Closed YoungSoulluoS closed 1 year ago
Well I understood the logic that these effects apply to the horse model. And I solved it by using emissive texture for each type horse individually.
Do I close the ticket or does it really make sense?
Yeah as it works now it applies to the entire entity type, hence why they do not have a number in the property name
I may consider changing it to be per variant but that will need a bit of a rework
Good afternoon. Making a texture pack with transparent textures. I specify only for black, but it works for all types of horses.
entity_texture_features_fabric_1.19.4-4.3.5
BLACK skins.2=2 entityRenderLayerOverride=translucent vanillaBrightnessOverride=15 nbt.2.NoAI=exists:true
WHITE skins.2=2 nbt.2.NoAI=exists:true