Traben-0 / Entity_Texture_Features

A Minecraft Fabric & Forge mod that adds random, emissive & blinking textures for mobs, skins and much more!
GNU Lesser General Public License v3.0
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[BUG or NEW FEATURE?] "vanillaBrightnessOverride and entityRenderLayerOverride for one type horse work on all type horses" #156

Closed YoungSoulluoS closed 1 year ago

YoungSoulluoS commented 1 year ago

Good afternoon. Making a texture pack with transparent textures. I specify only for black, but it works for all types of horses.

entity_texture_features_fabric_1.19.4-4.3.5

BLACK skins.2=2 entityRenderLayerOverride=translucent vanillaBrightnessOverride=15 nbt.2.NoAI=exists:true

WHITE skins.2=2 nbt.2.NoAI=exists:true

image image image

YoungSoulluoS commented 1 year ago

Well I understood the logic that these effects apply to the horse model. And I solved it by using emissive texture for each type horse individually.

Do I close the ticket or does it really make sense?

Traben-0 commented 1 year ago

Yeah as it works now it applies to the entire entity type, hence why they do not have a number in the property name

I may consider changing it to be per variant but that will need a bit of a rework