Traben-0 / Entity_Model_Features

Other
101 stars 17 forks source link

Models/textures for various modded mobs appear broken ( NOT ACTUALLY CAUSED BY EMF, ISSUE CLOSED) #111

Closed Dirt-Eater closed 1 year ago

Dirt-Eater commented 1 year ago

EDIT: While testing to see if the issue persisted with version 1.0 I found out it was not in fact caused by EMF, but Max's better mobs. I could have sworn I didn't have that installed on my test profile when I made this post but either way the issue does not appear to be caused by EMF. Closing this post.

When Entity Model Features is installed various mobs from a handful of other mods appear with broken textures/models. The mobs I have seen affected are as follows:

I tested these mods all individually and together with Entity Model Features and it seems that it is not always the same mobs that are broken. The first time I noticed this it was just the Archer from It Takes a Pillage, and after some test worlds and reinstallations all of a sudden the Archer was normal and the Legionnaire was broken. I only have pictures of the skeleton creeper and the legionnaire as those were the only two affected during my final testing and I cannot figure out what causes it to change which models are broken.

To Reproduce Steps to reproduce the behavior:

  1. Download latest 1.19.2 release of "The Graveyard" (forge)
  2. Download latest 1.19.2 release of "It Takes a Pillage" (forge)
  3. Download lateset 1.19.2 release of "Supernatural" (forge)
  4. Enter game and create world
  5. Spawn listed mobs to see normal appearances
  6. Download latest 1.19.2 release of "Entity Model Features" (forge)
  7. Re-enter world and see which mobs are affected
  8. "Delete Entity Model Features"
  9. Re-enter world to confirm that mobs are no longer affected

Expected behavior Mobs added by other mods to appear with the proper models and textures

Screenshots

2023-09-14_19 27 16

2023-09-14_19 33 28

(please complete the following information):