Trainguy9512 / trainguys-animation-overhaul

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Weird animation glitches with 3D Skin Layers #9

Open DenisMasterHerobrine opened 2 years ago

DenisMasterHerobrine commented 2 years ago

Used versions: Minecraft: 1.17.1 Fabric API: 0.42.1+1.17 3D Skin Layers: Fabric-1.2.1 Animation Overhaul: 1.0-test11 (still the same with 1.0-test12) ...and probably a lot of other client-side mods that not helps since the same happens without them.

What happens?

Player have 2 layers of skin. One is the "body" part and the second one's is 3D-rendered parts of the skin which isn't on body part of the skin. The second part is drawed incorrectly for some reasons. (Have some offset and incorrect movement to the other sides while it shouldn't move to random sides) 2021-11-13_16 21 30

Expected behaviour

Self-expalanatory: it shouldn't render incorrectly. 2021-11-13_16 16 18

Also I noticed in 1.0-test12 that animations are being very broken. If you press Shift - arms and legs will start doing random stuff. However I understand that this mod is still work-in-progress, so I think you already discovered it while testing it.

I hope this issue somehow will help you. :) If you need more info such as logs - feel free to ask.

tr7zw commented 2 years ago

Skin layers dev here, will contact you some time later so we can look into compatebility with stuff like Firstperson/3d Skin layers/not enough animations?. From what I've been told it at least seems to work fine with WaveyCapes.

Trainguy9512 commented 2 years ago

hello! i don't really check github as often as i ought to (nor do i know much about how its issue system works haha) but feel free to contact me on discord! (trainguy#9512)

Andre601 commented 2 years ago

Skin layers dev here, will contact you some time later so we can look into compatebility with stuff like Firstperson/3d Skin layers/not enough animations?. From what I've been told it at least seems to work fine with WaveyCapes.

WaveyCapes runs okay, tho in my case is the cape completely grey scaled, so not sure about that... Also, I myself don't seem to have those random render issues (Tho the issue could've been fixed already)