TransientTetra / proc_gen_opengl

Procedural generation of 3D terrain in OpenGL
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Feature/#15 #55

Closed szymonzygzula closed 4 years ago

szymonzygzula commented 4 years ago

After all I did not implement lightsource position depending on daytime, because it was not as trivial as I thought. It should be defined as separated issue with low priority