Open MercuriusXeno opened 9 years ago
Caster? Really? I cannot even translate that word D: (Seriously, there is no possible translation for the English word "cast")
Use "Wurf", should literally translate to "Spell Thrower"
Hahaha, oh god, yea, uhm... no. That REALLY sounds wrong. I need to come up with a better name. ("Wurf" would be a throw in English, but doesn't fit at all)
I would like to keep the gun as-is, as this mechanic is EXTREMELY different from the gun's one. I'd like to keep the gun as kind of a low-level alternative to this (maybe remove a few types of shots, but not the entire gun).
New weapon:
It's a one-shot-one-kill kind of weapon, with a faster reload (near instant) and the ability to cycle through your shells with the same controls. Make it left click to fire, but not swing, if possible. If not possible, make left click reload instead and keep fire on right click. Make the reload automatic, when firing.
Modular shells:
To start:
Custom crafting recipes for shells, make an in-game manual for it because NEI will not be able to handle the combination variances. Shell production recipes function a bit like fireworks, completely modular and based on NBT. The crafting event will handle what the shell contains. The possible components of a shell include (in order of potency where multiple are listed):
Delivery Reagents (these change the way shells behave):
Upgrade reagents: