TownyAdvanced / TownyMenus

An easy-to-use and accessible way for players to use Towny commands.
GNU General Public License v3.0
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Update dependency com.palmergames.bukkit.towny:towny to v0.99.0.5 - autoclosed #15

Closed renovate[bot] closed 1 year ago

renovate[bot] commented 1 year ago

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
com.palmergames.bukkit.towny:towny 0.99.0.4 -> 0.99.0.5 age adoption passing confidence

Release Notes

TownyAdvanced/Towny ### [`v0.99.0.5`](https://togithub.com/TownyAdvanced/Towny/releases/tag/0.99.0.5): for MC 1.16.* & 1.17.* & 1.18.* & 1.19.* [Compare Source](https://togithub.com/TownyAdvanced/Towny/compare/0.99.0.4...0.99.0.5) - New Command: /ta town toggle conquered - Removes the conquered status of a town. - Only show cost confirmation for setting map color when the cost is above 0. - Fix legacy format subtitle out of bounds, courtesy of Warriorrrr with PR [#​6630](https://togithub.com/TownyAdvanced/Towny/issues/6630). - Closes [#​6629](https://togithub.com/TownyAdvanced/Towny/issues/6629). - Display mayor as none if town has no mayor, courtesy of Warriorrrr with PR [#​6631](https://togithub.com/TownyAdvanced/Towny/issues/6631). - Make campfire water bottle protection a bit better, courtesy of Warriorrrr with PR [#​6632](https://togithub.com/TownyAdvanced/Towny/issues/6632). ***
Cumulative changes since 0.99.0.0
0.99.0.4 - New Config Option: economy.town_set_mapcolour_cost - Default: 0 - The cost of setting a town's mapcolour. - New Config Option: economy.nation_set_mapcolour_cost - Default: 0 - The cost of setting a nation's mapcolour. - Add a migration for adding an old town level, courtesy of Warriorrrr with PR [#​6618](https://togithub.com/TownyAdvanced/Towny/issues/6618). - Servers that still use Towny 0.95.1.0 (and potentially older) can now update as easily as drag-and-drop. - Add config option that would prompt a resident who joins a town, to spawn to that town. - Closes [#​6619](https://togithub.com/TownyAdvanced/Towny/issues/6619). - New Config Option: global_town_settings.are_new_residents_prompted_to_town_spawn - Default: false - When a resident joins a town, should they be prompted to use spawn to the town? - This requires them to not already be standing in the town, and also to be able to use /t spawn and whatever costs may be associated with it. - Update sql schema class to be more modern with much cleaner code, in prep for the transition to a UUID-keyed database. - Bump adventure-text-serializer-plain from 4.13.0 to 4.13.1.
0.99.0.3 - Fix NPE when finding a new mayor, courtesy of Warriorrrr with PR [#​6616](https://togithub.com/TownyAdvanced/Towny/issues/6616). - Closes [#​6615](https://togithub.com/TownyAdvanced/Towny/issues/6615). - Fix missing feedback messages when towns that cannot join your nation are being invited. - Closes [#​6614](https://togithub.com/TownyAdvanced/Towny/issues/6614).
0.99.0.2 - Add nations that enemy your nation to the /n enemylist output. - Prevent 0 dollar amounts being withdrawn/deposited from town and nation banks. - API: Add town-changing-mayor events. - Alters the TownMayorChangeEvent to include a getCommandSender. - Add TownMayorChangedEvent which is not cancellable, alerts plugins of any change in mayor. - Add TownMayorChosenBySuccessionEvent which allows a plugin to determine who will become mayor when Towny automatically chooses a mayor. - Closes [#​6607](https://togithub.com/TownyAdvanced/Towny/issues/6607). - Add option for overclaimed towns to have their land stolen from them. - When enabled a Town which has claimed too much land, ie: TownBlocks 120/100, will be vulnerable to having some of their land stolen. - Stealing land is done by using /t takeoverclaim. - This command must be used at the edge of a town, which is adjacent to your town. - It comes with a customizable cost. - It does not allow an overclaimed Town to be cut into two separate parts. - Important: Towns can only have land stolen from them until they are no longer overclaimed! - Important: There is an option to prevent stealing land too close to a Town's HomeBlock! - Important: It is recommended to only enable this setting when outposts are disabled and min_adjacent_blocks is set to 2 or 3! - TownBlocks that can be stolen will have a \[TakeoverClaim Available] added to their ChunkNotification. - Mayors will also see warnings: - on login while being overclaimed, - when they approach their claim limit while claiming land, - and when they lose a resident that would put them at risk of being overclaimed. - Closes [#​6564](https://togithub.com/TownyAdvanced/Towny/issues/6564). - New Config Option: town.overclaiming.being_overclaimed_allows_other_towns_to_steal_land - Default: false - A feature that allows towns which have too many townblocks claimed (overclaimed) ie: 120/100 TownBlocks, to have their land stolen by other towns which are not overclaimed. Using this incentivises Towns to keep their residents from leaving, and will mean that mayors will be more careful about which land they choose to claim. Overclaiming does not allow a town to be split into two separate parts, requiring the Town that is stealing land to work from the outside inwards. It is highly recommended to only use this on servers where outposts are disabled, and requiring a number of adjacent claims over 1 is enabled. Towns take land using /t takeoverclaim. - New Config Option: town.overclaiming.overclaiming_prevented_by_homeblock_radius - Default: true - While true, overclaiming is stopped by the min_distance_from_town_homeblock setting below. - This prevents a town from having townblocks stolen surrounding their homeblocks. - New Config Option: economy.takeoverclaim.price - Default: 100.0 - The price to use /t takeoverclaim, when it has been enabled in the config at town.being_overclaimed_allows_other_towns_to_steal_land - New Command: /town takeoverclaim - Used to a mayor to take over land from an overclaimed town, when allowed in the config. - Towns are considered overclaimed if their townblocks are more than they are allowed, ie: TownBlocks 120/100. - New Permission Node: towny.command.town.takeoverclaim - Child Node of towny.command.town.\* - No adjustments need to be made to the townyperms.yml.
0.99.0.1 - Add configurable symbol for the maps to showcase Outpost plots. - Closes [#​6595](https://togithub.com/TownyAdvanced/Towny/issues/6595). - New Config Option: ascii_map_symbols.outpost - Default: O - The character used for the outpost symbol. - Add /invite deny all, so a player can deny all of their received invites. - Closes [#​6606](https://togithub.com/TownyAdvanced/Towny/issues/6606). - New Command: /invite deny all - Denies all of a players received town invites. - Newly blacklisted town and nation names: all, help. - Fix /n enemy add/remove sometimes showing "none of those names were valid" despite working. - Add rank priority and rank prefix to town and nation ranks. - The Town and Nation ranks in the townyperms.yml can now be assigned two permission nodes: - towny.rankpriority.# - towny.rankprefix. - Ex: Assistant rank can be given: - towny.rankpriority.100 - towny.rankprefix.\&a\&r - and the Sheriff rank can be given: - towny.rankpriority.500 - towny.rankprefix.\&b\&r - A player that has both the sheriff and assistant rank will show the assistant prefix using the below PAPI placeholder. - Closes [#​4658](https://togithub.com/TownyAdvanced/Towny/issues/4658). - New PlaceholderAPI Placeholder: %townyadvanced_resident_primary_rank% - Displays a prefix associated with a player's highest-priority nation or town rank. - Bump adventure-text-minimessage from 4.13.0 to 4.13.1.
***

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

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How Towny Works Towny Install Guide Towny Update Guide
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Configuration

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