Closed MercuriusXeno closed 9 years ago
Insanely enough, this is done. I still have a lot of balance stuff to take into consideration but there's a VERY polished implementation in our dev builds now. I'm very excited to get feedback on it. :D
Thanks especially to Skyboy for walking through the process in detail with me and helping out with tons of the implementations, especially the cosmetics which came out stupendously well.
Also planned potions were largely ignored. I may return to this at a later date, in the hopes of producing something close to a non-hard-coded potion-addon.
Our homebrew custom potion system. So far we have the blocks, but not the system.
Mortar and Pestle: Combines items (read: not blocks) to produce potion essence. Potion essence will cause any matching potion effects to coalesce. Potion essences can also be "coalesced" in this way, stacking their effects. I'm hoping to increase the "capacity" of the mortar tile from 2 to 3 to make things more interesting.
Cauldron: Fill with water, heat up and throw in essences (and redstone, glowstone or gunpowder, optionally). Throwing in a Nether Wart Seed "seals the deal" and finalizes the potion. Once the Cauldron finishes bubbling, the potion is finished and you can bottle it up.
Boring stuff (formulas):
Duration
Formula:
Potency
Formula:
Now for the good part, potential/planned reagents: The vanilla potions are represented, but their ingredients are going to do more than just their vanilla single-tricks. They'll have other effects in addition to their usual.
Every potion effect, and whether it can be amplified, starting with...
Positive potions which have an antipode
Negative potions, ordered by their associated antipode
Other Positive potion effects which have no antipode
Negative effects which have no antipode
Planned: Additional Non-Vanilla "Potions" that aren't really potion effects
Planned: Additional Non-Vanilla "Potions" that are anti-potions, these are effects
Other Planned Potions, which are also effects
I'll be adding possible ingredient effects to each ingredient as I go. Optimally I would like each ingredient to contain 3 potion effects, at most. It's hard to decide, at times, what's the best fit. I'm doing the same for the vanilla potion ingredients, in addition to their base types.
Non-Effect Ingredients:
Standard Potion Ingredients Excluding Fermented Spider Eye reversal because it's dumb.
Additional Potion Ingredients:
And Our Mod's Mob Drop/Ingredients: