TravelSizedLions / journey

Journey of the Return - Face your demons in this game about death, repentance, and robots.
1 stars 0 forks source link

[T2][8] Design Question: Should All Scene Transition Points Have A Visual Indicator Baked Into the World? #193

Open jaredstorm opened 1 year ago

jaredstorm commented 1 year ago

E.G., if you move far enough left/right, you may transition into a new scene, but it may not always be clear where that transition point is. So, is it worth combing through the game's levels and put a signpost or other subtle indicator to show exactly where the scene transition triggers?

jaredstorm commented 1 year ago

I think this is a solid idea. The only question in my mind is how to tackle this in a way that doesn't add a ton of work. The strategies I'm considering are:

Option 1 will definitely take more work, but gives more flexibility in exactly what the transition marker is in every scenario, which would improve world-feel. On top of that, it can be done in a single quality pass. Option 2 is faster, but has a draw-back: It couples the marker to the scene transition prefab, so either A.) I'm stuck using the same transition marker everywhere, even in places where it doesn't make sense (imagine a cartoony wooden sign in the middle of the city), or B.) I'd have to create a hierarchy of prefabs with different markers, then comb swapping out the base transition prefab in every scene like in option 1 anyway.

I think Option 1 is probably better. Less brain-power required, and something that can be done towards the end once the Art and design are more solidified.