Traben-0 / Entity_Model_Features

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[Bug - models] Sign GUI uses custom model when it shouldn't #152

Open Thanos1716 opened 6 months ago

Thanos1716 commented 6 months ago

Bug description When editing sign text, the sign uses the custom model defined by sign.jem, this is in contrast to Optifine which uses the vanilla model inside the GUI.

Resourcepack example sign-example.zip

Screenshots Optifine: 2023-12-20_11 01 47

EMF: 2023-12-20_10 58 05

System

Additional context Notably ETF uses the vanilla texture and not the custom one

Traben-0 commented 6 months ago

That is a difference, though i don't see it as much of a problem. is it causing any issues?

can you describe the additional context part a bit more?

Thanos1716 commented 6 months ago

It doesn't really bother me, the only thing thats a bit weird is that ETF uses the vanilla texture, so you get a broken model. I'm making a resource pack thats pixel consistent, and I'm sure there will be a workaround, so this is quite unimportant to me, just thought I would point it out.

Thanos1716 commented 3 months ago

This appears to be fixed in the latest version, which is great! One thing to note is there is no apparent way to actually change the sign gui texture or model (unlike the hanging sign) which could be an ETF/EMF exclusive feature opportunity (low priority of course)