Closed Seeroh closed 2 years ago
You cannot use a worldname with \ in it. Nesting worlds does not load.
Also I'm not sure if I understood you correctly, but I don't believe Towny has ever been able to load nested worlds.
It did work previously in 1.14, as I encountered no problems with it. I realize now that it was not exactly intended behavior, but it did at least work prior to 1.16.
The townblock files are created and available, as well as all the world files and everything, Towny just doesn't load them at all
The world files is one of the only things that hasn't changed recently. What does your towny\data\worlds.txt look like?
towny\data\worlds.txt
pvp=false
forcepvp=false
friendlyFire=false
# Can players found towns and claim plots in this world?
claimable=true
worldmobs=true
wildernessmobs=true
forcetownmobs=false
firespread=true
forcefirespread=false
explosions=true
forceexplosions=false
endermanprotect=true
disableplayertrample=true
disablecreaturetrample=true
# Unclaimed Zone settings.
unclaimedZoneBuild=false
unclaimedZoneDestroy=false
unclaimedZoneSwitch=false
unclaimedZoneItemUse=false
unclaimedZoneName=Wilderness
# The following are blocks that will bypass the above build, destroy, switch and itemuse settings.
unclaimedZoneIgnoreIds=SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
# The following settings control what blocks are deleted upon a townblock being unclaimed
usingPlotManagementDelete=false
plotManagementDeleteIds=WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE
# The following settings control what blocks are deleted upon a mayor issuing a '/plot clear' command
usingPlotManagementMayorDelete=false
plotManagementMayorDelete=ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN
# If enabled when a town claims a townblock a snapshot will be taken at the time it is claimed.
# When the townblock is unclaimed its blocks will begin to revert to the original snapshot.
usingPlotManagementRevert=false
# Any block Id's listed here will not be respawned. Instead it will revert to air. This list also world on the WildRegen settings below.
plotManagementIgnoreIds=GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTAL,FURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE
# The following settings control which entities/blocks' explosions are reverted in the wilderness.
# If enabled any damage caused by entity explosions will repair itself.
usingPlotManagementWildRegen=false
# The list of entities whose explosions would be reverted.
PlotManagementWildRegenEntities=creeper,endercrystal,enderdragon,fireball,smallfireball,largefireball,tntprimed,explosiveminecart,wither,witherskull,wither,witherskull
# If enabled any damage caused by block explosions will repair itself.
usingPlotManagementWildRegenBlocks=false
# The list of entities whose explosions would be reverted.
PlotManagementWildRegenBlocks=WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED
# The delay after which the explosion reverts will begin.
usingPlotManagementWildRegenDelay=20
# This setting is used to enable or disable Towny in this world.
usingTowny=false
# This setting is used to enable or disable Event war in this world.
warAllowed=false
metadata=
That's one of the worldname.txt files. I'd like to see the towny\data\worlds.txt file.
Oh whoops, you're right, my bad!
Here's towny\data\worlds.txt if server.properties has level-name: test
and worlds/test2 is created with MultiverseCore
test_the_end
worlds/test2
worlds
test
test_nether
And here's towny\data\worlds.txt if server.properties has level-name: worlds/test
and worlds/test2 is created with MultiverseCore
worlds/test_nether
worlds/test_the_end
worlds/test
worlds/test2
And can you show me a screenshot of your towny\data\worlds\ folder? (Or a file list.)
level-name: test
\towny\data\worlds\deleted\
\towny\data\worlds\worlds\
\towny\data\worlds\worlds\test2.txt
\towny\data\worlds\test.txt
\towny\data\worlds\test_nether.txt
\towny\data\worlds\test_the_end.txt
level-name: worlds/test
\towny\data\worlds\deleted\
\towny\data\worlds\worlds\
\towny\data\worlds\worlds\test.txt
\towny\data\worlds\worlds\test_nether.txt
\towny\data\worlds\worlds\test_the_end.txt
\towny\data\worlds\worlds\test2.txt
Both are with worlds/test2
being created using in multiverse using mv create worlds/test2 normal
Changed this to a suggestion as I'm quite certain Towny never had nested world support.
What steps will reproduce the problem?
level-name:
in server.properties toworlds/test
(This only seems to be a problem when this option has a directory included)level-name: test
in server.properties, and then using Multiverse-Core to create a new world inside a folder, like/worlds/test2
. Claims made in/test
are saved on plugin reload or server restart, but claims made in/worlds/test2
are removed./worlds/test2
leads to the claim for the outpost being removed, but still being able to use/t outpost
to teleport to where the outpost was.This was tested using flatfile database
What is the expected output?
What is your Towny version?
0.96.5.5
What is your spigot/craftbukkit version?
This server is running Paper version git-Paper-325 (MC: 1.16.4)
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Other Notes
I found this bug from trying to upgrade from an older version of Towny 0.95.0.0 to a newer version, and also updating from 1.14 to 1.16. I had
level-name: worlds/towny
set in server.properties before the upgrade, but due to changes in the back end, this now causes some minor issues it seems. Everything on my server was set up this way, and trying to fix it to work another way is... a lot of effort. Plugins like LWC, Towny, CMI, Quickshop, Warp plugins, multiverse, just everything is set to use/worlds/towny
, so this is a pretty big bug for us.No worlds nested in a folder work properly for Towny while using 1.16