server thread/INFO]: [PlayerKits] Thanks for using my plugin!  ~Ajneb97
[10:12:20] [Server thread/INFO]: [MapTowny] Enabling MapTowny v2.2.0
[10:12:20] [Server thread/INFO]: [MapTowny] Using web-map plugin: dynmap
[10:12:21] [Server thread/INFO]: [UltimateAutoRestart] Enabling UltimateAutoRestart vBuild 54a
[10:12:21] [Server thread/INFO]: [UltimateAutoRestart+] Build 54a, a premium resource by Norska - Thanks for purchasing!
[10:12:21] [Server thread/INFO]: [UltimateAutoRestart+] Attempting hooks...
[10:12:21] [Server thread/INFO]: [TradeSystem] Enabling TradeSystem v2.5.2
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: __________________________________________________________
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]:                        TradeSystem [2.5.2]
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: Status:
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: MC-Version: 1.20.1 (R0.1-SNAPSHOT, Paper)
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: tradesystem [1.2]
[10:12:21] [Server thread/INFO]:   > Loading sounds
[10:12:21] [Server thread/INFO]:   > Loading blacklist
[10:12:21] [Server thread/INFO]:     ...got 3 blocked item(s)
[10:12:21] [Server thread/INFO]:   > Loading layouts
[10:12:21] [Server thread/INFO]:     ...got 4 layout(s)
[10:12:21] [Server thread/INFO]:   > Queuing database initializing task
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: Finished (253ms)
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: __________________________________________________________
[10:12:21] [Server thread/INFO]:  
[10:12:21] [Server thread/INFO]: [TownyFlight] Enabling TownyFlight v1.9.0
[10:12:21] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: townyflight [1.9.0]
[10:12:21] [Server thread/INFO]: [TownyFlight] Towny version 0.99.6.2 found.
[10:12:21] [Server thread/INFO]: [TownyFlight] TownyFlight v1.9.0 by LlmDl Enabled.
[10:12:21] [Server thread/INFO]: [TAB] Enabling TAB v4.0.3
[10:12:21] [Server thread/INFO]: [TAB] Server version: 1.20.1 (v1_20_R1)
[10:12:22] [Server thread/INFO]: [TAB] Loaded NMS hook in 34ms
[10:12:22] [Server thread/INFO]: [TAB] Enabled in 154ms
[10:12:22] [Server thread/INFO]: [GrimAC] Enabling GrimAC v2.3.45
[10:12:22] [Server thread/INFO]: [GrimAC] Registering singular bukkit event... (PistonEvent)
[10:12:22] [Server thread/INFO]: [GrimAC] Registering packets...
[10:12:22] [Server thread/INFO]: [GrimAC] Registering tick schedulers...
[10:12:22] [Server thread/INFO]: [GrimAC] [ACF] Enabled Asynchronous Tab Completion Support!
[10:12:22] [Server thread/INFO]: [ajLeaderboards] Enabling ajLeaderboards v2.8.0
[10:12:22] [Server thread/INFO]: [ajLeaderboards] Using H2 flatfile for board cache. (h2)
[10:12:23] [Server thread/INFO]: [ajLeaderboards] Loaded 3 boards
[10:12:23] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: ajlb [2.8.0]
[10:12:23] [Server thread/INFO]: [ajLeaderboards] PAPI placeholders successfully registered!
[10:12:23] [Server thread/INFO]: [ajLeaderboards] ajLeaderboards v2.8.0 by ajgeiss0702 enabled!
[10:12:23] [Server thread/INFO]: [TimeIsMoney] Enabling TimeIsMoney v1.9.9
[10:12:23] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: tim [1.9.9]
[10:12:23] [Server thread/INFO]: [TimeIsMoney] [TimeIsMoney] &aLoaded 2 Payouts!
[10:12:23] [Server thread/INFO]: [TimeIsMoney] Time is Money: Essentials found. Hook in it -> Will use Essentials's AFK feature if afk is enabled.
[10:12:23] [Server thread/INFO]: [TimeIsMoney] §aTime is Money §2v1.9.9 §astarted.
[10:12:23] [Server thread/INFO]: [FancyNpcs] Enabling FancyNpcs v2.0.4
[10:12:23] [Server thread/INFO]: [PvPManager] Enabling PvPManager v3.15.6
[10:12:23] [Server thread/INFO]: [PvPManager] Using player nametags: true
[10:12:23] [Server thread/INFO]: [PvPManager] Connected to SQLITE database successfully
[10:12:23] [Server thread/INFO]: [PvPManager] Players stored: 389
[10:12:23] [Server thread/INFO]: [PvPManager] WorldGuard Found! Enabling Support For WorldGuard Regions
[10:12:23] [Server thread/INFO]: [PvPManager] Essentials Found! Hooked successfully
[10:12:23] [Server thread/INFO]: [PvPManager] Vault Found! Using it for currency related features
[10:12:23] [Server thread/INFO]: [PvPManager] PlaceholderAPI Found! Hooked successfully
[10:12:23] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: pvpmanager [3.15.6]
[10:12:23] [Server thread/INFO]: [PvPManager] PvPManager v3.15.6 enabled (110 ms)
[10:12:23] [Server thread/INFO]: [DeathChest] Enabling DeathChest v2.0.3
[10:12:23] [Server thread/INFO]: [DeathChest] 0 death chests loaded in world "world"
[10:12:23] [Server thread/INFO]: [DeathChest]   Of these 0 have expired
[10:12:23] [Server thread/INFO]: [DeathChest] 0 death chests loaded in world "world_nether"
[10:12:23] [Server thread/INFO]: [DeathChest]   Of these 0 have expired
[10:12:23] [Server thread/INFO]: [DeathChest] 0 death chests loaded in world "world_the_end"
[10:12:23] [Server thread/INFO]: [DeathChest]   Of these 0 have expired
[10:12:23] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: DeathChest [2.0.3]
[10:12:23] [Server thread/INFO]: [PlaceholderAPI] Placeholder expansion registration initializing...
[10:12:23] [Server thread/INFO]: [Geyser-Spigot] ******************************************
[10:12:23] [Server thread/INFO]: [Geyser-Spigot] 
[10:12:23] [Server thread/INFO]: [Geyser-Spigot] Loading Geyser version 2.2.0-SNAPSHOT (git-master-6b67e43)
[10:12:23] [Server thread/INFO]: [Geyser-Spigot] 
[10:12:23] [Server thread/INFO]: [Geyser-Spigot] ******************************************
[10:12:24] [PvPManager Worker Thread - 0/INFO]: [PvPManager] Checking for updates...
[10:12:24] [PvPManager Worker Thread - 0/INFO]: [PvPManager] No update found
[10:12:26] [Server thread/INFO]: [Geyser-Spigot] Started Geyser on 0.0.0.0:25565
[10:12:26] [Server thread/INFO]: [Geyser-Spigot] Done (3.185s)! Run /geyser help for help!
[10:12:27] [Server thread/INFO]: Running delayed init tasks
[10:12:27] [Craft Scheduler Thread - 9 - ViaVersion/INFO]: [ViaVersion] Finished mapping loading, shutting down loader executor!
[10:12:27] [Server thread/INFO]: [com.fastasyncworldedit.bukkit.regions.WorldGuardFeature] Plugin 'WorldGuard' found. Using it now.
[10:12:27] [Server thread/INFO]: [com.fastasyncworldedit.bukkit.FaweBukkit] Attempting to use plugin 'WorldGuard'
[10:12:27] [Server thread/INFO]: [com.fastasyncworldedit.bukkit.regions.TownyFeature] Plugin 'Towny' found. Using it now.
[10:12:27] [Craft Scheduler Thread - 12 - DecentHolograms/INFO]: [DecentHolograms] Loading holograms... 
[10:12:27] [Server thread/INFO]: [com.fastasyncworldedit.bukkit.FaweBukkit] Attempting to use plugin 'Towny'
[10:12:27] [Craft Scheduler Thread - 14 - Essentials/INFO]: [Essentials] Buscando informações da versão...
[10:12:27] [Craft Scheduler Thread - 19 - InventoryRollbackPlus/INFO]: [InventoryRollbackPlus] Checking for updates...
[10:12:27] [Craft Scheduler Thread - 13 - DecentHolograms/INFO]: 
A newer version of DecentHolograms is available. Download it from: https://www.spigotmc.org/resources/96927/
[10:12:27] [Craft Scheduler Thread - 21 - Brewery/INFO]: [Brewery] Background data loading complete.
[10:12:27] [Craft Scheduler Thread - 27 - TradeSystem/INFO]: [TradeSystem] Database was started successfully.
[10:12:27] [Craft Scheduler Thread - 19 - InventoryRollbackPlus/INFO]: [InventoryRollbackPlus] You are running the latest version.
[10:12:27] [Craft Scheduler Thread - 12 - DecentHolograms/INFO]: [DecentHolograms] Loaded 3 holograms!
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Estimated Total Money In Economy: 1346734.84
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Total Number of Townblocks: 1451
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Estimated Value Per Townblock: 928.1425499655411
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer] ----------------------------------------------
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     +==================+
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     |   SkinsRestorer  |
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     |------------------|
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     |  Standalone Mode |
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     +==================+
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer] ----------------------------------------------
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     Current version: 14.2.13
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer]     This is the latest version!
[10:12:27] [Craft Scheduler Thread - 10 - SkinsRestorer/INFO]: [SkinsRestorer] ----------------------------------------------
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Ideal / Actual Plunder Value: 139.22138249483115 / 40.0
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Ideal / Actual WarChest Value: 69.61069124741557 / 20.0
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Ideal / Actual UpfrontCost Value: 34.80534562370779 / 40.0
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] Ideal / Actual Occupation Tax Value: 3.4805345623707793 / 1.0
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] WARNING: The server's configured value for war:siege:money:plunder:amount_per_plot is too low. Calculated ideal value: 139.22. Actual configured value: 40.0.
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] WARNING: The server's configured value for war:siege:money:warchest_cost_per_plot is too low. Calculated ideal value: 69.61. Actual configured value: 20.0.
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] WARNING: The server's configured value for war:siege:money:upfront_cost_per_plot is too high. Calculated ideal value: 34.81. Actual configured value: 40.0.
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] WARNING: The server's configured value for war:siege:money:max_occupation_tax_per_plot is too low. Calculated ideal value: 3.48. Actual configured value: 1.0.
[10:12:27] [Craft Scheduler Thread - 16 - SiegeWar/INFO]: [SiegeWar] NOTE: If your server has not launched yet, don't worry if the ideal values look wrong. The warnings will self-correct as soon as players start creating towns/nations.
[10:12:27] [Server thread/INFO]: [CoreProtect] WorldEdit logging successfully initialized.
[10:12:27] [Server thread/INFO]: [Essentials] Essentials found a compatible payment resolution method: Vault Compatibility Layer (v1.7.3-b131)!
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: vault [1.8.1]
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: essentials [1.5.2]
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: towny [1.0.0]
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: luckperms [5.4-R2]
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: statistic [2.0.1]
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: server [2.6.2]
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered external expansion: player [2.0.5]
[10:12:27] [Server thread/WARN]: [PlaceholderAPI] Cannot load expansion playertime due to a missing plugin: PlayerTime
[10:12:27] [Server thread/INFO]: 7 placeholder hook(s) registered! 1 placeholder hook(s) have an update available.
[10:12:27] [Server thread/INFO]: [INFO] [yPayments] conexão com sqlite inicializada com sucesso
[10:12:27] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] DecentHolograms encontrado.
[10:12:27] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: ycampo [1.0.8]
[10:12:27] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] PlaceholderAPI encontrado, métodos inicializados.
[10:12:27] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] Enums carregadas.
[10:12:27] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] 2 produtos carregado(s): [mvp, vip]
[10:12:27] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] 1 categorias carregada(s): [vips]
[10:12:27] [Server thread/INFO]: [br.com.ystoreplugins.platform.WrappedBukkitPlugin] [yPayments] 1 embed carregado(s): [bought]
[10:12:27] [Server thread/INFO]: Done (50.337s)! For help, type "help"
[10:12:27] [Server thread/INFO]: Timings Reset
[10:12:27] [Craft Scheduler Thread - 23 - Elevators/INFO]: [Elevators] An update for Elevators is available at:
[10:12:27] [Craft Scheduler Thread - 23 - Elevators/INFO]: [Elevators] https://www.spigotmc.org/resources/elevators.34229/
[10:12:28] [Craft Scheduler Thread - 14 - Essentials/INFO]: [Essentials] Lag Notice - Slow Economy Response - Request took over {0}ms!
[10:12:28] [Craft Scheduler Thread - 14 - Essentials/INFO]: [Essentials] Lag Notice - Slow Economy Response - Request took over {0}ms!
[10:12:29] [Server thread/INFO]: [AdvancedEnchantments] Successfully hooked into AureliumSkills, AdvancedEnchantments, WorldGuard, PlaceholderAPI, Towny.
[10:12:29] [Craft Scheduler Thread - 14 - Essentials/INFO]: [Essentials] Lag Notice - Slow Economy Response - Request took over {0}ms!
[10:12:29] [Craft Scheduler Thread - 17 - InsaneAnnouncer/INFO]: [InsaneAnnouncer] Translations successfully loaded & applied
[10:12:30] [pool-27-thread-5/INFO]: [nAntiBot] [Captcha] Captchas generated successfully. (RAM usage ≃ 7.9 MB [static only], total = 500, protocol count = 40, threads = 8, took 26.66s)
[10:12:30] [Server thread/INFO]: [PlaceholderAPI] Successfully registered internal expansion: ultimateautorestart [Build 54a]
[10:12:30] [Server thread/INFO]: [UltimateAutoRestart+] Hooked into PlaceholderAPI!
[10:12:30] [Server thread/INFO]: [UltimateAutoRestart+] Successfully performed 1 hooks!
[10:12:30] [Server thread/INFO]: [nChat] [Vault] Chat provider detected: LuckPerms
[10:12:30] [Server thread/INFO]: [nChat] [Vault] Economy provider detected: iConomy 5.21
[10:12:30] [Server thread/INFO]: [nChat] [Vault] Permission provider detected: LuckPerms
[10:12:38] [User Authenticator #0/INFO]: UUID of player PedroFumado is c24bb694-5d54-3e15-b60c-096a89360b1d
[10:12:39] [PvPManager Player Thread - 1/WARN]: [PvPManager] Combat team with name PVP-c24bb6945d54 already existed! Did you server crash?
[10:12:39] [Server thread/INFO]: PedroFumado[/94.60.23.87:63760] logged in with entity id 142 at ([world]0.5, 66.0, 0.5)
[10:12:46] [Craft Scheduler Thread - 32 - nLogin/INFO]: [nLogin] O usuário PedroFumado se autenticou com sucesso.
[10:13:22] [Server thread/INFO]: PedroFumado issued server command: /anvil
[10:13:31] [Server thread/INFO]: PedroFumado issued server command: /shopvip
LlmDl commented 1 year ago

I don't see anything wrong.

Use /lp editor and show me the link.

If that fails, you should start the process of removing plugins until the issue disappears.

josegoust commented 1 year ago

https://luckperms.net/editor/4oAkedPUdj

josegoust commented 1 year ago

https://luckperms.net/editor/4oAkedPUdj @LlmDl

josegoust commented 1 year ago

The nation need to have a x number of residents?

LlmDl commented 1 year ago

Does the player you test with have a nation?

josegoust commented 1 year ago

He was the king

LlmDl commented 1 year ago

Your king rank has teh permission node for sieging, try removing plugins which might be interfering with permissions.

josegoust commented 1 year ago

I am king and general in a test nation, look this: https://i.badlion.net/2cbgcjQaPSapAQsDoj6Fhg.png

LlmDl commented 1 year ago

Your SW config:

      # If true, then nations can start conquest sieges.
      conquest_sieges_enabled: 'false'

You should have left it true.

josegoust commented 1 year ago

I will test