Cache system that I implemented is just basic.
Whats needed that cache actually evics with time or when some object is edited.
Currently on first get of all parts, all of them are cached forever or until you remove one object from them.
Should work more objective. When I remove one object from cache, whole cache shouldn't be removed.
Cache system that I implemented is just basic. Whats needed that cache actually evics with time or when some object is edited. Currently on first get of all parts, all of them are cached forever or until you remove one object from them.
Should work more objective. When I remove one object from cache, whole cache shouldn't be removed.