When placing down a chest, with or without a custom name, the UUID used for caching the custom texture is only calculated using the BlockPos.
Breaking the chest a placing a differently named chest then still shows the texture of the intital chest.
To solve this, the CustomName of the chest has been added to the bytes used to generate the UUID
When placing down a chest, with or without a custom name, the UUID used for caching the custom texture is only calculated using the BlockPos. Breaking the chest a placing a differently named chest then still shows the texture of the intital chest. To solve this, the CustomName of the chest has been added to the bytes used to generate the UUID