I had tried a riot earlier and it worked just fine.
What is the expected output?
To get a book with info about the town v town war
Towny version
towny - 0.97.5.4
eventwar - 0.0.14
Server version
1.18.1
Please use Pastebin.com to link the following files
version:
# This is the current version. Please do not edit.
version: 0.0.14
# Language to use.
language: en-US.yml
############################################################
# +------------------------------------------------------+ #
# | Event War Settings | #
# | | #
# | Miscellaneous war settings here. | #
# +------------------------------------------------------+ #
############################################################
war:
# Number of seconds given to choose your team when a riot or civil war is being launched.
team_selection_time: '120'
############################################################
# +------------------------------------------------------+ #
# | Declarations of War & Tokens Settings | #
# | | #
# | Settings related to Declarations of War and | #
# | War Tokens are here. | #
# +------------------------------------------------------+ #
############################################################
tokens:
# When set to true, all non-peaceful towns and nations will accrue 1 war token per Towny day.
# These tokens can be spent on Declarations of War, a method of allowing players to start wars independent of admins.
award_war_tokens: 'true'
# When true, only the town which bought the Declaration of War with tokens can use the Declaration of War book.
# Set to false to allow towns rich with Tokens to trade Declaration of War books to other towns in order
# to foment wars in other towns, nations.
are_declarations_of_war_usable_only_by_their_creators: 'true'
############################################################
# +------------------------------------------------------+ #
# | TownBlocks settings | #
# | | #
# | Event Wars can optionally have attackableTownBlocks. | #
# | This section controls the various TownBlock settings.| #
# +------------------------------------------------------+ #
############################################################
townblocks:
# If true, town members and their allies can regen health on plots during war, when they outnumber the attackers.
healable: 'false'
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
# How much HP does a normal TownBlock receive.
town_block_hp: '30'
# How much HP does a town Homeblock receive.
home_block_hp: '80'
# The minimum height at which a player must stand to count as an attacker and do harm to townblocks.
min_height: '65'
# When true, invisible players will not be able to attack a townblock's HP.
ignore_invisible_players: 'false'
# If true, fireworks will be launched at plots being attacked or healed in war every war tick.
firework_on_attacked: 'true'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
# and the losing town gains a negative (-1) bonus townblock.
costs_townblocks: 'true'
############################################################
# +------------------------------------------------------+ #
# | Economy Settings | #
# | | #
# | Event Wars can optionally have economic costs and | #
# | penalties. These costs are configured here. If a town| #
# | cannot pay the costs they are removed from the war | #
# | that they are involved in. | #
# +------------------------------------------------------+ #
############################################################
eco:
# When set to true, war results in economic losses when players are killed, or their townblocks lose their HP.
using_economy: 'true'
# This amount is taken from the losing town for each plot lost.
# This price is only taken if the WarType has the townblock_hp set to true.
wartime_town_block_loss_price: '100.0'
# This amount is taken from the player if they die during the event.
price_death_wartime: '20.0'
############################################################
# +------------------------------------------------------+ #
# | Conquering Settings | #
# | | #
# | NationWar and WorldWar can optionally have towns | #
# | which are removed from their wars become conquered | #
# | by the nation which has removed them. These settings | #
# | are found here. | #
# +------------------------------------------------------+ #
############################################################
conquering:
# If set to true, and winner_takes_ownership_of_town is also true, nation capitals will not switch nations.
# Used only when the WarType has winner_conquers_towns set to true.
# If false, and winner_takes_ownership_of_town is also true, the losing nation will be deleted and the capital will change nations.
winner_takes_ownership_of_town_excludes_nation_capitals: 'false'
# Number of Towny new days until a conquered town loses its conquered status.
# Set to -1 if you want Towns to remain conquered forever.
conquer_time: '-1'
############################################################
# +------------------------------------------------------+ #
# | Points Settings | #
# | | #
# | Points are awarded for dropping townblocks HP to 0, | #
# | removing towns and removing nations from the wars. | #
# | Points are tallied up to generate a score for the | #
# | town or resident, which will decide who wins the war.| #
# +------------------------------------------------------+ #
############################################################
points:
points_townblock: '10'
points_town: '100'
points_nation: '1000'
############################################################
# +------------------------------------------------------+ #
# | War Types Configuration | #
# | | #
# | WarTypes: Riot, Town vs Town, Civil War, Nation vs | #
# | Nation and World War. | #
# +------------------------------------------------------+ #
############################################################
war_types:
############################################################
# +------------------------------------------------------+ #
# | Riot War Settings | #
# +------------------------------------------------------+ #
############################################################
riot:
# Does the server allow riots?
enabled: 'true'
# How many seconds of delay before a riot war begins?
startup_delay: '60'
# How many people need to be online in the town, for a riot declaration of war to be used.
min_online_in_town: '5'
# How much time must pass between a town's last war (of any type) before a town can start a riot war?
cooldown: 1d
# How many lives do normal residents get, before they are removed from the war.
resident_lives: '10'
# How many lives do mayors get, before they are removed from the war.
mayor_lives: '2'
# Does a riot war end if the mayor is killed to the point they have no lives left?
mayor_death: 'true'
# Does the highest score of the riot take over the town (if they were on the rebel side.)
winner_takes_over_town: 'true'
# How much money is automatically put into the war spoils at the beginning of a riot.
base_spoils: '100.0'
# How many points are awarded for killing an enemy.
points_per_kill: '10'
# How many tokens does it cost a town to purchase a riot Declaration of War.
token_cost: '3'
# When true, a neutral town cannot have a riot.
does_neutrality_prevent_riot: 'false'
# When true the editable_materials in the WarZone Block Permissions section will be used.
build_and_destroy_editable_materials: 'false'
# When true, players will be able to switch use in warzones during riots.
switch_use: 'true'
# When true, players will be able to item use in warzones during riots.
item_use: 'true'
############################################################
# +------------------------------------------------------+ #
# | Town vs Town War Settings. | #
# +------------------------------------------------------+ #
############################################################
town_war:
# Does the server allow town wars?
enabled: 'true'
# How many seconds of delay before a town war begins?
startup_delay: '60'
# How many people need to be online in both towns, for a townwar declaration of war to be used.
min_online_each_town: '5'
# How much time must pass between a town's last war (of any type) before a town can join a town war?
cooldown: 1d
# In town war, do the townblocks have HP which can be fought over?
townblock_hp: 'true'
# How many lives do normal residents get, before they are removed from the war.
resident_lives: '10'
# How many lives do mayors get, before they are removed from the war.
mayor_lives: '2'
# Does a town war end if one of the mayors is killed to the point they have no lives left?
mayor_death: 'true'
# Does the losing town disolve and become merged with the winning town?
winner_takes_over_town: 'true'
# How much money is automatically put into the war spoils at the beginning of a town war.
base_spoils: '250.0'
# How many points are awarded for killing an enemy.
points_per_kill: '10'
# How many tokens does it cost a nation to purchase a world war Declaration of War.
token_cost: '5'
# When true, a neutral town cannot have a town vs town war.
does_neutrality_prevent_town_war: 'false'
# When true the editable_materials in the WarZone Block Permissions section will be used.
build_and_destroy_editable_materials: 'false'
# When true, players will be able to switch use in warzones during townwars.
switch_use: 'true'
# When true, players will be able to item use in warzones during townwars.
item_use: 'true'
############################################################
# +------------------------------------------------------+ #
# | Civil War Settings | #
# +------------------------------------------------------+ #
############################################################
civil_war:
# Does the server allow civil wars?
enabled: 'true'
# How many seconds of delay before a civil war begins?
startup_delay: '60'
# How many people need to be online in the nation, for a civilwar declaration of war to be used.
min_online_in_nation: '7'
# How much time must pass between a town's last war (of any type) before a town can join a civil war?
cooldown: 1d
# In town war, do the townblocks have HP which can be fought over?
townblock_hp: 'true'
# How many lives do normal residents get, before they are removed from the war.
resident_lives: '10'
# How many lives do mayors get, before they are removed from the war.
mayor_lives: '2'
# Does a town get removed from the civil war if their mayor is killed to the point they have no lives left?
mayor_death: 'true'
# Does the winning town take over as capital of the nation? The winning town has to have been on the side of the rebels.
winner_takes_over_nation: 'true'
# How much money is automatically put into the war spoils at the beginning of a civil war.
base_spoils: '250.0'
# How many points are awarded for killing an enemy.
points_per_kill: '10'
# How many tokens does it cost a town to purchase a civil war Declaration of War.
token_cost: '10'
# When true, a neutral nation cannot have a civil war.
does_neutrality_prevent_civil_war: 'false'
# When true the editable_materials in the WarZone Block Permissions section will be used.
build_and_destroy_editable_materials: 'false'
# When true, players will be able to switch use in warzones during civil wars.
switch_use: 'true'
# When true, players will be able to item use in warzones during civil wars.
item_use: 'true'
############################################################
# +------------------------------------------------------+ #
# | Nation vs Nation War Settings | #
# +------------------------------------------------------+ #
############################################################
nation_war:
# Does the server allow nation wars?
enabled: 'true'
# How many seconds of delay before a nation war begins?
startup_delay: '60'
# How many people need to be online in both nations, for a nationwar declaration of war to be used.
min_online_each_nation: '5'
# How much time must pass between a town's last war (of any type) before a town can join a nation war?
cooldown: 1d
# In nation war, do the townblocks have HP which can be fought over?
townblock_hp: 'true'
# How many lives do normal residents get, before they are removed from the war.
resident_lives: '10'
# How many lives do mayors get, before they are removed from the war.
mayor_lives: '4'
# Does a town get removed from the nation war if their mayor is killed to the point they have no lives left?
# Does a nation get removed from the nation war if their king is killed to the point they have no lives left?
mayor_death: 'true'
# Does the winning nation conquer towns which are knocked out of the war?
winner_conquers_towns: 'true'
# How much money is automatically put into the war spoils at the beginning of a nation war.
base_spoils: '500.0'
# How many points are awarded for killing an enemy.
points_per_kill: '10'
# How many tokens does it cost a nation to purchase a nation war Declaration of War.
token_cost: '15'
# When true, a neutral nation cannot have a nation vs nation war.
does_neutrality_prevent_nation_war: 'false'
# When true the editable_materials in the WarZone Block Permissions section will be used.
build_and_destroy_editable_materials: 'false'
# When true, players will be able to switch use in warzones during nation wars.
switch_use: 'true'
# When true, players will be able to item use in warzones during nation wars.
item_use: 'true'
############################################################
# +------------------------------------------------------+ #
# | World War Settings | #
# +------------------------------------------------------+ #
############################################################
world_war:
# Does the server allow world wars?
enabled: 'true'
# How many seconds of delay before a world war begins?
startup_delay: '90'
# How much time must pass between a town's last war (of any type) before a town can join a world war?
cooldown: 1d
# In world war, do the townblocks have HP which can be fought over?
townblock_hp: 'true'
# How many lives do normal residents get, before they are removed from the war.
resident_lives: '10'
# How many lives do mayors get, before they are removed from the war.
mayor_lives: '10'
# Does a town get removed from the world war if their mayor is killed to the point they have no lives left?
# Does a nation get removed from the world war if their king is killed to the point they have no lives left?
mayor_death: 'true'
# Does the winning nation conquer towns which are knocked out of the war?
winner_conquers_towns: 'true'
# How much money is automatically put into the war spoils at the beginning of a world war.
base_spoils: '1000.0'
# How many points are awarded for killing an enemy.
points_per_kill: '10'
# In world war, are nations allowed to be neutral? When set to false nations will have their neutrality ignored.
nations_are_allowed_to_be_neutral: 'false'
# When true the editable_materials in the WarZone Block Permissions section will be used.
build_and_destroy_editable_materials: 'false'
# When true, players will be able to switch use in warzones during world wars.
switch_use: 'true'
# When true, players will be able to item use in warzones during world wars.
item_use: 'true'
############################################################
# +------------------------------------------------------+ #
# | Warzone Block Permissions | #
# | | #
# | This section decides what blocks can be harmed | #
# | during event war. This includes griefing, burning | #
# | and explosions. | #
# +------------------------------------------------------+ #
############################################################
warzone:
# editable_materials is controller per-WarType. You must enabled editableMaterials in the above WarType section.
# List of materials that can be modified in a warzone, when enabled for the applicable WarType.
# '*' = Allow all materials.
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
# Eg: '*,-chest,-furnace'
editable_materials: tnt,ladder
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
fire: 'true'
explosions: 'true'
explosions_break_blocks: 'true'
# Only under affect when explosions_break_blocks is true.
explosions_regen_blocks: 'true'
# A list of blocks that will not be exploded, mostly because they won't regenerate properly.
# These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
# Only under affect when explosions_break_blocks is true.
explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,REDSTONE
############################################################
# +------------------------------------------------------+ #
# | War Books Settings | #
# | | #
# | Settings for start, middle and end of war books. | #
# +------------------------------------------------------+ #
############################################################
books:
# When false the start-of-war book is sent to everyone online, not just the players limited to the war.
war_start_books_goes_only_to_warriors: 'false'
# When false the hourly war update book is sent to everyone online, not just the players limited to the war.
war_update_books_goes_only_to_warriors: 'true'
# When false the end-of-war book is sent to everyone online, not just the players limited to the war.
war_end_books_goes_only_to_warriors: 'false'
What steps will reproduce the problem?
What is the expected output?
To get a book with info about the town v town war
Towny version
towny - 0.97.5.4 eventwar - 0.0.14
Server version
1.18.1
Please use Pastebin.com to link the following files