Closed data-dataninja closed 3 years ago
Re 3. intuitive add/remove plot to group
This is done using
/plot group add {groupname}
and/plot group remove
while standing in the plot, is it not?
Re 4. intuitive naming plot group name aginst plot name
I don't quite understand you.
/plot group rename {name}
is the command to rename a plot group.
re: 1 Whole map claim as a town
It is probably unrealistic to claim the entire map. your database will be huge.
re: 2 Town is public no fee/tax
Make the towns open to join and with no tax.
re: 3 Town perm is off for all
Don't turn on resident build/destroy in town-owned plots/cover teh towns in WG regions if you want them to not build on personally owned land.
re: 4 Server admins are mayors (maintain build/destroy townplots; maintain npc shops/quests)
Ok
re: 5 Town plot group to indicate districts (ArtDistrict, TradesDistrict, TownCenter etc)
make them into plot groups.
re: 6 Town plot group for landsell to players (smhouse-023, lgland-128 etc.)
sell the plot groups to people.
re: 1 Whole map claim as a town
It is probably unrealistic to claim the entire map. your database will be huge.
its fine I have mv, so town world (town+wildness) & none towny(resource) world
Re 3. intuitive add/remove plot to group
This is done using
/plot group add {groupname}
and/plot group remove
while standing in the plot, is it not?
is there a way to do 'town group list' list group name/id/prices?
Re 4. intuitive naming plot group name aginst plot name
I don't quite understand you.
/plot group rename {name}
is the command to rename a plot group.
plot group {id} rename {newname} while not standing in the town? also when player move to a plot, the plotname shows different parts quite confusing to me ~ unowned towncenter - town - [home] etc is there a way just show certain part?
THANKS SO MUCH for your prompt help.
our server is
dgworlds.apexmc.co
still beta ( 2 worlds at the moment : MiddleEarthmap+magic; Realearthmap) they all running towny feel free to check them out.
MiddleEarthmap is being developed more
also our server is fully bedrock crossplay
Re 3. intuitive add/remove plot to group
This is done using
/plot group add {groupname}
and/plot group remove
while standing in the plot, is it not?is there a way to do 'town group list' list group name/id/prices?
I don't recall if we have a list command, I thought we did.
Re 4. intuitive naming plot group name aginst plot name
I don't quite understand you.
/plot group rename {name}
is the command to rename a plot group.plot group {id} rename {newname} while not standing in the town?
I don't really see the benefit of having a rename command that doesn't require the player to be presently standing in the plotgroup itself. Since the name is made upon creation of the plotgroup I don't think very many people will be setting a different name that often.
also when player move to a plot, the plotname shows different parts quite confusing to me ~ unowned towncenter - town - [home] etc is there a way just show certain part?
The various parts of what is shown is configured in the config.yml's notifications section. Only parts which differ from the previous townblock are shown, ie: when you move from a pvp plot to non-pvp, you see the No PVP in the notification.
Yes please do :
Group lists: /town group list (shows group name, prices) Group enhancements: (a /perm hud shows group, b /towny map shows group, etc)
Also a question, as I plan to run "Server-Managed-Towns" (ie always open, build/destroy perm for buildteam only, unlimited bank/blocks), how do I create multiple towns (London & New York; Shire & Mordor etc), as I can only create one ? or please implement a "Server-Managed-Towns" type ?
THANKS
Use /ta set mayor TOWNNAME npc, then your mayor is an NPC that doesn't pay upkeep. You can leave to start other towns.
Thanks. How about the build perm for my server managed towns? ie how to set perm for my staff (build team, admin)?
eg. London resident, London build team, London town admin etc
How to achieve the above 3 different perms for my server managed town? or should I request a feature of server managed town type ?
THANKS
There's no per-town build/destroy override permission node. Staff can be given towny.claimed.alltown.* and build/destroy in any town.
A london mayor can give the builder rank (one you make in the townyperms.yml's town section, which has towny.claimed.townowned.*) to their residents, creating a london build team, which can build anywhere in non-resident plots in london.
cool. so I was wondering i can use world guard with towny on this? ie
also questions. whats build vs destroy perm? build only builds destroy only destroys or build can destroy own builds, destroy can destroy everything?
THANKS
Towny towns cannot be configured with WG regions. Plot perms are explained on the wiki's How Towny Works page.
Please explain your feature request to the best of your abilities: We are using Towny for more like a MMORPG + build style experience:
This is how we want to go about it: 1 Whole map claim as a town 2 Town is public no fee/tax 3 Town perm is off for all 4 Server admins are mayors (maintain build/destroy townplots; maintain npc shops/quests) 5 Town plot group to indicate districts (ArtDistrict, TradesDistrict, TownCenter etc) 6 Town plot group for landsell to players (smhouse-023, lgland-128 etc.)
So currently the group feature is very confusing, Theres no 1 list of groups in the town, 2 check groups list prices 3 intuitive add/remove plot to group
Please let me know what's the best way to go about impleting the 6 points above, & if I should raise this as an issue or a bug. THANKS