Currently parrots on shoulders aren't getting random textures, seemingly because etf$getNBT and etf$alterEntity get injected in the wrong order, meaning entity_texture_features$parrotNBT is always null when it's checked and parrots get ignored. These injects to same method can be merged to make sure the order is correct.
Currently parrots on shoulders aren't getting random textures, seemingly because
etf$getNBT
andetf$alterEntity
get injected in the wrong order, meaningentity_texture_features$parrotNBT
is always null when it's checked and parrots get ignored. These injects to same method can be merged to make sure the order is correct.