Scenario: If a player unclaims a port with signs, then re-claims it and turns it back into a port --> Those signs will not work properly, and it won't be clear to a player what the problem is.
They could resolve the problem by breaking and then replacing the sign, but they will not immediately know to do this
It would be much better if we could automatically break signs whenever:
Travel plot is unclaimed,
Travel plot Type is changed to something else
Town is deleted
An alternative is that when a plot is converted TO a travel plot, to read all the signs......tbh this would actually have much better usability, since people wouldn't have to recreate the signs.....Look into this...
Scenario: If a player unclaims a port with signs, then re-claims it and turns it back into a port --> Those signs will not work properly, and it won't be clear to a player what the problem is.
It would be much better if we could automatically break signs whenever:
An alternative is that when a plot is converted TO a travel plot, to read all the signs......tbh this would actually have much better usability, since people wouldn't have to recreate the signs.....Look into this...