Closed SCPRedMage closed 6 months ago
When using a Optifine CEM replacement for horses with random variants using EMF, ETF appears to be trying to use the unmodified horse texture files; the models render the correct texture (including variants), but emissive textures don't load.
This is the output from the debug log:
[08/10/2023 20:14:04 PM] - Texture: ETFTexture{texture=minecraft:textures/entity/horse/horse_white.png, emissive=false, patched=false} [08/10/2023 20:14:04 PM] Entity cache size: 134 [08/10/2023 20:14:04 PM] - Original spawn state: null [08/10/2023 20:14:04 PM] - OptiFine property count: 0
WoofHorse.zip
should be fixed in emf 1.2 and further stabilised with the next update not yet released
When using a Optifine CEM replacement for horses with random variants using EMF, ETF appears to be trying to use the unmodified horse texture files; the models render the correct texture (including variants), but emissive textures don't load.
This is the output from the debug log:
WoofHorse.zip