At some point Zachary ran into some issues with game state not setting flags appropriately. I didn't add any details on when/where unfortunately, but I think it would be good to take a long hard look at the way VSave works, then test the absolute crap out of it with any and all possible use cases.
At some point Zachary ran into some issues with game state not setting flags appropriately. I didn't add any details on when/where unfortunately, but I think it would be good to take a long hard look at the way VSave works, then test the absolute crap out of it with any and all possible use cases.