TqLxQuanZ / DeceasedCraft

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There seems to be too much food in this modpack? #112

Open Kousaka-hina opened 5 months ago

Kousaka-hina commented 5 months ago

In my opinion, there seems to be too much food in abandoned cities. Perhaps reducing the availability of food or increasing the difficulty of obtaining it would make the survival experience more realistic and engaging, or should we add a mod about food spoilage and keep the food in the fridge to keep it fresh? Early in the game there is already a surplus of food in my storehouse, I think I ate too well in Doomsday, lol. By the way, this is a great module pack, I really like it!:D

Zeropol commented 5 months ago

While the concept is appealing, food spoilage produce nasty clutter in inventory/storage, because items wont stack if their freshness (and other NBT) isnt the exact same. Ive used some spoilage mod for Starbound that used averaging the freshness so items can stack, but it leads to exploits every player can find.

Im not really for a spoilage system, unless it is able to overcome the mentioned problems, then it will become a must have !

A workaround would be that newly opened "lootr container" after day "X" cant contain food, but Im not sure how one can do this. ( it wont impact others storages like player chest, but also wont impact other world-gen buildings storages, who are abundant in Lostcities.)

While Im fond of the feeding need addition in Minecraft, lots of people then raised back than it was just a chore, because unless day 1 hour 1 we wont run out of food in a regular gameplay. ( I can see their point )

So, I suggest you don't think of hunger as a major problem, but rather as a bonus for the PVMAX provided by a mod in the modpack. And while I conceive it wont be satisfactory for you, you can roleplay to only eat grown food. ( yet it wont change you'll never be hungry exept day 1 )

Welcome !

WiseDodge commented 1 week ago

A "hard" mode version of the modpack should have scarce food, if not decaying food.

Also, water bottles already have like 3-4 different subtypes, I'm sure it couldn't be that hard to implement food decaying!

(Unless canned, or special meals), food items can over time decay before being deleted from the game. This would resolve the clutter problem, and in turn it could drop bonemeal or rotten flesh (etc). This of course could be then used for composting, something underlooked on the modpack.