Open InTheProcess opened 2 weeks ago
an interesting idea but probably far too complex to implement efficiently
You are probably right. You would have to add surface tension and have water pressure be a thing. Maybe an optimization could be grouping bits of water together that behave as one water block. This could dynamically change in size depending on the flow rate. I think this optimization could help make the water a lot more efficient. What do you think?
I think it would be cool to have siphons for liquids. If you look up "Water Siphon," you will know what I mean. I think this would create an interesting game mechanic with liquids. This game mechanic allows players to store water until it reaches a certain level, at which point it all drains away.