Open Krimatoria opened 3 weeks ago
i assume you have skins.0
or skins.1=0
0
is not a valid number here, it starts at 1
minecraft:optifine/random/entity/zombie/zombie.properties has rules with these texture suffixes [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11].
0 is not allowed here.
this used to work and fallback to using the default number 1
last update but has since been given a check that will fail the properties file
it might also be written as something like skins.1=0-11
Insanity-Shader-Universal-v1.650.zip
Part of a package of textures that are worth it. The rest, in theory, cannot influence. Although they don't change zombies. moremcmeta-1.20.1-4.4.7-forge.jar
I have glowing textures, but in theory nothing should affect the zombies visually. Besides the drowned man, his eyes are glowing.
there is nothing visually wrong with zombies?
I have also made the log message less intimidating for next update by removing the stack trace for expected errors with custom messages
there is nothing visually wrong with zombies?
I have also made the log message less intimidating for next update by removing the stack trace for expected errors with custom messages
If I see it, I'll take a screenshot before I see any problems.
However, I had absolutely invisible zombies in caves in the last game...Maybe it is?) 😂 And this is not a buff that the witch gives, there weren't even any eyes and particles there either)
if there is a problem please confirm it doesnt also happen with optifine, as this same limitation should apply there.
It'll be up to the pack dev to fix, if you cant do so yourself
please make sure you are using the latest ETF version before submitting an issue, you might also find a dev build fixing this issue already on my discord https://discord.com/invite/rURmwrzUcz in the #dev-blog channel
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