Rage shot causes the target to turn on the nearest entity, if applicable, and the potion does the same in an AOE.
Rage shot can be upgraded to Traitor shot. Traitor shot causes mass hysteria around the victim, making it the universal target of all nearby entities. There is no potion effect equivalent to Traitor shot.
Calm shot causes the mob to become pacified temporarily, in much the same way as the Serpent Staff. The results are similar, the Staff is more potent, in addition to its other uses. The potion effect of this, however, is extremely concentrated, lasting several times longer than the Serpent Staff Debuff
Rage shot causes the target to turn on the nearest entity, if applicable, and the potion does the same in an AOE.
Rage shot can be upgraded to Traitor shot. Traitor shot causes mass hysteria around the victim, making it the universal target of all nearby entities. There is no potion effect equivalent to Traitor shot.
Calm shot causes the mob to become pacified temporarily, in much the same way as the Serpent Staff. The results are similar, the Staff is more potent, in addition to its other uses. The potion effect of this, however, is extremely concentrated, lasting several times longer than the Serpent Staff Debuff