When using a cape that is not "Vanilla" with an ETF compatible skin, the Physics mod cloth physics disappear from the players cape, leaving only the vanilla cape.
this will be fixed next version,
however emissive and enchanted pixels on capes will not work, i dont think support its even possible with how physics mod handles this
Describe the issue
When using a cape that is not "Vanilla" with an ETF compatible skin, the Physics mod cloth physics disappear from the players cape, leaving only the vanilla cape.
Screenshots
https://github.com/Traben-0/Entity_Texture_Features/assets/56209751/0707c1dc-9311-436b-a9cc-b9001c1b7baf
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