TownyAdvanced / Towny

Towny Advanced Minecraft plugin for Bukkit/Spigot.
https://townyadvanced.github.io
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cant build another town #2394

Closed SHPkingdoms closed 9 years ago

SHPkingdoms commented 9 years ago

im am the owner of my server. and when i try to make a new town it states: "[Towny] This area is too far away from other towns." and when i get closer to other towns it states "[Towny] This area is too close to another towns." and the worst part is ill stand on one block it will say im too far and ill go one block back and it says im to far help plz this is the config for towny i have set up

version:

This is the current version of Towny. Please do not edit.

version: 0.90.0.0

This is for showing the changelog on updates. Please do not edit.

last_run_version: 0.90.0.0

Minimum required version of CraftBukkit. Please do not edit.

bukkit_version: '2918'

The language file you wish to use

language: english.yml

############################################################

+------------------------------------------------------+

| Permission nodes |

+------------------------------------------------------+

############################################################

Possible permission nodes

#

towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.

towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).

towny.top : User can access the command towny top

towny.town.* : User has access to all town permission nodes.

towny.town.new :User is able to create a town

towny.town.delete :User is able to delete their town

towny.town.claim : User is able to expand his town with /town claim

towny.town.plot : User is able to use the /plot commands

towny.town.resident : User is able to join towns upon invite.

towny.town.toggle._: User can access all town toggle commands (if a mayor or assistant).

towny.town.toggle.pvp

towny.town.toggle.public

towny.town.toggle.explosions

towny.town.toggle.fire

towny.town.toggle.mobs

towny.nation._ : User has access to all town permission nodes.

towny.nation.new :User is able to create a nation

towny.nation.delete :User is able to delete their nation (if king)

towny.nation.rename :User is able to rename their nation (if king/assistant)

towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)

towny.wild._: User is able to build/destroy in wild regardless.

towny.wild.build

towny.wild.destroy

towny.wild.switch

towny.wild.item_use

towny.wild.block.[block id]._ : User is able to edit [block id] in the wild.

towny.wild.build.[block id]

towny.wild.destroy.[block id]

towny.wild.switch.[block id]

towny.wild.item_use.[block id]

#

towny.claimed.* : User can build/destroy/switch/item_use in all towns.

towny.claimed.build : User can build in all towns.

towny.claimed.destroy : User can destroy in all towns.

towny.claimed.switch : User can switch in all towns.

towny.claimed.item_use : User can use use items in all towns.

towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.

towny.claimed.alltown.build.[block id]

towny.claimed.alltown.destroy.[block id]

towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.

towny.claimed.alltown.item_use.[block id]

towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).

towny.claimed.owntown.build.[block id]

towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')

towny.claimed.owntown.switch.[block id]

towny.claimed.owntown.item_use.[block id]

towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).

towny.claimed.townowned.build.[block id]

towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)

towny.claimed.townowned.switch.[block id]

towny.claimed.townowned.item_use.[block id]

#

towny.town.spawn.*: Grants all Spawn travel nodes

towny.town.spawn.town : Ability to spawn to your own town.

towny.town.spawn.nation : Ability to spawn to other towns in your nation.

towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.

towny.town.spawn.public : Ability to spawn to unaffilated public towns.

#

these will be moved to permissions nodes at a later date

permissions: ''

############################################################

+------------------------------------------------------+

| Town and Nation levels |

+------------------------------------------------------+

############################################################

levels:

default Town levels.

town_level:

town:

Default public status of the town (used for /town spawn)

default_public: 'true'

Default Open status of the town (are new towns open and joinable by anyone at creation?)

default_open: 'false'

Default tax settings for new towns.

default_taxes:

Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.

tax: '0.0'
# Default amount of shop tax of a new town.
shop_tax: '0.0'
# Default amount of embassy tax of a new town.
embassy_tax: '0.0'
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
taxpercentage: 'false'

Limits the maximum amount of bonus blocks a town can buy.

max_purchased_blocks: '0'

maximum number of plots any single resident can own

max_plots_per_resident: '100'

Maximum number of towns allowed on the server.

town_limit: '50'

Minimum number of plots any towns plot must be from the next town's own plots.

This will prevent town encasement to a certain degree.

min_plot_distance_from_town_plot: '5'

Minimum number of plots any towns home plot must be from the next town.

This will prevent someone founding a town right on your doorstep

min_distance_from_town_homeblock: '25'

Maximum distance between homblocks.

This will force players to build close together.

max_distance_between_homeblocks: '10'

The maximum townblocks available to a town is (numResidents * ratio).

Setting this value to 0 will instead use the level based jump values determined in the town level config.

town_block_ratio: '8'

The size of the square grid cell. Changing this value is suggested only when you first install Towny.

Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,

at the cost of more work setting up. Also, extremely small values will render the caching done useless.

Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.

town_block_size: '16'

############################################################

+------------------------------------------------------+

| Default new world settings |

+------------------------------------------------------+

############################################################

These flags are only used at the initial setup of a new world.

Once Towny is running each world can be altered from within game

using '/townyworld toggle'

new_world_settings:

Default for new worlds to have towny enabled.

using_towny: 'true'

pvp:

Set if PVP is enabled in this world

world_pvp: 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on: 'false'

mobs:

world_monsters_on is a global flag setting per world.

world_monsters_on: 'true'
# force_town_monsters_on is a global flag and overrides any towns flag setting
force_town_monsters_on: 'false'

explosions:

Allow explosions in this world

world_explosions_enabled: 'true'
# force_explosions_on is a global flag and overrides any towns flag setting
force_explosions_on: 'false'

fire:

Allow fire to be lit and spread in this world.

world_firespread_enabled: 'true'
# force_fire_on is a global flag and overrides any towns flag setting
force_fire_on: 'false'

Prevent Endermen from picking up and placing blocks.

enderman_protect: 'true'

Disable players trampling crops

disable_player_crop_trampling: 'true'

Disable creatures trampling crops

disable_creature_crop_trampling: 'true'

World management settings to deal with un/claiming plots

plot_management:

block_delete:
  enabled: 'true'
  # These items will be deleted upon a plot being unclaimed
  unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON

mayor_plotblock_delete:
  enabled: 'true'
  # These items will be deleted upon a mayor using /plot clear
  # To disable deleting replace the current entries with NONE.
  mayor_plot_delete: WALL_SIGN,SIGN_POST

revert_on_unclaim:
  # *** WARNING***
  # If this is enabled any town plots which become unclaimed will
  # slowly be reverted to a snapshot taken before the plot was claimed.
  #
  # Regeneration will only work if the plot was
  # claimed under version 0.76.2, or
  # later with this feature enabled
  #
  # If you allow players to break/build in the wild the snapshot will
  # include any changes made before the plot was claimed.
  enabled: 'true'
  speed: 1s
  # These block types will NOT be regenerated
  block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE

wild_revert_on_mob_explosion:
  # Enabling this will slowly regenerate holes created in the
  # wilderness by monsters exploding.
  enabled: 'true'
  entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  delay: 20s

############################################################

+------------------------------------------------------+

| Global town settings |

+------------------------------------------------------+

############################################################

global_town_settings:

can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.

friendly_fire: 'true'

Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.

health_regen: speed: 3s enable: 'true'

Allow towns to claim outposts (a townblock not connected to town).

allow_outposts: 'true'

Allow the use of /town spawn

allow_town_spawn: 'true'

Allow regular residents to use /town spawn [town](TP to other towns if they are public).

allow_town_spawn_travel: 'true'

Allow regular residents to use /town spawn [town] to other towns in your nation.

allow_town_spawn_travel_nation: 'true'

Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.

allow_town_spawn_travel_ally: 'true'

If non zero it delays any spawn request by x seconds.

teleport_warmup_time: '0'

Respawn the player at his town spawn point when he/she dies

town_respawn: 'false'

Town respawn only happens when the player dies in the same world as the town's spawn point.

town_respawn_same_world_only: 'false'

Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.

Allowed options: unclaimed,enemy,neutral

prevent_town_spawn_in: enemy

Enables the [~Home] message.

If false it will make it harder for enemies to find the home block during a war

show_town_notifications: 'true'

############################################################

+------------------------------------------------------+

| Plugin interfacing |

+------------------------------------------------------+

############################################################

plugin:

Valid load and save types are: flatfile, mysql, sqlite, h2.

database: database_load: flatfile database_save: flatfile

# SQL database connection details (IF set to use SQL).
sql:
  hostname: localhost
  port: '3306'
  dbname: towny
  table_prefix: towny_
  username: root
  password: ''

# Flatfile backup settings.
daily_backups: 'true'
backups_are_deleted_after: 90d

# Valid entries are: zip, none.
flatfile_backup: zip

interfacing:

tekkit:
  # Add any fake players for client/server mods (aka Tekkit) here
  fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'

# Enable using_essentials if you are using cooldowns in essentials for teleports.
using_essentials: 'false'

# This will attempt to use Register (if present)
# Then it will attempt to access iConomy 5.01 directly
# Enable if you have either iConomy 5.01, or Register.jar to
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
# https://github.com/iConomy/Register/tree/master/dist
using_economy: 'true'

# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
using_questioner:
  enable: 'true'
  # The command to accept invitations.
  accept: accept
  # The command to refuse invitations.
  deny: deny

# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
# False to disable permission checks and rely on Towny settings.
using_permissions: 'true'

day_timer:

The number of hours in each "day".

# You can configure for 10 hour days. Default is 24 hours.
day_interval: 1d
# The time each "day", when taxes will be collected.
# MUST be less than day_interval. Default is 12h (midday).
new_day_time: 12h

Lots of messages to tell you what's going on in the server with time taken for events.

debug_mode: 'false'

Info tool for server admins to use to query in game blocks and entities.

info_tool: CLAY_BRICK

Spams the player named in dev_name with all messages related to towny.

dev_mode: enable: 'false' dev_name: ElgarL

Record all messages to the towny.log

logging: 'true'

If true this will cause the log to be wiped at every startup.

reset_log_on_boot: 'true'

############################################################

+------------------------------------------------------+

| Filters colour and chat |

+------------------------------------------------------+

############################################################

filters_colour_chat:

This is the name given to any NPC assigned mayor.

npc_prefix: NPC

Regex fields used in validating inputs.

regex: name_filter_regex: '[ /]' name_checkregex: ^[a-zA-Z0-9.[]-]$ string_checkregex: ^[a-zA-Z0-9\s.[]-]$ name_removeregex: '[^a-zA-Z0-9.[]-]'

modify_chat:

Maximum length of Town and Nation names.

max_name_length: '20'
# Maximum length of titles and surnames.
max_title_length: '10'

############################################################

+------------------------------------------------------+

| block/item/mob protection |

+------------------------------------------------------+

############################################################

protection:

Items that can be blocked within towns via town/plot flags

259 - flint and steel

325 - bucket

326 - water bucket

327 - lava bucket

351 - bone/bonemeal

359 - shears

368 - ender pearl

374 - glass bottle

385 - fire charge

item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND

Items which can be blocked or enabled via town/plot flags

25 - noteblock

54 - chest ...etc

switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART

permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html

Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,

PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

Remove living entities within a town's boundaries, if the town has the mob removal flag set.

town_mob_removal_entities: Monster,WaterMob,Flying,Slime

Prevent the spawning of villager babies in towns.

town_prevent_villager_breeding: 'false'

Disable creatures triggering stone pressure plates

disable_creature_pressureplate_stone: 'true'

Globally remove living entities in all worlds that have their flag set.

world_mob_removal_entities: Monster,WaterMob,Flying,Slime

Prevent the spawning of villager babies in the world.

world_prevent_villager_breeding: 'true'

The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.

Lower values will check all entities more often at the risk of heavier burden and resource use.

NEVER set below 1.

mob_removal_speed: 5s

permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html

Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,

PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

Protect living entities within a town's boundaries from being killed by players.

mob_types: Animals,NPC,Snowman,ArmorStand

permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html

ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,

INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,

SPEED, WATER_BREATHING, WEAKNESS, WITHER.

When preventing PVP prevent the use of these potions.

potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER

Prevent fly and double block jump cheats.

cheat_protection: 'true'

The amount of time it takes for a protected block to regenerate. Use zero for no delay.

regen_delay: 0s

############################################################

+------------------------------------------------------+

| Wilderness settings |

+------------------------------------------------------+

############################################################

These Settings defaults only. They are copied to each worlds data files upon first detection

To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'

unclaimed: unclaimed_zone_build: 'true' unclaimed_zone_destroy: 'true' unclaimed_zone_item_use: truee unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE unclaimed_zone_switch: 'true'

############################################################

+------------------------------------------------------+

| Town Notifications |

+------------------------------------------------------+

############################################################

This is the format for the notifications sent as players move between plots.

Empty a particular format for it to be ignored.

Example:

[notification.format]

~ [notification.area[wilderness/town]][notification.splitter][notification.[no]owner][notification.splitter][notification.plot.format]

... [notification.plot.format]

... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]

~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]

notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[Home]' outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]'

############################################################

+------------------------------------------------------+

| Default Town/Plot flags |

+------------------------------------------------------+

############################################################

default_perm_flags:

Default permission flags for residents plots within a town

#

Can allies/friends/outsiders perform certain actions in the town

#

build - place blocks and other items

destroy - break blocks and other items

itemuse - use items such as furnaces (as defined in item_use_ids)

switch - trigger or activate switches (as defined in switch_ids)

resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false'

Default permission flags for towns

These are copied into the town data file at creation

#

Can allies/outsiders/residents perform certain actions in the town

#

build - place blocks and other items

destroy - break blocks and other items

itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)

switch - trigger or activate switches (as defined in switch_ids)

town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false'

############################################################

+------------------------------------------------------+

| Resident settings |

+------------------------------------------------------+

############################################################

resident_settings:

player is flagged as inactive after 1 hour (default)

inactive_after_time: 1h

if enabled old residents will be kicked and deleted from a town

after Two months (default) of not logging in

delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true'

The name of the town a resident will automatically join when he first registers.

default_town_name: ''

If true, players can only use beds in plots they personally own.

deny_bed_use: 'false'

############################################################

+------------------------------------------------------+

| Economy settings |

+------------------------------------------------------+

############################################################

economy:

By default it is set to true.

Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.

use_async: 'true'

Prefix to apply to all town economy accounts.

town_prefix: town-

Prefix to apply to all nation economy accounts.

nation_prefix: nation-

spawn_travel:

Cost to use /town spawn

price_town_spawn_travel: '10.0'
# Cost to use '/town spawn [town]' to another town in your nation.
price_town_nation_spawn_travel: '5.0'
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
price_town_ally_spawn_travel: '10.0'
# Cost to use /town spawn [town]
# This is paid to the town you goto.
price_town_public_spawn_travel: '10.0'

The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.

price_nation_neutrality: '100.0'

new_expand:

How much it costs to start a nation.

price_new_nation: '500.0'
# How much it costs to start a town.
price_new_town: '100.0'
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
price_outpost: '500.0'
# The price for a town to expand one townblock.
price_claim_townblock: '25.0'
# How much it costs a player to buy extra blocks.
price_purchased_bonus_townblock: '25.0'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
price_purchased_bonus_townblock_increase: '1.0'

death:

Either fixed or percentage.

# For percentage 1.0 would be 100%. 0.01 would be 1%.
price_death_type: fixed
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
price_death_pvp_only: 'false'
price_death: '1.0'

price_death_town: '0.0'

price_death_nation: '0.0'

banks:

Maximum amount of money allowed in town bank

# Use 0 for no limit
town_bank_cap: '0.0'
# Set to true to allow withdrawls from town banks
town_allow_withdrawls: 'true'
# Maximum amount of money allowed in nation bank
# Use 0 for no limit
nation_bank_cap: '0.0'
# Set to true to allow withdrawls from nation banks
nation_allow_withdrawls: 'true'

closed_economy:

The name of the account that all money that normally disappears goes into.

server_account: towny-server
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
#     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
enabled: 'false'

daily_taxes:

Enables taxes to be collected daily by town/nation

# If a town can't pay it's tax then it is kicked from the nation.
# if a resident can't pay his plot tax he loses his plot.
# if a resident can't pay his town tax then he is kicked from the town.
# if a town or nation fails to pay it's upkeep it is deleted.
enabled: 'false'
# Maximum tax amount allowed when using flat taxes
max_tax_amount: '1000.0'
# maximum tax percentage allowed when taxing by percentages
max_tax_percent: '25'
# The server's daily charge on each nation. If a nation fails to pay this upkeep
# all of it's member town are kicked and the Nation is removed.
price_nation_upkeep: '100.0'
# The server's daily charge on each town. If a town fails to pay this upkeep
# all of it's residents are kicked and the town is removed.
price_town_upkeep: '10.0'
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
town_plotbased_upkeep: 'false'
# If enabled and you set a negative upkeep for the town
# any funds the town gains via upkeep at a new day
# will be shared out between the plot owners.
use_plot_payments: 'false'

############################################################

+------------------------------------------------------+

| Jail Plot settings |

+------------------------------------------------------+

############################################################

jail:

If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.

is_jailing_attacking_enemies: 'false'

If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.

jail_allows_ender_pearls: 'false'

If false jailed players can use /town leave, and escape a jail.

jail_denies_town_leave: 'false'

bail:

If true players can pay a bail amount to be unjailed.

is_allowing_bail: 'true'
#Amount that bail costs.
bail_amount: '1000'

############################################################

+------------------------------------------------------+

| War settings |

+------------------------------------------------------+

############################################################

war:

This setting allows you disable the ability for a nation to pay to remain neutral during a war.

nation_can_be_neutral: 'true'

############################################################

+------------------------------------------------------+

| Economy Transfers During War settings |

+------------------------------------------------------+

############################################################

economy: enemy:

Amount charged to place a warflag (payed to server).

  place_flag: '10'
  # Amount payed from the flagbearer to the defender after defending the area.
  defended_attack: '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
# and the attacker can't pay, the attack is canceled.
townblock_won: '10'
# Same as townblock_won but for the special case of winning the homeblock.
homeblock_won: '100'

############################################################

+------------------------------------------------------+

| War Event settings |

+------------------------------------------------------+

############################################################

This is started with /townyadmnin toggle war

In peace time War spoils are accumulated from towns and nations being

deleted with any money left in the bank.

#

These funds are increased during a war event upon a player death.

An additional bonus to the war chest is set in base_spoils.

#

During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.

The war is won when the only nations left in the battle are allies, or only a single nation.

#

The winning nations share half of the war spoils.

The remaining half is paid to the town which took the most town blocks, and lost the least.

event: warning_delay: '30'

If false all towns not in nations can be attacked during a war event.

towns_are_neutral: 'true'
# If true and the monarch/king dies the nation is removed from the war.
remove_on_monarch_death: 'false'
# If enabled players will be able to break/place blocks in enemy plots during a war.
allow_block_griefing: 'true'

# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
  town_block_hp: '60'
  home_block_hp: '120'

eco:
  # This amount is new money injected into the economy with a war event.
  base_spoils: '100.0'
  # This amount is taken from the losing town for each plot lost.
  wartime_town_block_loss_price: '100.0'
  # This amount is taken from the player if they die during the event
  price_death_wartime: '200.0'

points:
  points_townblock: '1'
  points_town: '10'
  points_nation: '100'
  points_kill: '1'

# The minimum height at which a player must stand to count as an attacker.
min_height: '60'

############################################################

+------------------------------------------------------+

| Flag war settings |

+------------------------------------------------------+

############################################################

enemy:

If false, players won't be able to place war flags, effectively disabling warzones.

allow_attacks: 'false'
# If true, enemy's can only attack the edge plots of a town with war flags.
only_attack_borders: 'true'
# This many people must be online in target town in order to place a war flag in their domain.
min_players_online_in_town: '2'
# This many people must be online in target nation in order to place a war flag in their domain.
min_players_online_in_nation: '3'
max_active_flags_per_player: '1'
flag:
  waiting_time: 1m
  # This is the block a player must place to trigger the attack event.
  base_block: fence
  # This is the block a player must place to trigger the attack event.
  light_block: torch
beacon:
  # Must be smaller than half the size of town_block_size.
  radius: '3'
  # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  height_above_flag:
    min: '3'
    max: '64'
  draw: 'true'
  wireframe_block: glowstone

############################################################

+------------------------------------------------------+

| Warzone Block Permissions |

+------------------------------------------------------+

############################################################

warzone:

List of materaials that can be modified in a warzone.

# '_' = Allow all materials.
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '_'.
# Eg: '*,-chest,-furnace'
editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
item_use: 'true'
switch: 'true'
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
fire: 'true'
explosions: 'true'
explosions_break_blocks: 'true'
# TODO: Blocks will not regen as of yet. Stay tuned for later changes.
# Only under affect when explosions_break_blocks is true.
explosions_regen_blocks: 'true'
LlmDl commented 9 years ago

This is the section you need to reconfigure:

Minimum number of plots any towns plot must be from the next town's own plots.

This will prevent town encasement to a certain degree.

min_plot_distance_from_town_plot: '5'

Minimum number of plots any towns home plot must be from the next town.

This will prevent someone founding a town right on your doorstep

min_distance_from_town_homeblock: '25'

Maximum distance between homblocks.

This will force players to build close together.

max_distance_between_homeblocks: '10'

Your max distance between homeblocks cannot be smaller than the other two settings. Raise it above 25 or change the min distance from town homeblock to something lower.

In the future use pastebin.com to link your config.