TownyAdvanced / Towny

Towny Advanced Minecraft plugin for Bukkit/Spigot.
https://townyadvanced.github.io
Other
526 stars 352 forks source link

Cyrillic for towny 0.96.1.0 #3944

Closed black3000 closed 4 years ago

black3000 commented 4 years ago

What steps will reproduce the problem?

1. 2. 3.

What is the expected output?

1.Working Cyrillic for towny

What is your Towny version?

Do not say "latest". 0.96.1.0

What is your spigot/craftbukkit version?

Do not say "latest". Spigot-1.15.2.jar

Please use Pastebin.com to link the following files:

Skipping these files is not an option. It is the easiest way to diagnose an issue ticket properly. If you do skip this step then your ticket will most likely be deleted and you will be asked to resubmit.

  1. Your full server startup from the logs\latest.log : latest (2).log

  2. Your Towny config.yml (if using MySQL please remove password,) :

    
    version:
    # This is the current version of Towny.  Please do not edit.
    version: 0.96.1.0
    # This is for showing the changelog on updates.  Please do not edit.
    last_run_version: 0.96.1.0
    # The language file you wish to use
    language: english.yml

############################################################

+------------------------------------------------------+

| Permission nodes |

+------------------------------------------------------+

############################################################

Possible permission nodes

#

for a full list of permission nodes visit:

https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes

permissions: ''

############################################################

+------------------------------------------------------+

| Town and Nation levels |

+------------------------------------------------------+

############################################################

levels:

default Town levels.

town_level:

############################################################

+------------------------------------------------------+

| Town Claim/new defaults |

+------------------------------------------------------+

############################################################

town:

Default public status of the town (used for /town spawn)

default_public: 'true'

Default Open status of the town (are new towns open and joinable by anyone at creation?)

default_open: 'false'

Default tax settings for new towns.

default_taxes:

Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.

tax: '0.0'
# Default amount of shop tax of a new town.
shop_tax: '0.0'
# Default amount of embassy tax of a new town.
embassy_tax: '0.0'
# Default amount for town's plottax costs.
plot_tax: '0.0'
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
taxpercentage: 'false'
# A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0'

Limits the maximum amount of bonus blocks a town can buy.

This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.

max_purchased_blocks: '0'

When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.

max_purchased_blocks_uses_town_levels: 'true'

maximum number of plots any single resident can own

max_plots_per_resident: '100'

maximum number used in /town claim/unclaim # commands.

set to 0 to disable limiting of claim radius value check.

keep in mind that the default value of 4 is a radius,

and it will allow claiming 9x9 (80 plots) at once.

max_claim_radius_value: '4'

Maximum number of towns allowed on the server.

town_limit: '3000'

Minimum number of plots any towns plot must be from the next town's own plots.

This will prevent town encasement to a certain degree.

min_plot_distance_from_town_plot: '5'

Minimum number of plots any towns home plot must be from the next town.

This will prevent someone founding a town right on your doorstep

min_distance_from_town_homeblock: '5'

Minimum number of plots an outpost must be from any other town's plots.

Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims

near to each other, but want to keep outposts away from towns.

min_distance_for_outpost_from_plot: '5'

Maximum distance between homeblocks.

This will force players to build close together.

max_distance_between_homeblocks: '0'

The maximum townblocks available to a town is (numResidents * ratio).

Setting this value to 0 will instead use the level based jump values determined in the town level config.

town_block_ratio: '8'

The size of the square grid cell. Changing this value is suggested only when you first install Towny.

Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,

at the cost of more work setting up. Also, extremely small values will render the caching done useless.

Each cell is (town_block_size town_block_size 128) in size, with 128 being from bedrock to clouds.

town_block_size: '16'

############################################################

+------------------------------------------------------+

| Default new world settings |

+------------------------------------------------------+

############################################################

These flags are only used at the initial setup of a new world.

Once Towny is running each world can be altered from within game

using '/townyworld toggle'

new_world_settings:

Default for new worlds to have towny enabled.

using_towny: 'true'

pvp:

Set if PVP is enabled in this world

world_pvp: 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on: 'false'
# If set to false the world will not be included in war events.
war_allowed: 'true'

mobs:

world_monsters_on is a global flag setting per world.

world_monsters_on: 'true'
# force_town_monsters_on is a global flag and overrides any towns flag setting
force_town_monsters_on: 'false'

explosions:

Allow explosions in this world

world_explosions_enabled: 'true'
# force_explosions_on is a global flag and overrides any towns flag setting
force_explosions_on: 'false'

fire:

Allow fire to be lit and spread in this world.

world_firespread_enabled: 'true'
# force_fire_on is a global flag and overrides any towns flag setting
force_fire_on: 'false'

Prevent Endermen from picking up and placing blocks.

enderman_protect: 'true'

Disable players trampling crops

disable_player_crop_trampling: 'true'

Disable creatures trampling crops

disable_creature_crop_trampling: 'true'

World management settings to deal with un/claiming plots

plot_management:

block_delete:
  enabled: 'true'
  # These items will be deleted upon a plot being unclaimed
  unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON

mayor_plotblock_delete:
  enabled: 'true'
  # These items will be deleted upon a mayor using /plot clear
  # To disable deleting replace the current entries with NONE.
  mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN

revert_on_unclaim:
  # *** WARNING***
  # If this is enabled any town plots which become unclaimed will
  # slowly be reverted to a snapshot taken before the plot was claimed.
  #
  # Regeneration will only work if the plot was
  # claimed under version 0.76.2, or
  # later with this feature enabled
  # Unlike the rest of this config section, the speed setting is not
  # set per-world. What you set for speed will be used in all worlds.
  #
  # If you allow players to break/build in the wild the snapshot will
  # include any changes made before the plot was claimed.
  enabled: 'true'
  speed: 1s
  # These block types will NOT be regenerated
  block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON

wild_revert_on_mob_explosion:
  # Enabling this will slowly regenerate holes created in the
  # wilderness by monsters exploding.
  enabled: 'true'
  entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  delay: 20s

############################################################

+------------------------------------------------------+

| Global town settings |

+------------------------------------------------------+

############################################################

global_town_settings:

can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.

friendly_fire: 'true'

Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.

health_regen: speed: 3s enable: 'true'

Allow towns to claim outposts (a townblock not connected to town).

allow_outposts: 'true'

When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and

the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be

the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are

larger can have more outposts.

When activated, this setting will not cause towns who already have higher than their limit

to lose outposts. They will not be able to start new outposts until they have unclaimed outposts

to become under their limit. Likewise, towns that join a nation and receive bonus outposts will

be over their limit if they leave the nation.

limit_outposts_using_town_and_nation_levels: 'false'

When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost

limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,

until they have dropped below their limit.

eg: If their limit is 3 then they cannot use /t outpost 4

over_outpost_limits_stops_teleports: 'false'

Allow the use of /town spawn

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the town,

when there is a war or peace.

allow_town_spawn: 'true'

Allow regular residents to use /town spawn [town] (TP to other towns if they are public).

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the town,

when there is a war or peace.

allow_town_spawn_travel: 'true'

Allow regular residents to use /town spawn [town] to other towns in your nation.

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the town,

when there is a war or peace.

allow_town_spawn_travel_nation: 'true'

Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the town,

when there is a war or peace.

allow_town_spawn_travel_ally: 'true'

When set to true both nation and ally spawn travel will also require the target town to have their status set to public.

is_nation_ally_spawning_requiring_public_status: 'false'

If non zero it delays any spawn request by x seconds.

teleport_warmup_time: '0'

Number of seconds that must pass before a player can use /t spawn or /res spawn.

spawn_cooldown_time: '30'

Number of seconds that must pass before pvp can be toggled by a town.

Applies to residents of the town using /res toggle pvp, as well as

plots having their PVP toggled using /plot toggle pvp.

pvp_cooldown_time: '30'

Respawn the player at his town spawn point when he/she dies

town_respawn: 'false'

Town respawn only happens when the player dies in the same world as the town's spawn point.

town_respawn_same_world_only: 'false'

Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.

Allowed options: unclaimed,enemy,neutral

prevent_town_spawn_in: enemy

Enables the [~Home] message.

If false it will make it harder for enemies to find the home block during a war

show_town_notifications: 'true'

The required number of residents in a town to join a nation

If the number is 0, towns will not require a certain amount of residents to join a nation

required_number_residents_join_nation: '0'

The required number of residents in a town to create a nation

If the number is 0, towns will not require a certain amount of residents to create a nation

required_number_residents_create_nation: '0'

If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.

refund_disband_low_residents: 'true'

The maximum number of townblocks a town can be away from a nation capital,

Automatically precludes towns from one world joining a nation in another world.

If the number is 0, towns will not a proximity to a nation.

nation_requires_proximity: '0.0'

List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.

Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.

farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE

List of animals which can be killed on farm plots by town residents.

farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM

The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.

max_residents_per_town: '0'

If Towny should show players the townboard when they login

display_board_onlogin: 'true'

If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.

When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.

outsiders_prevent_pvp_toggle: 'false'

If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.

homeblocks_prevent_forcepvp: 'false'

The amount of residents a town needs to claim an outpost,

Setting this value to 0, means a town can claim outposts no matter how many residents

minimum_amount_of_residents_in_town_for_outpost: '0'

If People should keep their inventories on death in a town

Is not guaranteed to work with other keep inventory plugins!

keep_inventory_on_death_in_town: 'false'

If People should keep their experience on death in a town

Is not guaranteed to work with other keep experience plugins!

keep_experience_on_death_in_town: 'false'

Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.

Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.

maximum_plot_price_cost: '1000000.0'

If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.

display_xyz_instead_of_towny_coords: 'false'

If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.

display_town_list_randomly: 'false'

############################################################

+------------------------------------------------------+

| Global nation settings |

+------------------------------------------------------+

############################################################

global_nation_settings:

Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.

When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.

Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.

The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.

Because these zones are still wilderness anyone can claim these townblocks.

It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise

someone might not be able to build/destroy in the wilderness outside their town.

nationzone:

# Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
enable: 'false'

# When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
only_capitals: 'true'

# Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
capital_bonus_size: '0'

# When set to true, nation zones are disabled during the the Towny war types.
war_disables: 'true'

# When set to true, players will receive a notification when they enter into a nationzone.
# Set to false by default because, like the nationzone feature, it will generate more load on servers.
show_notifications: 'false'

If Towny should show players the nationboard when they login.

display_board_onlogin: 'true'

If enabled, only allow the nation spawn to be set in the capital city.

capital_spawn: 'true'

Allow the use of /nation spawn

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the nation,

when there is a war or peace.

allow_nation_spawn: 'true'

Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the nation,

when there is a war or peace.

allow_nation_spawn_travel: 'true'

Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.

Valid values are: true, false, war, peace

When war or peace is set, it is only possible to teleport to the nations,

when there is a war or peace.

allow_nation_spawn_travel_ally: 'true'

If higher than 0, it will limit how many towns can be joined into a nation.

Does not affect existing nations that are already over the limit.

max_towns_per_nation: '0' default:

If set to true, any newly made nation will have their spawn set to public.

public: 'false'
# If set to true, any newly made nation will have open status and any town may join without an invite.
open: 'false'

############################################################

+------------------------------------------------------+

| Plugin interfacing |

+------------------------------------------------------+

############################################################

plugin:

Valid load and save types are: flatfile, mysql, h2.

database: database_load: flatfile database_save: flatfile

# SQL database connection details (IF set to use SQL).
sql:
  hostname: localhost
  port: '3306'
  dbname: towny
  table_prefix: towny_
  username: root
  password: ''
  ssl: 'false'

# Flatfile backup settings.
daily_backups: 'true'
backups_are_deleted_after: 90d

# Valid entries are: zip, none.
flatfile_backup: zip

interfacing:

tekkit:
  # Add any fake players for client/server mods (aka Tekkit) here
  fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'

# Enable using_essentials if you are using cooldowns in essentials for teleports.
using_essentials: 'false'

# This enables/disables all the economy functions of Towny.
# This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
# If Reserve/Vault is not present it will attempt to find a supported economy plugin.
# If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
using_economy: 'true'

day_timer:

The number of hours in each "day".

# You can configure for 10 hour days. Default is 24 hours.
day_interval: 1d
# The time each "day", when taxes will be collected.
# MUST be less than day_interval. Default is 12h (midday).
new_day_time: 24h

Lots of messages to tell you what's going on in the server with time taken for events.

debug_mode: 'true'

Info tool for server admins to use to query in game blocks and entities.

info_tool: BRICK

Spams the player named in dev_name with all messages related to towny.

dev_mode: enable: 'false' dev_name: ElgarL

Record all messages to the towny.log

logging: 'true'

If true this will cause the log to be wiped at every startup.

reset_log_on_boot: 'true'

############################################################

+------------------------------------------------------+

| Filters colour and chat |

+------------------------------------------------------+

############################################################

filters_colour_chat:

This is the name given to any NPC assigned mayor.

npc_prefix: NPC

Regex fields used in validating inputs.

regex: name_filter_regex: '[ /]' name_checkregex: ^[\P{M}\p{M}*+a-zA-Z0-9.[]-]$ string_checkregex: ^[a-zA-Z0-9 \s.[]#\?!\@\$\%\^\&*-\,*(){}]$ name_removeregex: '[^\P{M}\p{M}*+a-zA-Z0-9\&.[]-]'

modify_chat:

Maximum length of Town and Nation names.

max_name_length: '20'
# Maximum length of titles and surnames.
max_title_length: '10'

See the Placeholders wiki page for list of PAPI placeholders.

https://github.com/TownyAdvanced/Towny/wiki/Placeholders

papi_chat_formatting:

When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.

both: '&f[&6%n&f|&b%t&f] '
# When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
town: '&f[&b%s&f] '
# When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
nation: '&f[&6%s&f] '
# Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
ranks:
  nomad: '&f'
  resident: '&f'
  mayor: '&b'
  king: '&6'

############################################################

+------------------------------------------------------+

| block/item/mob protection |

+------------------------------------------------------+

############################################################

protection:

Items that can be blocked within towns via town/plot flags

259 - flint and steel

325 - bucket

326 - water bucket

327 - lava bucket

351 - bone/bonemeal

359 - shears

368 - ender pearl

374 - glass bottle

385 - fire charge

item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE

Items which can be blocked or enabled via town/plot flags

25 - noteblock

54 - chest ...etc

switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND

permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html

Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,

PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker

Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear

Remove living entities within a town's boundaries, if the town has the mob removal flag set.

town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse

Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.

town_mob_removal_killer_bunny: 'true'

Prevent the spawning of villager babies in towns.

town_prevent_villager_breeding: 'false'

Disable creatures triggering stone pressure plates

disable_creature_pressureplate_stone: 'true'

Globally remove living entities in all worlds that have their flag set.

world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse

Prevent the spawning of villager babies in the world.

world_prevent_villager_breeding: 'false'

When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.

mob_removal_skips_named_mobs: 'false'

The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.

Lower values will check all entities more often at the risk of heavier burden and resource use.

NEVER set below 1.

mob_removal_speed: 5s

permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html

Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,

PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie

Protect living entities within a town's boundaries from being killed by players.

mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand,Villager

permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html

ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,

INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,

SPEED, WATER_BREATHING, WEAKNESS, WITHER.

When preventing PVP prevent the use of these potions.

potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER

############################################################

+------------------------------------------------------+

| Wilderness settings |

+------------------------------------------------------+

############################################################

These Settings defaults only. They are copied to each worlds data files upon first detection

To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'

unclaimed: unclaimed_zone_build: 'true' unclaimed_zone_destroy: 'true' unclaimed_zone_item_use: 'true' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA unclaimed_zone_switch: 'true'

############################################################

+------------------------------------------------------+

| Town Notifications |

+------------------------------------------------------+

############################################################

This is the format for the notifications sent as players move between plots.

Empty a particular format for it to be ignored.

Example:

[notification.format]

~ [notification.area[wilderness/town]][notification.splitter][notification.[no]owner][notification.splitter][notification.plot.format]

... [notification.plot.format]

... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]

~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]

notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[Home]' outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]'

When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.

When false, it is only the town name.

town_names_are_verbose: 'true' group: '&f[%s]'

If set to true MC's Title and Subtitle feature will be used when crossing into a town.

Could be seen as intrusive/distracting, so false by default.

using_titles: 'false'

Requires the above using_titles to be set to true.

Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.

You may use colour codes &f, &c and so on.

titles:

Entering Town Upper Title Line

town_title: ''
# Entering Town Lower Subtitle line.
town_subtitle: '&b{townname}'
# Entering Wilderness Upper Title Line
wilderness_title: ''
# Entering Wilderness Lower Subtitle line.
wilderness_subtitle: '&2{wilderness}'

If the notification.owner option should show name or {title} name.

Titles are the ones granted by nation kings.

owner_shows_nation_title: 'false'

This setting only applies to servers running spigot, paper or bungeecord.

On servers using craftbukkit.jar the notifications will always appear in the chat.

When set to false the notifications will appear in the chat rather than the action bar.

notifications_appear_in_action_bar: 'true'

This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds

notification_actionbar_duration: '15'

############################################################

+------------------------------------------------------+

| Default Town/Plot flags |

+------------------------------------------------------+

############################################################

default_perm_flags:

Default permission flags for residents plots within a town

#

Can allies/friends/outsiders perform certain actions in the town

#

build - place blocks and other items

destroy - break blocks and other items

itemuse - use items such as furnaces (as defined in item_use_ids)

switch - trigger or activate switches (as defined in switch_ids)

resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' town: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false'

Default permission flags for towns

These are copied into the town data file at creation

#

Can allies/outsiders/residents perform certain actions in the town

#

build - place blocks and other items

destroy - break blocks and other items

itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)

switch - trigger or activate switches (as defined in switch_ids)

town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' nation: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false'

############################################################

+------------------------------------------------------+

| Towny Invite System |

+------------------------------------------------------+

############################################################

invite_system:

Command used to accept towny invites)

e.g Player join town invite.

accept_command: accept

Command used to deny towny invites

e.g Player join town invite.

deny_command: deny

Command used to confirm some towny actions/tasks)

e.g Purging database or removing a large amount of townblocks

confirm_command: confirm

Command used to cancel some towny actions/tasks

e.g Purging database or removing a large amount of townblocks

cancel_command: cancel

When set for more than 0m, the amount of time (in minutes) which must have passed between

a player's first log in and when they can be invited to a town.

cooldowntime: 0m

You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.

maximum_invites_sent:

How many invites a town can send out to players, to join the town.

town_toplayer: '35'
# How many invites a nation can send out to towns, to join the nation.
nation_totown: '35'
# How many requests a nation can send out to other nations, to ally with the nation.
# Only used when war.disallow_one_way_alliance is set to true.
nation_tonation: '35'

You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.

maximum_invites_received:

How many invites can one player have from towns.

player: '10'
# How many invites can one town have from nations.
town: '10'
# How many requests can one nation have from other nations for an alliance.
nation: '10'

When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.

Use this setting to require players to be near or inside a town before they can be invited.

maximum_distance_from_town_spawn: '0'

############################################################

+------------------------------------------------------+

| Resident settings |

+------------------------------------------------------+

############################################################

resident_settings:

player is flagged as inactive after 1 hour (default)

inactive_after_time: 1h

if enabled old residents will be deleted, losing their town, townblocks, friends

after Two months (default) of not logging in

delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true'

When true only residents who have no town will be deleted.

delete_only_townless: 'false'

The name of the town a resident will automatically join when he first registers.

default_town_name: ''

If true, players can only use beds in plots they personally own.

deny_bed_use: 'false'

If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.

is_showing_welcome_message: 'true'

############################################################

+------------------------------------------------------+

| Economy settings |

+------------------------------------------------------+

############################################################

economy:

By default it is set to true.

Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.

use_async: 'true'

Prefix to apply to all town economy accounts.

town_prefix: town-

Prefix to apply to all nation economy accounts.

nation_prefix: nation-

The cost of renaming a town.

town_rename_cost: '0'

The cost of renaming a nation.

nation_rename_cost: '0'

spawn_travel:

Cost to use /town spawn

price_town_spawn_travel: '0.0'
# Cost to use '/town spawn [town]' to another town in your nation.
price_town_nation_spawn_travel: '5.0'
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
price_town_ally_spawn_travel: '10.0'
# Cost to use /town spawn [town]
# This is paid to the town you goto.
price_town_public_spawn_travel: '10.0'
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
# When false the amount will be paid to the server account whose name is set in the closed economy setting below..
town_spawn_cost_paid_to_town: 'true'

The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.

price_nation_neutrality: '100.0'

new_expand:

How much it costs to start a nation.

price_new_nation: '10000.0'
# How much it costs to start a town.
price_new_town: '2500.0'
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
price_outpost: '500.0'
# The price for a town to expand one townblock.
price_claim_townblock: '25.0'
# How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
price_claim_townblock_increase: '1.0'
# The amount refunded to a town when they unclaim a townblock.
# Warning: do not set this higher than the cost to claim a townblock.
# It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
price_claim_townblock_refund: '0.0'
# How much it costs a player to buy extra blocks.
price_purchased_bonus_townblock: '1.0'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
price_purchased_bonus_townblock_increase: '1.0'

death:

Either fixed or percentage.

# For percentage 1.0 would be 100%. 0.01 would be 1%.
price_death_type: fixed
# A maximum amount paid out by a resident from their personal holdings for percentage deaths.
# Set to 0 to have no cap.
percentage_cap: '0.0'
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
price_death_pvp_only: 'false'

price_death: '1.0'

price_death_town: '0.0'

price_death_nation: '0.0'

banks:

Maximum amount of money allowed in town bank

# Use 0 for no limit
town_bank_cap: '0.0'
# Set to true to allow withdrawals from town banks
town_allow_withdrawals: 'true'
# Maximum amount of money allowed in nation bank
# Use 0 for no limit
nation_bank_cap: '0.0'
# Set to true to allow withdrawals from nation banks
nation_allow_withdrawals: 'true'
# When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
# Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
disallow_bank_actions_outside_town: 'false'

closed_economy:

The name of the account that all money that normally disappears goes into.

server_account: towny-server
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
#     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
enabled: 'false'

daily_taxes:

Enables taxes to be collected daily by town/nation

# If a town can't pay it's tax then it is kicked from the nation.
# if a resident can't pay his plot tax he loses his plot.
# if a resident can't pay his town tax then he is kicked from the town.
# if a town or nation fails to pay it's upkeep it is deleted.
enabled: 'true'
# Maximum tax amount allowed when using flat taxes
max_tax_amount: '1000.0'
# maximum tax percentage allowed when taxing by percentages
max_tax_percent: '25'
# The server's daily charge on each nation. If a nation fails to pay this upkeep
# all of it's member town are kicked and the Nation is removed.
price_nation_upkeep: '100.0'
# Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
# calculated by (number of towns in nation X price_nation_upkeep).
nation_pertown_upkeep: 'false'
# If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
# The server's daily charge on each town. If a town fails to pay this upkeep
# all of it's residents are kicked and the town is removed.
price_town_upkeep: '1.0'
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
town_plotbased_upkeep: 'false'
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
# If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
town_plotbased_upkeep_minimum_amount: '0.0'
# The server's daily charge on a town which has claimed more townblocks than it is allowed.
price_town_overclaimed_upkeep_penalty: '0.0'
# Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
# If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
price_town_overclaimed_upkeep_penalty_plotbased: 'false'
# If enabled and you set a negative upkeep for the town
# any funds the town gains via upkeep at a new day
# will be shared out between the plot owners.
use_plot_payments: 'false'

plot_type_costs:

Cost to use /plot set shop to change a normal plot to a shop plot.

set_commercial: '0.0'
# Cost to use /plot set arena to change a normal plot to a arena plot.
set_arena: '0.0'
# Cost to use /plot set embassy to change a normal plot to a embassy plot.
set_embassy: '0.0'
# Cost to use /plot set wilds to change a normal plot to a wilds plot.
set_wilds: '0.0'
# Cost to use /plot set inn to change a normal plot to a inn plot.
set_inn: '0.0'
# Cost to use /plot set jail to change a normal plot to a jail plot.
set_jail: '0.0'
# Cost to use /plot set farm to change a normal plot to a farm plot.
set_farm: '0.0'
# Cost to use /plot set bank to change a normal plot to a bank plot.
set_bank: '0.0'

############################################################

+------------------------------------------------------+

| Jail Plot settings |

+------------------------------------------------------+

############################################################

jail:

If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.

Requires town_respawn to be true in order to work.

is_jailing_attacking_enemies: 'false'

If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.

Requires town_respawn to be true in order to work.

is_jailing_attacking_outlaws: 'false'

If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.

jail_allows_ender_pearls: 'false'

If false jailed players can use /town leave, and escape a jail.

jail_denies_town_leave: 'false'

bail:

If true players can pay a bail amount to be unjailed.

is_allowing_bail: 'false'
#Amount that bail costs for normal residents/nomads.
bail_amount: '10'
#Amount that bail costs for Town mayors.
bail_amount_mayor: '10'
#Amount that bail costs for Nation kings.
bail_amount_king: '10'

Commands which a jailed player cannot use.

blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide

############################################################

+------------------------------------------------------+

| Bank Plot settings |

+------------------------------------------------------+

############################################################

Bank plots may be used by other economy plugins using the Towny API.

bank:

If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.

Home plots will also allow deposit and withdraw commands.

is_banking_limited_to_bank_plots: 'false'

############################################################

+------------------------------------------------------+

| War settings |

+------------------------------------------------------+

############################################################

war:

This setting allows you disable the ability for a nation to pay to remain neutral during a war.

nation_can_be_neutral: 'true'

By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.

disallow_one_way_alliance: 'true'

############################################################

+------------------------------------------------------+

| Economy Transfers During War settings |

+------------------------------------------------------+

############################################################

economy: enemy:

Amount charged to place a warflag (payed to server).

  place_flag: '10'
  # Amount payed from the flagbearer to the defender after defending the area.
  defended_attack: '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
# and the attacker can't pay, the attack is canceled.
townblock_won: '10'
# Same as townblock_won but for the special case of winning the homeblock.
homeblock_won: '100'

############################################################

+------------------------------------------------------+

| War Event settings |

+------------------------------------------------------+

############################################################

This is started with /townyadmnin toggle war

In peace time War spoils are accumulated from towns and nations being

deleted with any money left in the bank.

#

These funds are increased during a war event upon a player death.

An additional bonus to the war chest is set in base_spoils.

#

During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.

The war is won when the only nations left in the battle are allies, or only a single nation.

#

The winning nations share half of the war spoils.

The remaining half is paid to the town which took the most town blocks, and lost the least.

event: warning_delay: '30'

If false all towns not in nations can be attacked during a war event.

towns_are_neutral: 'true'
enemy:
  # If true, enemy's can only attack the edge plots of a town in war.
  only_attack_borders: 'true'
plots:
  # If true, nation members and allies can regen health on plots during war.
  healable: 'true'
  # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  firework_on_attacked: 'true'

# If true and the monarch/king dies the nation is removed from the war.
remove_on_monarch_death: 'false'
# If enabled players will be able to break/place any blocks in enemy plots during a war.
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
# The editable_materials list in the Warzone Block Permission section should be used instead.
allow_block_griefing: 'false'

# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
  town_block_hp: '60'
  home_block_hp: '120'

eco:
  # This amount is new money injected into the economy with a war event.
  base_spoils: '100.0'
  # This amount is taken from the losing town for each plot lost.
  wartime_town_block_loss_price: '100.0'
  # This amount is taken from the player if they die during the event
  price_death_wartime: '200.0'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
# and the losing town gains a negative (-1) bonus townblock.
costs_townblocks: 'false'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
# One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
# Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
winner_takes_ownership_of_townblocks: 'false'
# If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
# The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
winner_takes_ownership_of_town: 'false'
# Number of Towny new days until a conquered town loses its conquered status.
conquer_time: '7'

points:
  points_townblock: '1'
  points_town: '10'
  points_nation: '100'
  points_kill: '1'

# The minimum height at which a player must stand to count as an attacker.
min_height: '60'

############################################################

+------------------------------------------------------+

| Flag War Settings |

| |

| [Separate from Event War] |

| -------------------------------- |

| DEPRECATED: Minimally Supported Through |

| 3rd Party Contributions Only |

+------------------------------------------------------+

############################################################

enemy:

If false, players won't be able to place war flags, effectively disabling warzones.

allow_attacks: 'false'
# If true, enemy's can only attack the edge plots of a town with war flags.
only_attack_borders: 'true'
# This many people must be online in target town in order to place a war flag in their domain.
min_players_online_in_town: '2'
# This many people must be online in target nation in order to place a war flag in their domain.
min_players_online_in_nation: '3'
max_active_flags_per_player: '1'
flag:
  # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  waiting_time: 1m
  # This is the block a player must place to trigger the attack event.
  base_block: oak_fence
  # This is the block a player must place to trigger the attack event.
  light_block: torch
beacon:
  # Must be smaller than half the size of town_block_size.
  radius: '3'
  # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  height_above_flag:
    min: '3'
    max: '64'
  draw: 'true'
  wireframe_block: glowstone
# While true, prevent players from performing certain actions while their town
# has an active enemy war flag placed.
prevent_interaction_while_flagged: 'true'
# While true, prevent players from performing certain actions while a town in their nation
# has an active enemy war flag placed.
prevent_nation_interaction_while_flagged: 'true'
# This is how much time that must pass after a town in a nation has been flagged
# before certain actions can be performed, measured in milliseconds.
time_to_wait_after_flagged: '600000'
# If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
# Setting this to 'False' will result only in monetary exchanges.
flag_takes_ownership_of_townblocks: 'true'

############################################################

+------------------------------------------------------+

| Warzone Block Permissions |

| |

| Used in Flag & Event Wars |

+------------------------------------------------------+

############################################################

warzone:

List of materials that can be modified in a warzone.

# '*' = Allow all materials.
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
# Eg: '*,-chest,-furnace'
editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
item_use: 'true'
switch: 'true'
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
fire: 'true'
explosions: 'true'
explosions_break_blocks: 'true'
# Only under affect when explosions_break_blocks is true.
explosions_regen_blocks: 'true'
# A list of blocks that will not be exploded, mostly because they won't regenerate properly.
# These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
# Only under affect when explosions_break_blocks is true.
explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON

3. Your townyperms.yml :

This file contains custom permission sets which will be assigned to your players

depending on their current status.

#

This is all managed by towny and pushed directly to CraftBukkits SuperPerms.

These will be in addition to any you manually assign in your specific permission plugin.

#

You may assign any Permission nodes here, including those from other plugins.

You may also create any custom ranks you require.

The 'nomad' permission set covers players not in any town

nomad:

This section of permissions covers players who are members of a town.

towns: default:

'default' is the permission set which is auto assigned to any normal town member

    - towny.command.resident.*
    - towny.command.plot.claim
    - towny.command.plot.unclaim
    - towny.command.plot.forsale
    - towny.command.plot.notforsale
    - towny.command.plot.toggle.*
    - towny.command.plot.set.perm
    - towny.command.plot.set.reset
    - towny.command.town.online
    - towny.command.town.leave
    - towny.command.town.deposit
    - towny.town.spawn.town
    - towny.chat.town
mayor:
    # Mayors get these permissions in addition to the default set.
    - towny.tax_exempt
    - towny.command.towny.top
    - towny.command.town.*
    - towny.command.plot.*
    - towny.claimed.owntown.*
    - towny.command.nation.new
    - towny.outlaw.jailer
    - towny.command.nation.join
    - towny.command.nation.leave

ranks:
    # Ranks contain additional permissions residents will be
    # granted if they are assigned that specific rank.
    assistant:
        - towny.tax_exempt
        - towny.command.town.claim.*
        - towny.command.town.invite.add
        - towny.command.plot.*
        - towny.command.town.toggle.public
        - towny.claimed.owntown.switch.*
        # assistants are able to grant VIP and helper rank
        - towny.command.town.rank.vip
        - towny.command.town.rank.helper
        - towny.outlaw.jailer
    helper:
        - towny.claimed.townowned.switch.*
    donator:
        # Currently only an example rank holder with no extra permissions
    vip:
        # Currently only an example rank holder with no extra permissions
    # Sheriff rank is able to jail other town members.
    sheriff:
        - towny.command.town.toggle.jail
        - towny.outlaw.jailer

This section of permissions covers players who are members of any town in a nation.

nations: default:

All nation members get these permissions.

    - towny.command.nation.online
    - towny.command.nation.deposit
    - towny.command.nation.spawn
    - towny.nation.spawn.nation
    - towny.nation.spawn.ally
    - towny.town.spawn.nation
    - towny.town.spawn.ally
    - towny.chat.nation
    - towny.chat.alliance

king:
    # Kings get these permissions in addition to the default set.
    - towny.command.nation.*
    - towny.command.nation.deposit.other

ranks:
    assistant:
        - towny.command.nation.rank.helper
        - towny.command.nation.invite.add
        - towny.command.nation.ally.*
        - towny.command.nation.enemy
        - towny.command.nation.deposit.other
    helper:
        - towny.command.nation.add


4. Your log's error : 
![fmYvOOgqU10](https://user-images.githubusercontent.com/64131209/79961068-da3ee980-848e-11ea-88aa-c125e9f67802.jpg)

I write for the first time, if anything, sorry for the errors:)
LlmDl commented 4 years ago

What steps will reproduce the problem?

1. 2. 3.

ghost commented 4 years ago

The regex in the error doesn’t match the one in the config, in fact I see some Cyrillic characters in your regex from that error.

Please verify this is in your config.yml:

    name_filter_regex: '[ /]'
    name_check_regex: ^[\P{M}\p{M}*+a-zA-Z0-9._\[\]-]*$
    string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
    name_remove_regex: '[^\P{M}\p{M}*+a-zA-Z0-9\&._\[\]-]'