Closed LlmDl closed 9 years ago
That plugin would need to check to see if ignition of a standard ignition would be cancelled
(it could test if the attacker was able to use flint and steel in that plot, or it
could test if firespread is enabled in that plot.)
The Towny API would support these checks but there are probably ways the plugin could
check bukkit in order to make it more universal.
Reported by LlmDlio
on 2013-10-02 18:31:26
Need_Feedback
iam recheck flint and steel it cannot burn players in town when fire enable or disable
(as in my config setup) but my spell targetPlayer.setFireTicks(Math.round(time / 50));(in
code) ignore all forbiddens and ignite players on private
Reported by iphone.nesin
on 2013-10-02 20:40:01
sorry for my english, i hope i wrote enought to understand
Reported by iphone.nesin
on 2013-10-02 20:42:28
i was surprized because private plugin Residens correctly disable all fire conditions,
but Towny not
Reported by iphone.nesin
on 2013-10-02 20:46:18
Reported by LlmDlio
on 2013-12-15 13:52:43
Invalid
Originally reported on Google Code with ID 1874
Reported by
iphone.nesin
on 2013-10-02 17:53:37