Open DesErst opened 1 year ago
when player is in water (IsInWater returns true) we show the oxygen bar and percent, I think it would be better to show these stuff when we lost oxygen : `
IsInWater
if (cfg->client.oxygen && localPlayerActor->IsInWater()) { error_code = 5; auto drownComp = localPlayerActor->DrowningComponent; if (drownComp) { float level = drownComp->GetOxygenLevel(); if (level < 1) { // very little change auto posX = io.DisplaySize.x * 0.5f; auto posY = io.DisplaySize.y * 0.85f; auto barWidth = io.DisplaySize.x * 0.05f; auto barHeight = io.DisplaySize.y * 0.0030f; drawList->AddRectFilled({ posX - barWidth, posY - barHeight }, { posX + barWidth, posY + barHeight }, ImGui::GetColorU32(IM_COL32(0, 0, 0, 255))); drawList->AddRectFilled({ posX - barWidth, posY - barHeight }, { posX - barWidth + barWidth * level * 2.f, posY + barHeight }, ImGui::GetColorU32(IM_COL32(0, 200, 255, 255))); char buf[0x64]; float pLevel = level * 100.f; sprintf_s(buf, sizeof(buf), "[ %.0f%% ]", pLevel); auto oxColor = level > 0.25f ? ImVec4(0.f, 1.f, 0.f, 1.f) : ImVec4(1.f, 0.f, 0.f, 1.f); RenderText(drawList, buf, FVector2D(posX + (barWidth * 0.5f), posY + barHeight + 10.f), oxColor, 20); } } }`
I know its should be pull request but anyway
when player is in water (
IsInWater
returns true) we show the oxygen bar and percent, I think it would be better to show these stuff when we lost oxygen : `I know its should be pull request but anyway