Looks like a rendering glitch where we remove points from the polygon when non should be removed.
Relative easy to replicate - create new navigation location - scroll so the location is in the bottom 1.4 of the screen, increase the size of the navigation location - it should clip and be only partially visible.
Looks like a rendering glitch where we remove points from the polygon when non should be removed.
Relative easy to replicate - create new navigation location - scroll so the location is in the bottom 1.4 of the screen, increase the size of the navigation location - it should clip and be only partially visible.