Open Southclaws opened 6 years ago
Decided that item spawning is using the old method and this really should be changed.
The old method was simply to statically create loot spawns when the game boots up.
I'd much prefer to avoid the need for server restarts so dynamic loot spawns are necessary.
This requires #8 to be implemented.
Item types should be pulled over from SS.
Items should spawn on the map, same as SS, may as well re-use that code.
In addition to this, I'd like to add in-world containers that spawn items - dumpsters, boxes, etc. These should be static in the world and not allow placing items back inside.