Open TransientTetra opened 4 years ago
Different views will need to have opengl setup differently, so it is logical to move all setup from window to view (e.g. 3d v. 2d opengl).
analysis if this is correct needed, if not close issue
Different views will need to have opengl setup differently, so it is logical to move all setup from window to view (e.g. 3d v. 2d opengl).