Closed BlackBeltPanda closed 6 years ago
There's been a fix for outposts in a build newer than the one you use.
https://github.com/LlmDl/Towny/blob/master/src/ChangeLog.txt#L2543
If you'd please retest with newly made outposts I'd appreciate it.
Testing out the latest version now. I was immediately hit with these errors on startup, though: https://pastebin.com/raw/HNwttgAv Looks like it doesn't like my Citizens NPCs, lol.
Number one rule of using Citizens is that it has to be a version made for the version of MC you use.
I'm using Citzens 2.0.22 build 1484 but I'll try build 1487.
Can you show me the full startup after you've gotten the newest Citizens please.
Here's the new startup with Citizens build 1487: https://pastebin.com/raw/Cs0t08AB
Could you try things out wihtout skRayFall? Citizens is fine, teh version is fine, but some of your NPCs dont appear to be registered as Citizens NPCs. Can you give me some more details about some of the NPCs like bfish_merchant and bjob_manager?
Fish_Merchant is a regular NPC with the shop trait from the MoreFish plugin (https://github.com/elsiff/MoreFish). Job_Manager is a regular NPC but I've used CommandNPC to have the player run a command when they right click it. (https://www.spigotmc.org/resources/commandnpcs-1-7-1-8-1-9.8091/) The rest are all handled by LeaderHeads. (https://www.spigotmc.org/resources/leaderheads.2079/)
I'll try disabling skRayFall and see what happens.
Outposts are still disappearing after updating. They seem to convert to regular town plots instead of remaining as outposts.
To quote one of my players who was having this problem:
"When I create an outpost using '/t claim outpost' it first has the "[outpost]" tag, but after a while (maybe after a certain amount of time or after relog) it loses the tag, when I then try to use '/t set outpost' it says: "An outpost has not been set" (or something like that, cant check exact message right now). Then sometimes the outpost is removed, it is no longer counted in '/t' under "Outposts" and I can't teleport to it using '/t outpost [number]'. To be able to set the spawnpoint I first have to unclaim everything and then claim it again, because as soon as it no longer has the "[outpost]" tag, it doesnt see it as an outpost but as the main base of the town, eventhough it is still counted under "Outposts" in the town overview."
Please re-test using 0.91.4.12, released today. We're going to put a close eye on this issue but we need up to date feedback.
Found a bug in 0.91.4.12, please use 0.91.4.13.
Closing this ticket as it is likely related to https://github.com/LlmDl/Towny/issues/2622 where the testing/discussion is active.
This ticket template is for bug/error reports. If you are suggesting a feature and not reporting a bug please delete all the text here and begin your ticket Title with Suggestion:
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0.91.4.7
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Paper version git-Paper-1143 (MC: 1.12)
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