Mentioned briefly in #5, the concept of periodic server restarts should not exist in this project. From the start, I want to build in dynamic world generation that periodically replaces used up resources over time dynamically instead of relying on a full server reboot to spawn new items, vehicles, etc.
This will mainly be an ongoing effort while new things are added but initially the focus is on:
Mentioned briefly in #5, the concept of periodic server restarts should not exist in this project. From the start, I want to build in dynamic world generation that periodically replaces used up resources over time dynamically instead of relying on a full server reboot to spawn new items, vehicles, etc.
This will mainly be an ongoing effort while new things are added but initially the focus is on: