Toxocious / Absolute

An online multi-player Pokemon RPG with in-depth battling, trading, map exploration, real-time chatting, and more.
MIT License
3 stars 1 forks source link

Battle Abilities #10

Closed Toxocious closed 9 months ago

Toxocious commented 2 years ago

Description

Pokémon Abilities need to be implemented into the battle system to promote creativity and unique battle strategies.

Details

Some abilities do the same thing as other abilities, allowing these abilities to execute the same logic.

Abilities That Need Programmed

Abilities That Have Been Programmed

Unsupported Abilities

Ability Description Reason
Ball Fetch Retrieves a Poké Ball from a failed throw. Absolute does not use Poké Balls in battle.
Battle Bond Transform into Ash-Greninja after causing opponent to faint. Forme changes are optional, permanent evolutions outside of battle.
Curious Medicine Resets all stat changes upon entering battlefield. Absolute uses a 1v1 battle format, rendering this Ability useless.
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats. Absolute uses a 1v1 battle format, rendering this Ability useless.
Forecast Castform transforms with the weather. Forme changes are optional, permanent evolutions outside of battle.
Friend Guard Reduces damage done to allies. Absolute uses a 1v1 battle format, rendering this Ability useless.
Healer May heal an ally's status conditions. Absolute uses a 1v1 battle format, rendering this Ability useless.
Honey Gather The Pokémon may gather Honey from somewhere. Canonically, this ability has no effect inside of battle.
Hunger Switch Changes forms each turn. Forme changes are optional, permanent evolutions outside of battle.
Illuminate Raises the likelihood of meeting wild Pokémon. Canonically, this ability has no effect inside of battle.
Minus Powers up allied Pokémon with the Plus or Minus Ability. Absolute uses a 1v1 battle format, rendering this Ability useless.
Pickup Grants a chance to pick-up items outside of battle. Canonically, this ability has no effect inside of battle.
Plus Powers up allied Pokémon with the Plus or Minus Ability. Absolute uses a 1v1 battle format, rendering this Ability useless.
Power Construct Changes the Pokémon's forme under certain HP thresholds. Forme changes are optional, permanent evolutions outside of battle.
Power of Alchemy Replaces this ability with the ability of an Ally when it faints in battle. Absolute uses a 1v1 battle format, rendering this Ability useless.
Power Spot Just being next to the Pokémon powers up moves. Increases the power of allied Pokémon.
Pressure The Pokémon raises the foe's PP usage. The current battle system does not use PP.
Receiver Inherits an ally's ability when it faints. Absolute uses a 1v1 battle format, rendering this Ability useless.
Run Away Enables a sure getaway from wild Pokémon. Wild battles in Absolute will already guarantee a 100% flee success rate.
Schooling Changes Wishiwashi to School Form. Forme changes are optional, permanent evolutions outside of battle.
Shields Down Various effects depending on the Pok*eacute;mon's active forme. Forme changes are optional, permanent evolutions outside of battle.
Soul-Heart Raises Special Attack when an ally faints. Absolute uses a 1v1 battle format, rendering this Ability useless.
Stance Change Changes form depending on moves used. Forme changes are optional, permanent evolutions outside of battle.
Steely Spirit Powers up ally Pokémon's Steel-type moves. Absolute uses a 1v1 battle format, rendering this Ability useless.
Symbiosis The Pokémon can pass an item to an ally. Absolute uses a 1v1 battle format, rendering this Ability useless.
Telepathy Anticipates an ally's attack and dodges it. Absolute uses a 1v1 battle format, rendering this Ability useless.
Zen Mode Changes form when HP drops below half. Forme changes are optional, permanent evolutions outside of battle.
Toxocious commented 9 months ago

Closing as manual implementation isn't necessary with the move to Smogon's Showdown Sim (#18)